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Flowery, Chapter 5

Flowery (JP: フラウリィ) is the leader of the 7 Colored Flowers that composed Asgore and Toriel's wedding bouquet. He is the main antagonist and final boss of Chapter 5 of Deltarune, first appearing in the Garden when the party first encounters him.

Profile

Appearance

In the Dark World, Flowery bears striking similarities to a human, with the most obvious difference being that his skin, as well as his hair, are bright yellow. His hair is short, with the top and bangs being swayed to the right and slightly upwards (shown with an undercut in his introductory cutscene). Unlike most beings in Dark Worlds, Flowery, as well as the rest of the flowers, are neither Lightners nor Darkners, as they are living beings in the Light World like Lightners but gain a radically different form in the Dark World like Darkners.

Flowery face eyes open.png
Flowery's talk sprite while shocked

Flowery's eyes are colored in his talk sprite, having a dark gold color with normal, white sclera, which can only be seen after the fight with him, as his eyes are typically always closed, no matter his emotion. This small amount of color with an otherwise monochrome talk sprite differentiates him both from Lightners, who use colorless talk sprites, and Darkners, who use colored ones.

Flowery's outfit consists of a white collared shirt overlaid with an orange and green vest, with the right side being green, and the left side being orange, and a black mantle, which he carries over his shoulder. Brown trousers and black shoes complete his outfit.

When Flowery receives the power of all the other flowers, he transforms into a pastel rainbow silhouette, bordered by an outline with a darker tone of the same colors. In this state, he calls himself "Omega Flowery", in reference to the seven flowers' most powerful attacks being called "Omega Attacks", and in reference to Omega Flowey in Undertale.

In his intro cutscene, he is depicted in an anime style, allowing more detail to be seen in his clothing than normal. His vest is shown to have two pockets on the lower front of it, and the small yellow emblem on it is shown to be in the shape of a four-petaled flower. His mantle is shown to have sleeves with buttons, like a suit coat. He is not shown in such a detailed artstyle again outside of the Bromides.

Several objects throughout Chapter 5 spoof Flowery's likeness, and vary in how they share his color, face, body, and ability to produce voice clips. Some of these objects may be taken as furniture upon interaction. The spoof objects include Spikery, Signery, Chairery, Laddery, and Shrubbery.

Despite taking the appearance of a human, Flowery's features also bear a resemblance to Rudy. Both share a slender face with eyes that are usually shut in a joyous expression, are usually smiling, and have a similar hairstyle. This is in concert with Flowery also acting as the "college roommate" of Asgore.

Personality

Flowery screenshot shoujo sparkles.png
Shōjo sparkles appear as Flowery plants a flower in Susie's hand

Flowery is a pastiche of the type of characters who form the love interests of classic shōjo anime, and is presented as such in his introductory cutscene. Flowery boasts a personality befitting the stereotype of a preppy college student: high-class, sociable, appearance-conscious and somewhat bossy. He notably acts extremely protective and friendly towards Asgore due to the circumstances leading to his life being extended beyond expectations thanks to the florist's extensive care. When entering the final fight with him, he reveals more shounen archetypes in his personality in contrast to his shojo traits, where he makes it clear that he deeply values and trusts his friends, as well as how hard he is willing to fight for them, which seems to enhance his fighting capabilities to some degree.

Towards others, he has an overbearing and a confident personality. He projects a glamorous attitude prone to dramatic intonation, and calls the members of the party "princesses".[7] He in particular has a strong habit of belittling Ralsei, which forms the crux of a rivalry between them. At various points, he forces Ralsei out of the party,[8] can convince the player to turn off Ralsei's voice (for a short time), and forces Ralsei to dress in his Chapter 1 attire and hide his face. In spite of this, he has also shown to care about Ralsei's identity anxieties, a fact which his demeaning approach often gets in the way of. After failing to stop the Knight, he is touched by Ralsei reassuring him he isn't useless, and laments they could've been friends in another life.

Flowery strongly values the power of friendship and deeply cares for the other flowers, and, in turn, they look up to him as a dependable and virtuous authority figure. He has heightened awareness of the Dark World and its functioning, but on the other hand, values little the world's ultimate fate, believing that nurturing Asgore's happiness as he nurtured theirs takes priority. He starkly opposes Ralsei's fatalistic view of a determined journey guided by the prophecy, fully believing that residents of the dark are able to master their own fates and choose freedom over the shackles of fate.

Additionally, Flowery is shown to be reckless; as Ralsei points out, Flowery does not plan ahead before acting. His incautiousness is ultimately his downfall, when he recklessly engages the Knight in combat and is fatally wounded in the encounter.

He has the ability to fake his stats, giving him unbelievable amounts of power. However, certain foes, such as the Knight, can seemingly ignore said fake stats, rendering them useless. Nevertheless, he was at least able to keep up with it in a chase, and briefly held back its sword with his bare hands.

Flowery presents himself as Asgore's college roommate and calls him "Gorey", giving his personality a resemblance to Rudy.

Speech pattern

Flowery speaks with grammactical mistakes, likely in a nod to mistranslated dating simulation games.[9] He also tends to "pepper" his speech with plant-related puns. His dialogue is often accompanied with voice clips, and he has a unique sound bite that can be heard when no voice clip is played or voice clips are turned off.

Etymology

Flowery is one letter off from "Flowey", who plays the role of Undertale's main antagonist. This particular spelling is likely a reference to how Papyrus mispronounces Flowey's name,[10] and the two of them share several similarities. Namely, both are sentient golden flowers with heavy connections to the Dreemurr family, particularly Asriel and Asgore. They are also connected musically, as Flowery's boss theme references Flowey's leitmotif.

Main story

History

Flowery's Light World form is a golden flower, planted by Asgore. He was among the seven colored flowers that comprised Asgore's wedding bouquet. Since then, he has been taken care of by Asgore beyond his natural lifespan and remains rooted to a table in Flower King.

Chapter 5

Flowery screenshot intro.png
Flowery striking a pose in his animated introduction cutscene

Upon entering Flower Kingdom, Susie notices Asgore speaking with an unseen person, who is revealed to be Flowery. Flowery appears before her and Kris and introduces himself. He is soon revealed to have stuffed Ralsei in a wardrobe to hide him from Asgore. When Ralsei confronts Flowery regarding this, he forces a hat onto his head to conceal his appearance.

Flowery appears multiple times throughout the party's travels through Garden. He directly assists the party with various puzzles while at the same time distracting Asgore with a variety of activities. When Ralsei attempts to explain the Dark World user interface to Susie, she explains that Flowery had already told her ahead of time.

Flowery screenshot goodbyes.png
Flowery bids farewell to the party at the end of Garden

At the end of Garden, Flowery bids goodbye to the party and shows them a way back to the Light World, explaining that his Dark World does not need their interference. He then offers to show Asgore Flower Kingdom's Dark Fountain and reappears at the entrance to Cliffs. When Flowery notices the party approaching, he transports Asgore directly to Flower Castle. Susie warns Flowery that the Knight will kidnap Asgore if they do not rescue him from the Dark World, but Flowery dismisses her concerns and travels to Flower Castle himself.

At the entrance to Flower Castle, Flowery summons Asgore, who ejects Kris and Susie from the Dark World. Upon re-entry, Flowery traps Kris and Susie behind a jail cell. After the party escapes, he is seen accompanying Asgore as he discusses his Dark World research. In two optional scenes, Flowery speaks to Ralsei about his faith and morality.

Flowery screenshot end the dream.png
Flowery and the other six flowers resolving to stop the party

At the entrance to Top of Castle, Flowery confers with the other six flowers and transports Asgore to the Dark Fountain. As the party arrives, he warns the others that they are here to seal their Dark Fountain before leaving. At Top of Castle proper, Flowery repeatedly confronts the party and proposes they seal Castle Town's Dark Fountain in place of his to prolong the flowers' existence in the Dark World.

Near the Dark Fountain, Flowery explains his reason for wanting to keep his Dark World active: since Asgore and Toriel's wedding, Asgore has continued to take care of Flowery and the other six flowers. As normal flowers, they could do nothing to repay him, even as he lost his job and his family fell apart. When the Dark World appeared, they were now able to build an ideal world for Asgore so he could forget his struggles in the Light World.

Flower Man soundtrack.png
Flowery fighting the party

Flowery engages in battle against the party using the combined powers of his recruits and the other six flowers. Upon his defeat, he admits that he knew from the start his existence would not last long in the Dark World without someone to properly take care of him. Flowery allows the party to seal the Dark Fountain.

After sealing the Fountain, however, the Dark World remains active. Realizing that another Fountain has taken its place, Flowery quickly reacts to the Knight's sudden appearance and gives chase after it captures Asgore. Flowery engages the Knight in battle and appears to severely damage it. However, the Knight bypasses his fabricated statistics and bisects Flowery across his midsection, mortally wounding him. As he dies, he warns the party that darkness grows from underneath Hometown.

Back in the Light World, Kris inspects Flowery's remains and uncovers a packet of Seeds and a code to the shelter from within his soil. Susie explains that Flowery had told her about the code and Asgore's previous occupation as police chief. She and Kris tape up Flowery and leave Flower King.

Relationships

Asgore

Flowery screenshot Asgore bestfriend.png
Flowery enjoying his time with Asgore in the Garden

Flowery feels strong gratitude for Asgore due to being grown and cared for by Asgore in the Light World, despite being part of a mere wedding bouquet that is normally thrown away. Therefore, his greatest desire is to repay Asgore by giving him a glimpse of a perfect world.[11] However, Asgore does not reciprocate these feelings and regards Flowery's actions as "unasked-for affection."[12] Asgore regards the flowers as "little ones",[13] implying Asgore could see them as his children due to growing them prior. In this case, Flowery could stand in as an eldest brother figure for the other flowers similar to Asriel's relationship with Kris. The Diner Song of Best Friends, which plays when two of them are at the diner together, is referred to internally as flowery_diner_romantic, suggesting he may also be romantically interested in Asgore.

Susie

Flowery screenshot Susie flower advice.png
Flowery advises that Susie should give Noelle violets

Susie and Flowery's relationship is rocky at first, somewhat by Flowery's own design. He acts condescending, calling Susie a "princess" and later "Sussie". However, in the next scene, he puts on an impressive show by showing off his fake stats and instantly sparing the Floradinn pair. With how he reacts when he learns that the party, and specifically Susie, are bonding with the flowers, he is happy for themproving no ill will between them.

He is also genuinely thoughtful, as he suggests inside of the subarea near the Sheary topiaries room that Susie give some of the flowers she is eying to Noelle, though this is also rooted in delusion; Susie could no more give the flowers to Noelle than have Ralsei do her homework.

All in all, it seems like Flowery is often trying to annoy Ralsei through Susie, either by annoying Susie or by winning her over, but also has admiration and respect for her character.

Ralsei

Flowery screenshot faith in Ralsei.png
Flowery gives Ralsei encouragement to have faith in himself

Flowery is condescending towards Ralsei right off the bat, calling him "Raly" and "Princess", forcing him to wear his hatted Chapter 1 design, and being generally antagonistic towards him. This is, more than anything, what turns Susie against him in the early parts of the Chapter, before she starts to warm up to him. Flowery makes efforts to upshow both Ralsei and the entire party, much to Ralsei's chagrin.

It is around the midpoint of the Chapter that the party and the player get to see a more sincere side of Flowery, or something close. First, he tells Ralsei a somewhat sincere-sounding goodbye when he thinks they will leave through the first Light World beacon in the dark Garden.[14] Even if it is all facetious, it mirrors what he says to Ralsei later when he finds him praying in Flower Castle. In that moment, he once again compliments Ralsei on his kindness,[15] and even gives Ralsei a drink voucher, encouraging him to take his favorite drink instead of what Kris wants. Though the thoughtfulness of this moment is tempered slightly when he says, "Hey, smile again", calling back to Ralsei's poignant moment of forced optimism at the end of Chapter 4.

Ralsei and Flowery's relationship is built on a fundamental difference: Ralsei only wants to hope, but Flowery truly does, with all his hearteven to the point of arrogance, or, as Ralsei puts it, delusion. He truly believes that he and the other six flowers have the power to build Asgore's perfect world, with his battle theme's lyrics reflecting this, and Ralsei both detests and envies his ability to hold on to his hope.

Kris

Flowery screenshot Kris good kid.png
Flowery reflects on Kris's past

At first, Flowery seems to be friendly toward Kris, noting that they have grown a lot and that Asgore must be proud of them.[16] He says they "were a good kid," showcasing that he had a fondness for them as a child, but implying that it has faded since then. With time, it is made clear that Flowery is now spiteful toward Kris, and does not believe that they truly care for Asgore.

Importantly, if given items, there is a chance he will ask Kris if they truly love their father,[17] and later in the chapter he states that he doesn't believe Kris wants to save Asgore.[18] During his boss fight, he also mentions that he is suspicious about Kris's plans, noting that they have "changed" since childhood.[19] While Kris is not present, Flowery tells Susie about the shelter code hidden in his soil, instructing her not to tell anyone about it, which may mean he is aware that Kris would attempt to destroy the code.[20] However, Flowery does note that he does not know precisely what Kris's plans are, meaning he might not be aware of the full extent of their connections to the SOUL and the Knight.

Six Flowers

Flowery screenshot storey.png
Flowery encouraging the other members of the 7 Colored Flowers to bond with Asgore

Flowery is friends with all six of the other colored flowers, referring to them as "the boys", (despite the fact that, as he would put it, "some of them's girls"[sic]). He appears to take an informal leadership role in the group, being responsible for their orders to oppose the party. Unlike the Darkners working under previous antagonists—specifically, King, Queen, and Tenna—the flowers all seem to work with Flowery completely of their own will. All of the flowers ultimately choose to fight alongside Flowery, despite holding no ill will towards the party. Even when the party escapes jail and begins to approach Flowery's Dark Fountain, Flowery is happy that they have grown closer to the flowers in doing so.

Orange is referred to as Flowery's little sister, though whether this is a hereditary relation or closer to an adoptive one is unclear. Given that Pink is referred to as Orange's big sister despite having no relation to any of the flowers, and the fact that Flowery's Light World form seems to be a different variety of flower than Orange's, the latter is more likely.

In battle

As party member

Flowery temporarily becomes a party member once the party reaches the Delta Rune door in the Garden. The door's plaque instructs the party to "Defeat the enemies in the manner befitting of a FLOWER.". However, after encountering a Floradinn, the party fails to open the door. Flowery suddenly falls onto Ralsei, burying him in the ground, before joining the party. To open the door, he commandeers the nearby encounter with two Floradinns by grabbing them and making them kiss each other.

Flowery has his own unique title ("Roommate"), equipment and spells, which are all cosmetic. Attempting to check his spell list or change his equipment results in him playing the "No, no, no!" Voice Clip as his headshot sprite flashes a smile. As the Floradinn encounter is scripted and does not utilize the standard battle interface, the effects of Flowery's equipment and spells are unknown. The player also cannot leave the room, as Flowery will say "Wow, that's no way." if they attempt to do so.

Flowery is equipped with the weapon WinningSmile, and the armors PetalMantle and SundayBest. The PetalMantle is likely a reference to the ShadowMantle, and the SundayBest may be a reference to when Papyrus mentions the term in Undertale.[21] He has the spells Sanfrandisco (which costs 0% TP), MyJarona (which costs 99%), Ez2Dance (which costs 22%), Prism Rush (which costs 111%), Afinihug (which costs 222%), and HoneyKiss (which costs 333%). The latter three spells cost more than the highest possible amount of TP in-game (100%).

Flowery's stats are unreasonably high. He is at LV 99, with 999 HP and 99 Attack, Defense, and Magic. His cosmetic stats are "Flowers" (at 99), "Floweriness" (at Floweriness icon.png Floweriness icon.png Floweriness icon.png ), and "Guts" (at Floweriness icon.png Floweriness icon.png Floweriness icon.png Floweriness icon.png Floweriness icon.png). After the Floradinn encounter, Flowery claims to have "maximum stats", and Ralsei responds by saying "Y... you can't just give yourself 999 in everything!!", implying Flowery set his own stats. These fake stats directly parallel Flowey in Undertale, whose SAVE file is entirely composed of 9s. It may also parallel Chara, as both Flowery and Chara are associated with golden flowers, and Chara is also often associated with the number 9.

During the brief period while he is in the party and the menu is accessible, Flowery can be given consumables, where he makes one of three comments: "Mmm-mmm-good!" "Petalicious!" or "Floweriffic!" There is a 1/101 (~0.99%) chance that the comment is "Do you love your father, Kris?"[note 1][22] After three items are given, Susie complains about giving Flowery items.[23] Due to sharing an ID with Ralsei,[24] Flowery interacts with consumables the same as him[note 2][25] and the equipment list highlights items that Ralsei can equip.

As enemy

Flowery screenshot recruits.png
Flowery gathering his recruits before his battle

Just before the battle begins, Flowery summons each enemy from Chapter 5 that is not another one of the 7 flowers, which he refers to as "My RECRUITs!" The enemies fly into Flowery and disappear as he says "Lend me your power!" and a Voice Clip plays with the same words. All enemies appear in this sequence regardless of whether they have been recruited by the player.[26]

Though never mentioned, the TP gain from defending is halved to 8%, likely in order to balance the fight (which mostly focuses around TP gain and usage).

If the party is defeated during the fight against Flowery, a Game Over does not occur. Instead, the party is sent back to the overworld fully healed with their items recovered, as Flowery lambasts the party. Green then arrives and informs the party that they have cooked up all the items used during the battle, essentially resetting the player's inventory. Losing multiple times changes the dialogue between Flowery and the party.

Attacks

Flowery introduces the orange SOUL mode, which allows the SOUL to dash through the blue walls that appear in his bullet patterns. Flowery's attacks are special in that the bounding box is greatly extended and there are white lines on the background of the battle box that flow left, giving the appearance of constant movement/flying, similar to Sans's final attack in Undertale.

Flowery partners with 2 sets of the other 6 flowers after enough ACTs. First with Seth and Aqua, then with Orange and Green and finally with Blue and Yellow.

List of phases and attacks

Tutorial Segment: If this is the player's first attempt since starting or loading, the battle opens with a short tutorial segment introducing the orange SOUL mode. The SOUL begins locked in place while blue bamboo stalks scroll in from the right side of the screen; to progress, the player must charge and release a dash, breaking through the blue stalks. The bullet board then expands to fill the width of the screen. Bamboo stalks scroll from right to left, spanning the height of the bullet board. To avoid taking damage, the SOUL must dash through blue stalk segments while avoiding white segments.

Phase 1: Lasts until Flowery reaches 20% Mercy.

  • Turn 1 - Bamboo Stalks: Stalks scroll from right to left, spanning the height of the bullet board. The blue segments of the stalks become progressively smaller, requiring increasing precision from the player to dash through. Immediately following the second-to-last wave of stalks is a blue lily pad, placed such that the player is likely to dash into it; when the player does so, the SOUL jumps and remains airborne for one screen-length, avoiding all obstacles until it lands. Jumping with the lilypad is the only way to avoid the final set of all-white bamboo stalks.
  • Turn 2 - Jarona 1: Flowery attacks the SOUL directly seven times. Each attack, he briefly winds up and flashes white, then turns blue and dashes toward the SOUL. If voice clips are enabled, an audio cue of "JARONA!" accompanies each attack. If the SOUL is dashing when Flowery's attack connects, the player parries the attack and gains TP; more TP is awarded the more momentum the SOUL has on contact. If the SOUL is not dashing when Flowery's attack connects, the player takes damage and gains no TP.
  • Turn 3 - Thicket of Thorns 1: A wall of thorns chases the SOUL from the left, while short blue stalks scroll in from the right. Successfully dashing through blue stalks allows the SOUL to outpace the wall of thorns.
  • Turn 4 - Jarona 2: As Jarona 1, but Flowery spawns a fan projectile each time the player parries his attack.
  • Each turn afterward: Cycles between Thicket of Thorns 1 and Jarona 2 until the phase ends.

Phase 2: Seth and Aqua aid Flowery. The phase lasts until Seth and Aqua reach 100% Mercy.

  • Turn 1 - Seth's Books 1: The SOUL passes through a series of blue safe zones which are free of danger but slow the SOUL's forward momentum. White and green words scroll vertically in between blue safe zones. White words deal damage on contact, while green words award TP if touched. The player must dash with proper timing and precision to avoid white words and collect green words, all while intermittently slowing down and speeding up.
  • Turn 2 - Aqua's Knives: Walls of vertically scrolling knives bar the SOUL's path, accompanied by blue lilypads. Dashing into a lilypad causes the SOUL to jump and remain airborne long enough to pass over one wall of knives. The SOUL can move while airborne, and an orange drop shadow indicates the SOUL's landing position. If the SOUL lands on another lilypad, it will bounce and continue to remain airborne, passing over the next wall of knives. The SOUL's forward momentum will gradually increase with each lilypad bounce, resetting to normal speed if the player misses a lilypad. The player can avoid damage completely from this attack by successfully bouncing on every lilypad. It is also possible (albeit far more difficult) to weave the SOUL through the knives while remaining ground-bound.
  • Turn 3 - Seth's Books 1 or 2: Seth's Books 2 (as described in Turn 5) is used here, unless the player took excessive damage during Turn 1, in which case Seth's Books 1 is re-used during this turn to grant the player a mild reprieve.
  • Turn 4 - Aqua's Knives: As Turn 2.
  • Turn 5 - Seth's Books 2: As Seth's Books 1, but with additional scrolling white words to avoid.
  • Each turn afterward: Cycles between Aqua's Knives and Seth's Books 2 until the phase ends.

Phase 3: Orange and Green aid Flowery. The phase lasts until Orange and Green reach 100% Mercy.

  • Turn 1 - Jarona 3: As Jarona 1, but some attacks are made by Orange instead of Flowery. Each time, the attacker briefly winds up and flashes white, then turns blue and dashes toward the SOUL, while their partner remains idle. If voice clips are enabled, Flowery's attacks are accompanied by an audio cue of "JARONA!", while Orange's attacks are accompanied by an audio cue of "JA-ORANGE!" Orange adds a half-second delay after her audio/visual cue before dashing, so the player must account for the change up in timing depending on the attacker. Orange also produces boxing glove projectiles whenever the player successfully parries her attacks.
  • Turn 2 - Jarona 4: As Jarona 3, but once during the turn, one of the attacks will be a fake-out followed by a projectile attack. For the fake-out attack, either Flowery or Orange will appear to charge up and flash white, then will cancel their attack while Green launches fire projectiles onto the bullet board. If voice clips are enabled, the fake-out attack is accompanied by an audio cue of "JA...st kidding!"
  • Turn 3 - Thicket of Thorns 2 - As Thicket of Thorns 1, but all bamboo stalks are shorter, and the attack concludes with an uninterrupted series of tall mostly white stalks with short blue segments. The SOUL can avoid these tall stalks by remaining at the top of the bullet board, a viable strategy if the SOUL already has a comfortable lead on the thorns.
  • Turn 4 - Jarona 4: As Turn 2.
  • Each turn afterward: Repeats Thicket of Thorns 2 until the phase ends.

Phase 4: Blue and Yellow aid Flowery. The phase lasts until Blue and Yellow reach 100% Mercy.

  • Each turn - Thicket of Thorns 3: As Thicket of Thorns 1, but all bamboo stalks are blue and longer. Additionally, Blue will throw flowers on the right side of the screen for Yellow to shoot, causing them to explode into butterfly projectiles that move disjointly to the bamboo stalks.

Phase 5: Ralsei is removed from battle. Flowery is solo. The phase lasts until the player ACTs using Susie's Idea; both Kris and Susie must be up to use this ACT.

  • Turn 1 - Stalks + Jarona - 9 bamboo stalks scroll from the right, spanning the height of the bullet board with blue sections that get progressively smaller. After this, Flowery splits into four copies of himself, and each copy attacks once with a Jarona. Parrying the fourth Jarona spawns a barrage of fan projectiles.
  • Each turn afterward - Jarona 5: As Jarona 2, but each successful parry spawns 2 fan projectiles.

Ascension: Combat ends and seamlessly transitions into a climbing minigame. Kris must navigate 4 short climbing sections back-to-back, outpacing a thicket of thorns advancing from below. At the end of each section, Kris must charge-jump upwards to break through a blue bamboo stalk, causing them to speedily ascend and put distance between themselves and the advancing thicket of thorns.

Once Kris clears the Ascension, the battle is effectively won and the story will proceed regardless of the player's performance in the following phase.

Last Jarona: Kris's health is fully restored. Gameplay switches to Petal Feather mode. Flowery repeatedly charges in a horizontal line from right to left, varying his height each time. Each time Flowery approaches, Kris can attack to knock him back. Once either Kris or Flowery take enough damage, the battle concludes with a quick-time event, where Kris must time their attack to deal the finishing blow. The post-battle dialogue changes depending on whether Kris passed or failed the quick-time event, but otherwise has no effect on gameplay.

Available ACTs

Posey

10% Mercy

Costs 64% TP. Only available while Flowery has below 10% MERCY. Triggers a timing event identical to Undertale's attack system, with the exception of the Kris-shaped silhouette in the center. Increases MERCY by a variable amount between 5% and 10%, depending on how close the hit is from the center of the box.[27] Can only increase MERCY up to 10%; if it would go over, it is capped at 10%.[note 3][28]

ACT performed with SusieACT performed with RalseiPoseyZ

10% Mercy

Costs 50% TP. Only available while Flowery has below 10% MERCY. Triggers a timing event identical to Undertale's attack system, with the exception of the Kris-shaped silhouette in the center. Increases MERCY by a variable amount between 5% and 10%, depending on how close the hit is from the center of the box.[27] Can only increase MERCY up to 10%; if it would go over, it is capped at 10%.[note 3][28] If Shi, Shinobeetle, and/or Kawkaw were recruited, they will be present in this ACT as well.

BlowAway

Mash for Mercy

Costs 64% TP. Only available while Flowery has MERCY from 1019%. Repeatedly hit [CONFIRM] to make Flowery's hair blow. If successful, increases MERCY by 5%, up to 20%.

ACT performed with SusieACT performed with RalseiBlowAwayZ

Mash for Mercy

Costs 50% TP. Only available while Flowery has MERCY from 1019%. Repeatedly hit [CONFIRM] to make Flowery's hair blow. If successful, increases MERCY by 5%, up to 20%. If Floradinn, Leafling and/or Kawkaw were recruited, they will be present in this ACT as well.

Spin

5% Mercy

Costs 80% TP. Only available while Flowery has MERCY from 2029%. Increases MERCY by 5%, up to 30%. Increases MERCY by 50% on Aqua and Seth as well.

ACT performed with SusieACT performed with RalseiSpinZ

5% Mercy

Costs 64% TP. Only available while Flowery has MERCY from 2029%. Increases MERCY by 5%, up to 30%. Increases MERCY by 50% on Aqua and Seth as well.

Praise

5% Mercy

Costs 80% TP. Only available while Flowery has MERCY from 3039%. Increases MERCY by 5%, up to 40%. Increases MERCY by 50% on Orange and Green as well.

ACT performed with SusieACT performed with RalseiPraiseZ

5% Mercy

Costs 64% TP. Only available while Flowery has MERCY from 3039%. Increases MERCY by 5%, up to 40%. Increases MERCY by 50% on Orange and Green as well.

Justice

Begin the trial.

Only available while Flowery has 40% MERCY. Every DOWNed party member is revived with 1 HP remaining. Then a trial starts, and the correct evidence (Moss) has to be chosen, otherwise all party members take damage. Once the correct evidence has been selected, Flowery's MERCY is increased by 10%, Blue and Yellow leave the battle, and Ralsei is taken out of the party. Justice is then replaced by SusiesIdea. If the party lost to Flowery after this ACT has been successfully finished once, the trial itself will be skipped, but the effects are the same.

ACT performed with SusieSusiesIdea

???

Costs 48% TP. Susie throws Kris high up, then Kris has to climb quickly on the spiraling vine to avoid the rising thorny vines.

S-Action

Gives 12% TP (1.5x of Defend). If 1 party member is DOWNed, Flowery's MERCY will also increase by 3%, and any other present enemies' MERCY will increase by 30%. If 2 party members are DOWNed, Flowery's MERCY will instead increase by 5%, and any other present enemies' MERCY will increase by 50%. If Flowery's MERCY is at 40% or greater, the MERCY of both Flowery and the enemies will not increase.

R-Action

Gives 12% TP (1.5x of Defend). If 1 party member is DOWNed, Flowery's MERCY will also increase by 3%, but only when other enemies are present, and any other present enemies' MERCY will increase by 30%. If 2 party members are DOWNed, Flowery's MERCY will instead increase by 5%, but only when other enemies are present, and any other present enemies' MERCY will increase by 50%. If Flowery's MERCY is at 40% or greater, the MERCY of both Flowery and the enemies will not increase. If 30% MERCY is reached or crossed by other actions earlier in this turn, MERCY does not increase.[29]

Strategy

Flowery can only be defeated nonviolently; the first time Flowery is damaged, Susie and Ralsei heal him to his max HP using BetterHeal and Heal Prayer respectively, on their own accord, tell him they are going to defeat him their way, and will no longer FIGHT when commanded. Afterwards, Kris can still attack Flowery, but Ralsei and Susie will heal him immediately. These healing spells take away TP as if they were cast manually, resulting in a total of 107% TP being lost, essentially setting the party's TP to 0 every time Flowery is attacked. Even if both Susie and Ralsei are DOWNed, they will still heal Flowery.

While a charge dash persists longer and provides more leeway for timing, a tap dash is almost always more beneficial once it can be timed correctly. Some attack patterns require tap dashes in quick succession.

The dark gray bars serve as timing indicators: If [(CONFIRM)] is tapped at one gray bar distance from an attack, then it can be consistently hit. For Flowery's attacks, pressing [(CONFIRM)] right at or slightly before his う! voice clip.

If possible, always use the Kris-only version of the MERCY ACTs. The extra TP cost can be compensated by using Defend or S/R-Action to gain it back.

For the parrying attacks, mashing Z while using the up and down keys to dodge bullets works as a viable no-hit strategy. Another method is to charge a dash, then letting go when Flowery flashes white.

With Seth's attack, patience is key; try to stay in the middle and instead wait for the words to pass and create an opening - do not value the healing words, as they only give a very slight amount of TP on touch.

The fight will end when Flowery reaches 50% MERCY.

Mechanics

After losing to Flowery multiple times in the same play session, some buffs will be applied to the party.[30][31]

Loss TP Gain from bullets Damage taken from bullets
6 +10% -5%
7 +20% -10%
8 +25% -12%
9 +30% -15%
10 +35% -18%
11 +40% -21%
12+ +50% -25%

Quotes

Pre-battle
  • [First attempt]
    • So you made up your minds...
    • Listen.
    • Since the beginning, we were love...
    • Your father grew us, a rainbow bouquet of seven flowers...
    • As a proposal to your mother.
    • Flowers, that were only supposed to live for one smiling day...
    • And yet, he did not let us go. He kept us alive, alongside his love...
    • Every day, he watered us. He talked to us. He sang his dreams to us.
    • And each day, we wished we could do something in return.
    • His friend grew sick, and we could do nothing.
    • His money ran out, and we could do nothing.
    • His family left him... and we could do nothing.
    • And yet he still cared for us... !
    • Weak, useless flowers... flowers that could do nothing in return!
    • But now... our time has come! For flowers to be the heroes!
    • And build a world... where all his kindness may be repaid!
    • Kris! This is your final chance!
    • If you really believe your world is better...
    • Then stand against us!
    • My RECRUITs!
    • Lend me your power!
Battle
  • [Phase 1]
    • [Turn 1]
      • [First attempt]
        • Alright, Kris... If you want to prove your worth...
        • Charge up your BRAVELY COLORED HEART!
          • [If damage is taken, second hit]
            • What, you can't even hold and release [(CONFIRM)]!?
          • [If damage is taken, fourth hit]
            • Well, if that's the way you wanna go out...
      • [Subsequent attempts]
        • Here, let me start over...
        • Maybe, just maybe, this time you'll LISTEN!
    • [Turn 2]
      • [First attempt, if damage was taken during the first turn]
        • I'll never let you get to the Dark Fountain...!
        • Hey, tutorial boy! Stop dazzling and teach them how to fight.
        • [Ralsei] I, I...
        • [Ralsei] Kris... hold down [(CONFIRM)] to charge...
        • [Ralsei] ... and release it to dash!
        • [Ralsei] Tap the button for a short dash, and hold it to go a little longer!
        • [Ralsei] While dashing, you can hit blue bullets...
        • [Ralsei] Doing this gives you a speed boost, so hit as many as you can!
        • [Ralsei] ... and, Kris?
        • [Ralsei] Don't hold back.
        • ... as if you have a choice!
        • [The next turn will have the normal Turn 2 dialogue]
      • [Otherwise]
        • You know, I had wanted you to meet the other flowers.
        • ... to see how wonderful they all are.
    • [Turn 3]
      • If everyone could just be friends...
      • You might turn over a new leaf.
    • [Turn 4]
      • But, I see your hearts are set in stone.
      • Your world, your Fountain is more important than ours...
    • [Turn 5]
      • Imagine that... a branch where we didn't have to fight.
      • We could even call it a "pacifist root".
  • [Phase 2]
    • [Turn 1]
      • Heh! You think that's gonna stop me!?
      • You're not the only one that can ACT!
      • I won't lose... my friends are behind me!
      • Seth, remember the patterns I taught you!?
      • [Seth] Heh, I improved them! Watch!
    • [Turn 2]
      • Aqua! Let's play knife cutting game!
      • [Aqua] Uee hee hee, it's always so fun!
    • [Turn 3]
      • [Aqua] Asgore!! Play, play!!
      • [Seth] Just gotta get smarter...for Asgore!
    • [Turn 4]
      • [Seth] This is...
      • Our dream!
      • [Aqua] Uuu, nightmare, nightmare!
  • [Phase 3]
    • [Turn 1]
      • Orange! Be brave, it's your turn!
      • [Orange] Flowery! Big bro! They won't beat our COMBO!
    • [Turn 2]
      • Green! How about a $999 tip!?
    • [Turn 3]
      • [Orange] Asgore... if I'm courageous... you'll be proud of me, right!?
    • [Turn 4]
      • [Orange] Why won't you LOSE!?
      • Don't cry, Orange. Tears are for a wedding's day...
  • [Phase 4]
    • [Turn 1]
      • ... Blue!
      • [Blue] We know, Flowery... we're here to play our part.
    • [Turn 2]
      • Yellow! Tonight... justice rides together!
      • [Yellow] You got it, pard'ner!!
    • [Turn 3]
      • [Yellow] Asgore!! This justice's for you!
      • [Blue] Will he witness our dance?
  • [Justice]
    • [Ralsei] Enough! With this ACT... I'm finishing this!
    • [Ralsei] Let me prove... without a doubt...
    • [Ralsei] Flowery isn't as innocent as he behaves!
    • [Ralsei] Susie and Kris... were jailed illegally!
      • [If wrong evidence is chosen]
        • I've never seen this object in my life...
        • [Ralsei] Th... then...!
    • [Ralsei] This MOSS was their prison food...
    • [Ralsei] Innocent people don't belong behind bars!
    • Since when are thieves innocent!?
    • This PETAL FEATHER... you stole it from the shrine!
    • [Ralsei] A... Aqua... it was a gift!
    • Since when was it hers to give away?
    • Too bad! Looks like it's back to jail for...
    • [Ralsei] I did it! I... all of it was my idea!!
    • Heh...
    • [Ralsei] Kris, Susie, I'm sorry! Finish it... without me!
    • ... not bad, Raly...
    • But it didn't get your friends any closer to the Dark Fountain!
      • [If ACT has been previously completed]
        • What? An accusation again?
        • If you want to "beleave" things can change...
        • Prove it on your side, sprinkles.
  • [Phase 5]
    • [Turn 1]
      • Enough, Kris! I don't need a trial to expose the truth!
      • We've watched you since you were a child...
      • And I know that you've CHANGED!
      • I don't know what your plans are, but...
      • If they involve Asgore... this is as far as you go!
      • Feel it! Smell it! The power of flowers!
    • [SusiesIdea]
      • (You listened to Susie's Idea!)
      • [Susie] (Kris... I just noticed from what Flowery said, but...)
      • [Susie] (The flowers we're on stopped going up a while ago!)
      • [Susie] (If you want to get to the Dark Fountain...)
      • [Susie] (We gotta find another way... got it!?)
      • [Susie] Hey, Flowery! Asgore's falling over there!!
      • O-Oldbuddy!?
      • [Susie] Kris, this is it!! Go!!!
        • [Climb]
          • G... get back here!
          • You're not getting away!
          • Stop!!
          • Heh... nobody outspeeds a Flower!
    • [Omega Flowery transformation]
      • Heheh... you... almost got past me for a second there!
      • But wake up, Kris! I can NEVER lose to you...
      • ... because I'm not alone!
      • Watch and learn, Kris... the TRUE power of friendship!
  • [If attacked]
    • [First time]
      • Heh... so that's it? You're just gonna cut me down...?
      • [Susie] ...
      • [Susie] No... that's not the way we're gonna beat you!
      • [Phases 1-4]
        • Heh... aren't you supposed to listen to Kris, Raly...?
        • [Ralsei] ... you're already going to lose. Let me...
        • [Ralsei] Beat you my way!
        • Heh. ... Whatever you say, Raly.
        • (Susie and Ralsei cannot FIGHT anymore.)
      • [Phase 5]
        • (Susie cannot FIGHT anymore.)
    • [Second time]
      • [Susie] No... that's not the way we're gonna beat you!
    • [No dialogue is presented after subsequent attacks]
  • Asgore... I won't let you down, oldbuddy! [Neutral]
  • Is that really just what "HEROES" can do!? [Neutral]
  • Hah! You think you can match my style!? [Neutral]
  • Kris... isn't your mother calling you? [Neutral]
  • ... that's not like you, Kris! [Neutral, phase 5 only]
Post-battle
  • [First loss]
    • [Ralsei] We... we lost...
    • Heh. Get a chance.
    • You're earlier than a 100[sic] years to beat me.
    • Now beat like a tree and leave.
    • ... your time's over.
    • [If items were used during the battle]
      • [Susie] Damnit, we wasted those items...
      • [Ralsei] Huh? Green? You cooked back up all the items we used!?
      • [Susie] You're the best, Green...
    • [Ralsei] ... Kris. You're not holding back, are you?
    • [Ralsei] We can beat him this time. I know it.
    • [Ralsei] Let's go.
  • [Second loss]
    • [Ralsei] Darnit...!
    • This isn't a school for weaklings.
    • Kris, you can train in an other[sic] life.
    • ... this one's already over.
    • [Ralsei] ... you're not gonna let him say that, are you?
  • [Third loss]
    • [Ralsei] ...
    • Hey, shall we see that face again?
    • Some times make me think you LIKE losing, Raly.
    • [Ralsei] I... y-you...
    • You enjoy seeing me win, don't you?
    • [Ralsei] ...
    • ... and yet, you still want to wipe my face's smile.
    • What a mystery. Kris, you better figure him out.
    • 'Cause he doesn't even understand himself...
  • [Fourth loss]
    • ... no more words.
    • Just realize. Flowers are the real heroes.
  • [No dialogue is present on subsequent losses]
  • [After Omega Flowery]
    • [If QTE was performed successfully]
      • I... I hesitated... why...
      • It's not right!! We have to defeat you!!! We have to!!
      • Get up!!!
    • [If QTE was failed]
      • Kris... you...
      • Why didn't you counter my attack!?
      • Are you giving up on your father now!?
      • Kris, get up!
      • We can't fight you until you stand up!
    • [Asgore] Wh... what are you DOING!?
    • A-Asgore! Asgore, I...
    • [Asgore] Kris, Kris, my God, are you alright?
    • [Asgore] ... Flowery, didn't you say they went home...
    • I... I thought if they wanted to prove...
    • [Asgore] How could I have let this happen...
    • [Asgore] I was so obsessed with finding out about the Dark World...
    • [Asgore] I didn't make sure you were...
    • [Blue] This is a comedy, not a tragedy. Get up, you two.
    • [Asgore] Kris, Kris! Thank goodness you're okay!
    • [Asgore] ... Kris...
    • [Asgore] I think...
    • [Asgore] I owe you an apology.
    • [Asgore] Not just you, but... everyone, as well.
    • [Asgore] Kris.
    • [Asgore] ... ever since that horrible day...
    • [Asgore] I've... only blamed myself for what happened.
    • [Asgore] All I ever wanted
    • [Asgore] Was to prove it wasn't my fault.
    • [Asgore] To make sure that it would never happen again.
    • [Asgore] That it was all because of...
    • [Asgore] This.
    • [Asgore] The "Dark World."
    • [Asgore] ... but now that I'm finally here...
    • [Asgore] It makes me realize
    • [Asgore] How pointless that all was.
    • [Asgore] None of you ever blamed me.
    • [Asgore] None of you ever said it was my fault.
    • [Asgore] Even so... seeing the aftermath of my failure...
    • [Asgore] Made my self-hatred consume me.
    • [Asgore] One... that ultimately drove your mother away.
    • [Asgore] I thought that if I could just prove it... prove I was right.
    • [Asgore] It would fix everything.
    • [Asgore] But even when I finally found that "proof" I wanted...
    • [Asgore] ... I still failed to protect you.
    • [Asgore] Kris... I'm sorry. I'm sorry for not realizing sooner.
    • [Asgore] When Asriel comes home...
    • [Asgore] ... I would love to see both of you together.
    • [Asgore] Even... without your mother, if she prefers.
    • [Asgore] ... and, Kris?
    • [Asgore] I'm immensely proud of you.
    • [Asgore] It seems that while I wasn't looking...
    • [Asgore] You've become courageous... wise...
    • [Asgore] And made many wonderful friends.
    • [Asgore] Kris... It's your time now.
    • [Asgore] End this dream... won't you?
    • But wait... Asgore!
    • What about... the diner!? What about skateboards!?
    • [Asgore] ... you do know I was playing along, right?
    • [Asgore] My only goal was to find the truth.
    • [Asgore] If anything your actions toward me...
    • [Asgore] ... made me realize, well...
    • [Asgore] How it feels, to receive... such unasked-for affection.
    • You didn't... actually like my mixtape?
    • [Asgore] Well... I did. It was, well, very thoughtful.
    • [Asgore] At time, you seemed... like a really lovely person.
    • [Asgore] All of you did. But...
    • Asgore, listen! This world, it's perfect for you!
    • I've seen how alone you are! You want to go BACK!?
    • [Asgore] Flowery. Even if I wanted to... I couldn't stay.
    • Why?
    • [Asgore] Back in the real world, my shop is waiting.
    • [Asgore] It's not right to leave it empty.
    • [Asgore] Someone has to take care of the flowers.
    • ... heh.
    • Can't argue with that, oldbuddy.
    • If that's what he wants... that's what he wants.

Flavor text

  • Flowery faces you! [Encounter]
  • [Ralsei] (Kris! Press and release [(CONFIRM)] to dash! Tapping it works, too!)
  • [Check]
    • A being taken shape from the Golden Flower.
    • Everything about him is an illusion... but, with hope, can he make it real!?
  • Susie gives her all! TP increased! [S-Action]
  • Susie gives her all! TP and Mercy increased! [S-Action] (If 1 party member is DOWNed, and before Flowery's MERCY is over, or at 40%)
  • Ralsei gives his all! TP increased! [R-Action]
  • Ralsei gives his all! TP and Mercy increased! [R-Action] (If 1 party member is DOWNed, and before Flowery's MERCY is over, or at 40%)
  • Flowery emits the fragrance of hope! [Neutral]
  • Flowery holds onto his dream. [Neutral]
  • Flowery blooms in bravery. [Neutral]
  • You posed alone! Press with the right timing to POSE! [Posey]
  • Everyone posed together! Press with the right timing to POSE! [PoseyZ]
    • You engaged in a perfect pose! It was highly effective! [Good]
    • You engaged in a superior pose! It was very effective! [Decent]
    • The pose was mistaken! It wasn't very effective! [Bad]
  • Flowery glares hard!
  • Your ACTs changed!
  • You made Flowery's hair blow beautifully! [BlowAwayZ]
  • Flowery's friends Aqua and Seth appeared! [With Aqua and Seth, first turn]
  • Flowery shows Aqua how to safely hold a knife! [With Aqua and Seth, second turn]
  • Flowery shows Seth how to be more confident! [With Aqua and Seth, third turn]
  • Flowery looks on at Aqua and Seth proudly! [With Aqua and Seth, subsequent turns]
  • Flowery's little sister Orange, and kitchen partner Green appeared! [With Orange and Green, first turn]
  • Orange rides on Flowery's fist as they punch together! [With Orange and Green, second turn]
  • Green and Flowery come up with a new recipe! [With Orange and Green, third turn]
  • Flowery looks on at Orange and Green proudly! [With Orange and Green, subsequent turns]
  • Flowery's sparring partner Yellow and dance rival Blue appeared! [With Yellow and Blue, first turn]
  • Flowery and Yellow point towards you side by side! [With Yellow and Blue, second turn]
  • Flowery pirouettes! ... but, Blue shakes his head. [With Yellow and Blue, third turn]
  • Flowery and Yellow stand strong against you! Blue hangs back... [With Yellow and Blue, subsequent turns]

Creation and development

In 2025, one of Toby's friends said "What's the opposite of 'I miss Tenna?'" when playing the incomplete version of Chapter 5. This was likely directed towards Flowery.[32]

The animation for Flowery's intro is animated by Studio Khara, the same studio that animated Rebuild of Evangelion. The "SORRY TO KEEP YOU WAITING!" text that appears at the end of the animation uses the same modified Times New Roman font used in the series' title cards. Toko Yatabe serves as the director, storyboard artist, animation character designer, and key animator for the intro.[33]

Leftover in the code is an early gimmick for Flowery's fight, where the player is given five ACTs and has to choose the correct one. These are for phases 2, 3, and 4, with the correct ACT matching the final game's group ACT, and the incorrect ones having an F on the end.[34] A leftover variable, failedpreviousact,[35][36] increases the mercy provided by SpinZ and PraiseZ to 10% for Flowery and 100% for Seth/Aqua and Orange/Green, respectively, and would likely be set by SpinF and PraiseF. This leftover code also reveals the Orange SOUL Mode would have applied in the menu, and the player would have to hit the ACT they wish to select using it.

Additionally, there are unused conditions to increase the strength of the Spin/SpinZ and Praise/PraiseZ ACTs to 80%. Based on the variable names, Seth and Aqua would have received 80% if they were defeated with violence in their duo battle,[37] while Orange and Green would have received 80% if Pink had previously been defeated.[38] Pink would have additionally appeared during the latter ACTs, holding up a peace sign as her laugh sound plays.

Outside of Deltarune

Flowery is implied to be the counterpart of Flowey, a major character in Undertale. Both characters are shown to be golden flowers with a high degree of sapience, although Flowery only possesses the latter trait under the Dark World's influence; each of them also possess a powered-up "Omega" form using the combined power of six other beings. They also share a close affiliation with Asgore and Toriel, in which Flowery was one of the flowers used for Asgore's bouquet for Toriel, while Flowey himself was formerly the son of the two monsters. Additionally, Flowery's battle theme, Flower Man, features the Your Best Friend motif, which is associated with Flowey in Undertale.

A major distinction between the two, however, is that Flowery is shown to be kind and genuinely caring of others, whereas Flowey is typically characterized as being sadistic and apathetic. For instance, Flowey mentions that he has lost any emotional connections with people, specifically his father, Asgore.[39] However, Flowery holds much admiration and affection for Asgore, even when it is not returned to him.

Furthermore, both of them share a degree of understanding of how the "game" works, with Flowery manipulating the stat menus and explaining the battle mechanics to Susie, and Flowey's frequent fourth wall breaks, such as referring to the SAVE system.

Flowery shares the trait of being a college student[40] with that of Asriel[41] in Deltarune. It can be inferred that due to Flowey's status as a form of Asriel in Undertale, Flowery's similarities to Asriel in Deltarune are by design. Another character strongly associated with Asriel is Ralsei, who has a strong rivalry with Flowery.

Ironically Papyrus often refers to Flowey as Flowery.

Trivia

  • Flowery's typically closed eyes resemble Frisk, the human protagonist of Undertale.
    • Additionally, Flowery's eyes, when open, being the only colored part of his sprite is similar to how Toriel's eyes were accidentally left colored in her Undertale battle sprite.
  • Unlike the other six Colored Flowers, Flowery does not directly correlate to one of the Undertale human souls' colors or traits; however, Flowery's Check description and general personality heavily imply that this trait would be "Hope".
  • Flowery's pose in his "pose" sprite is a reference to one of Jotaro Kujo's poses from the JoJo's Bizarre Adventure: Heritage for the Future fighting game.
  • Chapter 3's Island Board contains a golden flower cut in half, which likely is meant to foreshadow Flowery being cut in half by the Knight at the end of Chapter 5.
  • Flowery is the first main boss to also be the final boss of his respective Chapter, since King.
  • Once slashed as Omega Flowery, the background and foreground changes color to one of the colors of the 7 Flowers. Once each of the flowers' colors have been displayed, the slash cutscene will play out.
    • Alternatively, once Kris reaches 1 HP, if they are hit, the clash cutscene will immediately play out
  • Flowery's line to Aqua "Let's play knife cutting game" may be a reference to a similar line of dialogue in the original Legend of Zelda, where an old man would say "Let's play money making game." Additionally, Flowery often references bad localization and localization mistakes, and this line is a localization mistake. This line is also referenced directly by a Pippins in Chapter 3.

Version history

Game edition Version tag Changes
Deltarune Chapter 5 v0.0.241 Flowery gradually becomes easier after losing multiple times in one session.

Notes

  1. Flowery is hardcoded to not comment on consuming the CD Bagel, Pipis, or S.POISON. Any other items he does not comment on are a result of Ralsei not having a comment for them.
  2. There are two exceptions: the S.POISON, which heals Flowery 0 HP, and the Pipis, which Flowery consumes unlike Ralsei.
  3. 1 2 If Flowery is at 3% MERCY (from using S/R-Action while one party member is DOWNed), gaining +8% from this ACT will leave Flowery at 11% MERCY despite the 10% cap.

References

  1. Kris...
    If you like Flowery, I'll try and like him, too!
    Ralsei, Chapter 5
  2. Kris. You know how I feel about you, don't you?Flowery, near the exit to the Light World in the Garden, Chapter 5
  3. We've watched you since you were a child...And I know that you've CHANGED!Flowery, during his boss fight, Chapter 5
  4. 1 2 Flowery's friends Aqua and Seth appeared!Flavor text during the battle with Flowery, Chapter 5
  5. 1 2 Flowery's little sister Orange, and kitchen partner Green appeared!Flavor text during the battle with Flowery, Chapter 5
  6. 1 2 Flowery's sparring partner Yellow and dance rival Blue appeared!Flavor text during the battle with Flowery, Chapter 5
  7. Thought I heard some princesses in distress.Flowery, right before replacing Ralsei and joining as a party member, Chapter 5
  8. After Flowery kicks Ralsei out of the party, he joins the party for some time, and defeats two Floradinns by making them kiss and them believing that Flowery kissed them. After that he leaves the party and Ralsei comes back.
  9. Flowers blooms in your heart.Flowery, in a voice clip, Chapter 5
  10. OH MY GOD!! HE'S NOT IMAGINARY! HE HAS A NAME!
    FLOWERY?
    Papyrus (Undertale)
  11. But, if we could give Asgore a glimpse of a perfect world...Flowery, Chapter 5
  12. If anything, your actions toward me...
    ... made me realize, well...
    How it feels, to receive... such unasked-for affection.
    Asgore, Chapter 5
  13. Come along, little ones.Asgore, Chapter 5
  14. Ralsei... no hard feelings, eh?
    ... the truth is, I cherish your purest heart.
    Flowery, Chapter 5
  15. Heh. You've got a kind and loving heart, Raly....
    ...Why not just put your faith... in yourself?"
    Flowery, Chapter 5
  16. Kris. You've grown so much, haven't you?
    Asgore must be so proud of you.
    Flowery, Chapter 5
  17. Do you love your father, Kris?Flowery
  18. You really want to save your father, don't you, Kris...?
    ... is what I'd like to say! But...
    I don't believe you.
    Flowery, Chapter 5
  19. We've watched you since you were a child...
    And I know that you've CHANGED!
    I don't know what your plans are, but...
    Flowery, Chapter 5
  20. Before we sealed the first Fountain... Flowery talked to me.
    ... and told me that Asgore used to be the police chief...
    And still had his shelter code buried in Flowery's soil!
    He... told me not to tell anybody about it, but...
    ... guess he told you, too, huh?
    Susie, Chapter 5
  21. I WANT TO LOOK MY SUNDAY BEST...
    OR AT LEAST MY TUESDAY PRETTY-GOOD.
    Papyrus, Undertale
  22. gml_globalscript_scr_itemuse script, line 240, Chapter 5
    gml_globalscript_scr_itemuse script, lines 486–489, Chapter 5
    gml_globalscript_scr_itemuse script, lines 409–412, Chapter 5
  23. gml_GlobalScript_scr_itemuse_flowery script, lines 46–57, Chapter 5
  24. gml_GlobalScript_scr_charbox script, line 148, Chapter 5
  25. gml_globalscript_scr_itemuse script, lines 409–412, Chapter 5
    gml_globalscript_scr_itemuse script, lines 486–489, Chapter 5
  26. gml_Object_obj_ch5_DW29_power_up_Create_0 script, line 18, Chapter 5
  27. 1 2 gml_object_obj_scarecrow_intimidate2_step_0 script, lines 9–14, Chapter 5
  28. 1 2 Flowery 11% MERCY after Posey ACT on YouTube
  29. gml_object_obj_flowery_enemy_step_0 script, line 324, Chapter 5
  30. gml_Object_obj_flowery_enemy_Step_0 script, lines 36–49, Chapter 5
  31. To be clear, this battle only becomes extremely slightly easier each time the player loses from 6 times
    to a maximum of 16 times in a single gameplay session. If you lose to the boss 5 times or less, this
    change has no effect on you, and even losing to him 6 or 7 times has so little of an effect that the
    average player would not notice a meaningful difference.
    DELTARUNE Chapter 5 v0.0.247 Patch (July 09, 2026.) steam.com.
  32. I showed another friend. Their testimonial was "What's the opposite of 'I miss Tenna?'"@tobyfox.undertale.com on Bluesky, November 04, 2025.
  33. 1 2 先日配信開始されたゲーム『#deltarune 』Chapter 5内アニメーションパートの 監督・画コンテ・アニメーションキャラクターデザイン・原画として参加しました。 July 03, 2026.
  34. gml_Object_obj_flowery_act_menu_controller_Draw_0 script, line 21, Chapter 5
  35. gml_Object_obj_flowery_enemy_Step_0 script, line 2025, Chapter 5
  36. gml_Object_obj_flowery_enemy_Step_0 script, line 2233, Chapter 5
  37. gml_Object_obj_flowery_enemy_Step_0 script, line 2085, Chapter 5
  38. gml_Object_obj_flowery_enemy_Step_0 script, line 2253, Chapter 5
  39. I wasted weeks with that stupid king, vainly hoping I would feel something.Flowey, Undertale
  40. Asgore's college roommate...Flowery, Chapter 5
  41. ... To go to college where Azzy is!Pizzapants, Chapter 1