Rabbick
It's a clean start for us here!
(Sukkiri...)Rabbick, Chapter 2
Rabbick (JP: ラビック Rabikku) is a character in Deltarune. It is a Darkner enemy found in Card Kingdom, TV World, and the Flower Kingdom, first appearing in the former's Forest. It is a rabbit-like creature that ambushes the party by jumping out of bushes. Its flavor text implies that it is a dust bunny in the Light World, making its appearance a visual pun.
Rabbick appears to be a dustbunny-like enemy, with a large drooling mouth, slanted eyes, long ears and no visible limbs. Its color palette mostly consists of white fur and tinges of light blue. In its overworld sprite, Rabbick's face is not shown.
Like Ribbick, it is also a dust-based enemy, but more clean.
Rabbicks are somewhat strange and lethargic, saying random and seemingly out-of-place phrases. When blown on, they become more contented and "fresh". In Castle Town, its dialogue occasionally ends with the word "sukkiri", a japanese term and onomatopoeia to indicate frenshness and cleanliness.[3]
"Rabbick" is a portmanteau of "rabbit" and "ick".
Rabbicks can be encountered and fought multiple times in Card Kingdom's Forest.

A Rabbick can be found outside the Cafe when first visiting Castle Town, grateful for a clean start. After returning from the Cyber World, it is accompanied by a Swatchling in brushing the floors if recruited.[3]
In the S-rank changing room, a Rabbick waits on the right side of the corridor. It asks Kris for an autograph and explains its presence by saying it got stuck to Kris's clothes, and expects to be brought back to Castle Town later.

If the Sword Route was completed by defeating the Shadow Mantle holder, the same Rabbick becomes distressed regarding something that happened to Ramb. It also expresses confusion over witnessing what it thought was "Kris" passing by earlier, implied to be HERO_SWORD.[4]
TV World introduces a parallel enemy: the Ribbick, a frog-like Darkner that is made of dust and desires to be dirty. In the encounter with two Ribbicks, one Ribbick will always be a Rabbick in disguise, with an equal chance for the first or second one to be replaced. The Rabbick can be revealed after bringing it to 100% MERCY with either CroakOn or CroakOnX. If defeated with violence, it can be lost as a recruit. This is the only way to lose a Chapter 1 recruit, and this makes Rabbick the only fightable enemy who appears in multiple Dark Worlds (when excluding the closet one). This Rabbick can be identified by its dialogue, which matches its Chapter 1 phrases. It can only be encountered if Rabbick is recruited.

If Swatchling, Ribbick, and Zapper are present in Castle Town, a feud between a Zapper and the Swatchling companion from Chapter 2 forms.[5] Rabbick can be seen cheering its friend on in the feud. If the tiny Electro-Dasher from Chapter 2 is in town, another Rabbick can be found riding it in Queen's room in the second floor of Ralsei's castle. Two miniature brooms have been added to its front so they can "clean the streets" together.
A Rabbick can be seen on Swatchling's shoulder in Castle Town. Rabbick can be found once again in the Cliffs at the bottom of a Pink Coin puzzle, being in the ground with its ears popping out of the ground. Pressing Z will let Kris pick up the Rabbick and put it on their head. A Rabbick can also be seen after Chapter 5's credits, greeting Susie after her return to Castle Town.
- Another Rabbick
- Two Rabbicks
- Ribbick (Appears disguised as a Ribbick initially)
- Spawns a rabbit at the top of the bullet board. The rabbit moves left and right, and whenever the SOUL is in front of it, it throws a spinning carrot. When more enemies are present, the cooldown period between throwing carrots is increased. Only a single Rabbick can use this attack.
- Bounce: Rabbits jump in from the right, slowly moving up and down across the screen in a wave pattern. If only a single Rabbick uses this attack, the rabbits spawn faster. Rarely, it’s possible for three Rabbicks to use this attack in tandem.[note 2]
Blow On
Repeatedly tap the CONFIRM button to clean one Rabbick. If the chosen Rabbick is already cleaned, instantly SPAREs them without need for mashing.
If encountered in Chapter 3, mashing is required to SPARE a Rabbick at 100% MERCY using Blow On. Though not encounterable through normal gameplay, BlowOn if used on a Rabbick below 100% MERCY provides 64% MERCY like CroakOn.
BreathAll
Similarly to Blow On, but affects all Rabbicks in an encounter. If all Rabbicks are SPAREable, instantly SPAREs them without need for mashing. If some Rabbicks are SPAREable and others not, cleans the ones who aren't SPAREable, and allows continued mashing for those who are. This will increase the pitch of the wind noise, but will never SPARE the Rabbick.
In Chapter 3, using BreathAll will prompt mashing for the Rabbick and Ribbicks, and allow the SPARING of 100% MERCY enemies. BreathAll provides a maximum of 64% MERCY, similar to CroakOn and CroakOnX.
- Using either Blow On with Kris or BreathAll with Ralsei, blowing enough air onto a Rabbick makes it SPAREable.
- Blowing or Croaking on Rabbicks that are already their small SPAREable forms causes them to fly away, instantly SPARING them.
- When against a single Rabbick, BlowOn into a SPARE is the most efficient solve. If Susie is in the party, BreathAll into SPARE also works.
- When against two Rabbicks, either BlowOn into a SPARE across 2 turns, or BreathAll into 2 SPAREs are equally viable.
- When against three Rabbicks, 2 BreathAlls is preferable when Susie isn't in the party. BreathAll into 2 SPARES leaves one Rabbick remaining, while BreathAll on SPAREABLE Rabbicks SPARES all 3.
- When Susie is in the party, BreathAll with a SPARE by Susie into SPAREs with Kris and Ralsei turn 2 are similarly efficient.
- Blowing On individual SPAREable Rabbicks is ill-advised, as it takes Kris's turn to SPARE when another party member could do it instead.
- A Rabbick can be easily dispatched with violence using all 3 of the party member's attacks, generally providing a turn solve equal to the number of enemies. In encounters with only Kris and Ralsei, the party may struggle to dispatch one enemy per turn. However, with a violent Susie in Chapter 1, prioritize weakening the top most enemy with Ralsei, and then the next with Kris. On the next turn, double into the next enemy with Kris, and weaken the third (if there is one) with Ralsei for the potential for a 2 turn solve.
- If a Rabbick is SPARED 10 times, it becomes smaller and spareable. Additionally, a Rabbick reduced to 40 HP or lower becomes Tired, allowing Ralsei to Pacify it. These are usable, but ineffective strategies.
- In Chapter 3, a Rabbick at 100% can be SPARED by using CroakOnX with its Rabbick ally. Additionally, a disguised Rabbick will gain MERCY from CroakOn or CroakOnX, and Rabbick's BreathAll will affect Ribbicks, meaning ACTs on one affect ACT on the other.
- A Rabbick brought to 50% HP or lower will become Tired in Chapter 3.
- To dodge the first attack, the SOUL should move to the bottom of the bullet board. If a rabbit bullet is about to vertically align with the SOUL, it should briefly move opposite to the direction the rabbit is moving. This will minimize the number of carrots thrown during Carrot Volley.
- To dodge the second attack, The SOUL should navigate to the bottom middle of the board. A rabbit which is high vertically will dip low quite suddenly, then move up after, with low rabbits doing the opposite. A rabbit on the downward lunge can be dodged by moving the SOUL under it with a reactive movement back, or a proactive movement forward. A rabbit on the upward lunge does not have to be actively dodged if it is far enough from the SOUL. If the rabbits cross each other up due to multiple Rabbicks being on the field, the opportunity to dodge under it with the SOUL will be narrower.
- Duruuuu--- [Neutral]
- Meow. [Neutral]
- Snitter snatter, what's the matter [Neutral]
- Hop, hop [Neutral]
- Bunnies are the sequel to frogs. [Neutral, 1/51 chance in Chapter 1, 1/5 chance in Chapter 3][6][7]
- A sweet and fresh girl. [After Blow On/BreathAll]
- A nice and tidy girl. [After Blow On/BreathAll]
- A soft and clean boy. [After Blow On/BreathAll]
- A refreshing boy. [After Blow On/BreathAll]
- This dusty bunny needs a bit of spring cleaning. [Check]
- Rabbick slithered in the way! [Encounter]
- Rabbicks slithered in the way! [Encounter with another Rabbick or with other Rabbicks]
- Rabbick is looking for a couch to get stuck under. [Neutral]
- The battlefield is filled with the smell of dusty mustard. [Neutral]
- Rabbick ambiently damages the soil. [Neutral]
- Rabbick emits a musty groan. [Neutral]
- Press [(CONFIRM)] repeatedly to blow air! [Blow On/BreathAll]
- Kris breathed on the Rabbick. It blew away entirely... [Cleaned Rabbick]
- The bunnies were blown away! [Cleaned Rabbick/Rabbicks]
- Kris breathed on the Rabbick. It blew away entirely... [Cleaned Rabbick]
- You and Ralsei warned Rabbick about Susie. The enemy went on guard... [Warning; unused]
- You and Ralsei warned the enemies about Susie. Everyone went on guard. [Everyone; unused]
- Rabbick is starting to look wispy. [Low HP]
- Susie dirties the enemy further! It seemed to like it! [S-Action; Chapter 3]
- Susie generates filth! [Shortened]
- Susie shows gum from her shoe!! [Shortened]
- Susie says dirty words! [Shortened]
- Ralsei tried to clean the enemy! It became TIRED... [R-Action; Chapter 3]
- Ralsei tries tidying up! [Shortened]
- Ralsei uses a feather duster! [Shortened]
- Ralsei croaks sympathetically! [Shortened]
- Rabbick is now nice and clean. [Spare conditions met; Chapter 3]
The dialogue spoken by the Rabbick in the S-rank changing room following completion of TV Time's Round 2 references the lyrics of Ray Parker Jr.'s "Ghostbusters".[8][9]
- A Rabbick riding a miniature Electro-Dasher in Castle Town
- 1 2 3 Due to the implementation of how Rabbicks disguise themselves as Ribbicks in Chapter 3, a Rabbick will inherit a Ribbick's Max HP (421) and DF (0). Its AT and Reward value are set dynamically, matching a Rabbick's. However, the AT value is not actually used in its bullet damage calculations, as the bullet controller for the Rabbick's attack hardcodes the damage value to 55.
- ↑ Though most generic Chapter 1 enemies aren’t given named attacks, this attack is named through the Ribbick’s code in Chapter 3, when a Rabbick disguises itself as a Ribbick.
- ↑
Kris breathed on the Rabbick. It blew away entirely...
— Narration, Chapter 1 - 1 2 3 gml_object_obj_ribbick_enemy_other_11 script, Chapter 3
- 1 2
It's nice to make friends that like good clean fun!
— Rabbick, Chapter 2
(Sukkiri.) - ↑
(K... Kris!! I was so scared, I couldn't move!! Ramb was... Ramb was...!)
— Clean Rabbick in the S-rank changing room, Chapter 3
(... wait a second, that's funny. Kris... didn't you already go past?) - ↑ gml_Object_obj_room_castle_town_Create_0 script, lines 149–180, Chapter 4
- ↑ gml_Object_obj_rabbick_enemy_Step_0#L11
- ↑ gml_Object_obj_ribbick_enemy_Step_0#L77
- ↑
(Dustin' makes me feel good...)
— Clean Rabbick in the S-rank changing room, Chapter 3 - ↑ Ray Parker Jr. - Ghostbusters (Official HD Video) (02:47) on YouTube
- ↑ UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE! (02:04:46) on YouTube