Floradinn
Can you get me a hot gamer [boyfriend/girlfriend].
Floradinn, Chapter 5
Floradinn (JP: フロンディ Furondi) is a Darkner enemy in Chapter 5 of Deltarune who first appears in Garden.
Floradinn is a primarily light-green Darkner based on Rudinn. Its face is diamond shaped and is adorned with eight yellow flower petals, two on each edge. It has pink eyes with yellow sclera and a pink, wavy mouth. Floradinn's torso is slug-like and has pink spots across its body. It has stubby arms and holds a yellow-bladed sword with a green pommel.
When its SPARE conditions are met, the petals around Floradinn's head turn pink.
According to Toby Fox, its favorite thing is flowers. It is also described as "chill", and as typically not caring about or understanding what's going on.[3]
Floradinn idolizes Flowery and Green, referring to the former as "Master Flowery".[4]
"Floradinn" may be a portmanteau of "flora" and "paladin", while also being a play on "Rudinn".
Its Japanese name, 「フロンディ」Furondi, is a portmanteau of "flora" and 「モンディ」Mondi, Rudinn's Japanese name.
At the beginning of Garden, after meeting Flowery, a Floradinn ambushes the party from inside a Floradinn-shaped topiary, which breaks apart. After the Floradinn is defeated, the two topiaries to its left and right become interactable, revealing two additional Floradinns: the left one was on break, and the right one was trapped in the bush by Flowery, who was protecting Asgore.
In the next room, a Netskie disguises itself as a Floradinn and vanishes once its puzzle is completed. Another Netskie is disguised as a Floradinn-shaped topiary. If the player returns to the room afterwards, a Floradinn states it was supposed to be guarding the area, but someone was impersonating it.
Further into Garden, the door to the room containing the watering can is locked and must be opened by defeating an enemy "in the manner befitting of a FLOWER", as it is a symbol of love. The player must initiate a scripted encounter with a Floradinn to the left or right of the door, in which the "Check" ACT is replaced by the "Show Love" ACT, which causes each party member to be asked to show their idea of love. When Ralsei attempts to give Floradinn advice, it asks "Can you get me a hot gamer boyfriend/girlfriend?", to which Ralsei says no, which causes the Floradinn to leave. After failing to open the door, Flowery appears to help, briefly replacing Ralsei in the party in another scripted encounter with two Floradinns. Flowery successfully opens the door by grabbing the two Floradinns and making them kiss each other. Afterwards, both Floradinns turn pink and smile; talking to them reveals they both mistakenly believe they kissed Flowery.
Once the watering can is unlocked, the Floradinns seen up to that point can be watered, which grows a flower on their heads:
- The two pink Floradinns claim they were watered by Flowery's kiss.
- The Floradinn guarding the Netskie puzzle room attempts to dry its tail.
- The Floradinns hiding in topiaries can be watered after encountering the enemy Floradinn, which cannot be watered. The left Floradinn thanks the party for watering it. The right Floradinn says "Total opposite of backtracking to talk to somebody while holding an umbrella!", which is likely a reference to Undertale, where the player can backtrack to talk to Goner Kid while holding an umbrella.
- A new Floradinn appears in the room with the enemy Floradinn, blocking the path to the starting area while looking at a Floradinn-shaped topiary. It claims the topiary has "the ideal shape" due to being the same shape as it. If it is watered, it instead notes that it no longer has the shape of the topiary.
In the room with the scissors puzzle, the scissors must be guided to cut down one Floradinn-shaped topiary, and can optionally cut down another that leads to the room with flowers in the shape of Flowery's face.

In the second room with dash gates, two Floradinns are having a tea party in the middle of the topmost dash gates. The party must pass through these gates to progress, ramming into the Floradinns in the process. They land in the waterfall in the bottom-right corner of the room, Ramming the Floradinns knocks them into the water below, and the left Floradinn thanks the party for freeing them, explaining they were stuck between the two dash gates.
In the Ideal Diner, a Floradinn sits at the counter and makes several orders for eggs. After entering the Way Home and returning to the Ideal Diner, this Floradinn is absent. Another Floradinn instead blocks the south entrance, which prevents backtracking, but this Floradinn disappears after entering the Cliffs and watching the cutscene with Flowery and Asgore. Once this occurs, in the room where the party dashed into the Floradinns, another Floradinn blocks entry to the topmost gates "due to dangerous dashing accidents".

Multiple Floradinns appear at various locations in Flower Castle:
- Three Floradinns are put to sleep by Ralsei in the room next to Flower Castle's jail.
- If it was recruited, a Floradinn appears in Flower Cafe, where it appears to mistake Kris for Flowery, thanking them as its boss but questioning why their hair is not yellow.
- A Floradinn wearing a train conductor's hat appears after Orange is introduced, in an optional room. Deflecting Orange's bullet pattern into an orange lantern causes an Orange-shaped train to appear, which the party converses on if the player rides the train. Orange does not understand what they are discussing and asks the Floradinn, who says "Uhh, I dunno. Probably about flowers?"
- A Floradinn appears in the first room past the Yellow Door, complaining that Green planned a hot snack but they never did. Susie mistakes it for evidence and attempts to pick it up, which the Floradinn protests. When backtracking to this room after battling Yellow and Blue, talking to the Floradinn again reveals that it changed its mind and that it is ready to be evidence now, only to be disappointed when Ralsei says they don't need evidence anymore.
- Another Netskie disguised as a Floradinn appears in the room with Chairery and Zenlooker.
- A flattened Floradinn sits at one of the tables inside Blue's Room, stating that it likes to get "totally smashed" before the show despite that being illegal. It also replaced its sword with a stick of butter.
After interacting with the blue-and-yellow scissors at the center of Flower Castle, a flattened Floradinn is in the "ALL PUNISHMENTS WORSE THAN BURYING" room, wearing one of Yellow's expanded hats. The Floradinn in Blue's Room also becomes even wider, and its stick of butter melts.
Once Top of Castle becomes accessible and the shortcut doors are enabled, which allows backtracking to other areas, a Floradinn appears in the Cliffs, in the room where Leaflings are encountered. It is in awe at the slope at the right exit, saying "This is the only slope... I'm obsessed with it.". Inside the cave in the same room, a flattened Floradinn absentmindedly agrees with whatever Susie says through the talk tube.
At Top of Castle, when re-entering the room where Seth and three Shis were fought just before Green's Shop, an enemy Floradinn can be battled and initiates an encounter with three Floradinns. However, if the Mysterious Statue is activated first, the Floradinn disappears and does not reappear until the room is exited and re-entered. If Starwalker was recruited, the player can go left after defeating the Floradinns in this room or making them disappear to see the Final Starwalker.
A Floradinn lends Flowery its power just before his battle. If it was recruited, it also appears in the BlowAwayZ ACT.
After the Knight appears, Flowery summons two Floradinns and initiates an encounter with one, drawing the Knight into the battle so that they cannot escape. He then spares the Floradinn to face the Knight alone.
Floradinn was first revealed in the Chapter 5 announcement trailer during the Nintendo Direct on June 9, 2026.[5] Its name and interests were later revealed by Toby Fox on social media.[3] Some dialogue from Floradinn was also later revealed.[6]
- Another Floradinn
- Two other Floradinns

- Mane Thorn: Floradinn hurls its mane of petals onto the bullet board. The mane travels in an arc, with its landing position telegraphed by a red circle. Upon landing, it bursts into several petal bullets that radiate outwards.[5]
- A lone Floradinn using Mane Thorn will fire more of them at a faster rate.
- Multiple Floradinn using Mane Thorn will individually fire slower, but result in more attacks in total.
- Floradinn(s) using Mane Thorn will slow the rate of Mane Thorn attacks if at least one other Floradinn is using Homing Triangle.
- Homing Triangle: Spikes appear near the top of the bullet board aiming at the SOUL and launching at it moments later.
- A lone Floradinn using Homing Triangle will shoot two separate volleys quickly.
- Multiple Floradinn using Homing Triangle will shoot volleys equivalent to their number in battle quickly.
- Floradinn(s) using Homing Triangle will shoot volleys slowly if at least one other Floradinn is using Mane Thorn.
Flatter
60% Mercy
FlirtS
Romance Mercy?
Increases MERCY by 100% due to Kris dressing up as a flower.
Convince
TIRE enemy
Inflicts TIRED on all Floradinns.
S-Action
Increases MERCY by 40%.
R-Action
Increases MERCY by 40%.

Show Love
Changes to Susie's Idea. (Occurs only in scripted encounter, replacing Check)
Susie's Idea
Changes to Ralsei's Idea. (Occurs only in scripted encounter, replacing Check)
Ralsei's Idea
Ends encounter and battle music. (Occurs only in scripted encounter, replacing Check)
- Floradinns offer a couple ways to efficiently SPARE them. With an attack stat of 35, a critical strike is enough to TIRE a Floradinn in a single hit, opening up the use of Susie's Scythemare for a turn 2 solve if you can tire all Floradinns in battle turn 1 and accrue enough TP. Ralsei's Convince ACT is arguably superior however, removing the need for attack thresholds and tiring ALL Floradinns, being equal or superior in action economy. Ralsei's Pacify can be used, but will take longer proportional to the number of Floradinns in combat. Convince + Susie Defending -> Kris Defending + Scythemare is the most efficient strategy, but requires either 8% of TP from graze/items, or the O.Glove to reduce its cost.
- FlirtS is a suitable alternative to a Scythemare strategy against 2 Floradinns, with casting it into a SPARE with Ralsei allows for 1 Floradinn to be spared per turn. Flatter + S/R Action + SPARE is functionally equivalent as well. This strategy equals a Scythemare turn count against 2 Floradinns, but will take an additional turn against 3.
- A Floradinn can be easily dispatched with violence using all 3 of the party member's attacks, generally providing a turn solve equal to the number of enemies.
- When dodging a Floradinn's Homing Triangle attack, the SOUL should linger near the bottom of the bullet board, and slowly move horizontally. This will make the homing bullets miss. However, when there are multiple volleys, or faster firing ones, it may be necessary for the SOUL to speed up a bit. This is due to the bullets often crossing up due to their erratic starting positions. When used in tandem with Mane Thorns, it may be necessary for the SOUL to move up slightly.
- When dodging a Floradinn's Mane Thorns attack, a couple methods can be used. The SOUL can be positioned far away from the burst to give ample time to dodge the bullets. However, it is also possible to occupy the center of the burst, dodging and grazing all the bullets. Due to the SOUL's speed and the presence of other attacks however, this cannot be used for every volley. The bullets from the attack fire in a somewhat staggered manner, with each bullet having different directional speeds. When used in tandem with Homing Triangles, the SOUL should move parallel to one of the Mane Thorns to dodge both for that particular volley.
- I'm better than a normal person. [Neutral]
- Flowers over boys. [Neutral]
- Face my Flower Cutter! [Neutral]
- We are after your dad! [Neutral]
- Do it for the vine. [Neutral, 3/101 (~2.97%) chance[7]]
- Flowers, last longer than diamonds! [Flatter]
- Nice impression. Reminds me of... Flowers. [FlirtS]
- I'm tired. Can I just beat someone up? [Convince]
- Floradinn florads in! [Encounter]
- It's a din of Floradinns! [Encounter with three Floradinns]
- Flowers are sweeter than diamonds... so it thinks. [Check]
- Floradinn is thinking out loud about your dad. [Neutral]
- Floradinn mutters how it likes flowers, then remembers it's a flower and smiles. [Neutral]
- Floradinn considers arranging itself beautifully with other enemies. [Neutral]
- Floradinn has strong opinions about flowers. [Neutral]
- Oddly, it doesn't actually smell like flowers. Just like vines or grass. [Neutral, 3/101 (~2.97%) chance[8]]
- Floradinn is in full blossom. [Spare conditions met]
- Floradinn is ready to close up and sleep. [TIRED]
- Floradinn seems totally sapped. [Low HP]
- [Flatter]
- You pressed Floradinn in a book to make it MORE FLAT! The memories will last forever... [First time in the SAVE file[9]]
- You flattened Floradinn! [Subsequent times]
- [FlirtS]
- [First time in the SAVE file[10]]
- Susie gets ready to FLIRT!
- [Susie] Heh, watch THIS. I'm way better at this now...!
- [Susie] ...
- [Susie] 'cept, I guess... if...
- [Susie] If me and Noelle are... a thing...
- [Susie] I should probably... save my flirts, right?
- Susie got psyched out! You just did a flower impression instead!
- [Subsequent times]
- Susie abstains from flirting!
- You did a flower impression!
- [First time in the SAVE file[10]]
- [Convince]
- [First time in the SAVE file[11]]
- Ralsei tried to CONVINCE Floradinn!
- [Ralsei] We don't want to fight you, Floradinn!
- [Ralsei] If you come to our side... we can all be friends!
- (Floradinn agreed!)
- (It's going to beat up everyone on its side!)
- [Ralsei] Umm, w-wait! Don't do that!!
- (It seems confused... It became TIRED.)
- [Subsequent times]
- Ralsei made a boring speech!
- Floradinn became increasingly TIRED!
- [First time in the SAVE file[11]]
- [S-Action]
- Susie sniffed wildly!
- Susie blasts hose water!
- Susie sneezes from pollen!
- [R-Action]
- Ralsei pretends to be a bee!
- Ralsei waters daintily!
- Ralsei combs petals!
- [Show Love]
- You encouraged everyone to show love by flirting!
- [Susie] ...
- [Susie] Do you, uh, really have to, flirt with someone?
- [Susie] ... if you like them?
- [Ralsei] I suppose... not necessarily.
- [Ralsei] Kris, um, how would YOU show if you liked someone?
- ...
- (The ACT changed to Susie's Idea...)
- [Susie] HEY, DON'T LEAVE IT ALL TO ME!!!
- [Susie's Idea]
- You encouraged Susie to show her idea of love!
- [Susie] M-Me? I'm telling you, I don't know, idiot!
- [Susie] So far, all I know is that someone...
- [Susie] ... someone's, just gotta like you first.
- [Floradinn] (Dude, what does this have to do with me?)
- (The ACT changed to Ralsei's Idea...)
- [Ralsei's Idea]
- You encouraged Ralsei to show his idea of love!
- [Ralsei] Floradinn... love, is like a flower.
- [Ralsei] It may struggle with the seasons, but...
- [Ralsei] If you believe, it will blossom with more colors than the rainbow.
- [Random]
- [Floradinn] Can you get me a hot gamer boyfriend.
- [Floradinn] Can you get me a hot gamer girlfriend.
- [Ralsei] N... no.
- Floradinn's battle quote "Face my Flower Cutter!" is similar to Rudinn's battle quote "Face my Diamond Cutter!", and Floradinn's "I'm better than a normal person" is similar to Rudinn's "I'm just a normal person".
- Floradinn's battle quote "Do it for the vine." was an expression coined by users of the video platform Vine, used to encourage someone to perform a dare on camera for a Vine video.
- Floradinn's battle quote "Flowers over boys." is a reference to the Japanese manga series Boys Over Flowers.
- In the Ideal Diner, a Floradinn orders two eggs over easy, medium, and hard, which are methods of frying eggs in the United States and Canada.
- However, it then continues ordering two eggs over "Very Hard", "Expert Mode", "LUNATIC", and "PHANTASM". These do not exist in real life; instead, the first two of these additional orders reference common difficulty options in video games.
- The Touhou Project series has featured the "Easy", "Medium", "Hard", and "Lunatic" difficulties since the first game, Highly Responsive to Prayers. However, the seventh game, Perfect Cherry Blossom, also contains a stage with the "Phantasm" difficulty.
- However, it then continues ordering two eggs over "Very Hard", "Expert Mode", "LUNATIC", and "PHANTASM". These do not exist in real life; instead, the first two of these additional orders reference common difficulty options in video games.
- One of the sleeping Floradinns in Flower Castle's jail says "Zzz... SLEP... SLP2". This is a reference to early English translations of Final Fantasy games, where spell names were restricted to four letters due to text limitations. As such, the ability Sleep used to be known as "SLP", and Sleepra as "SLP2".
- A Floradinn sleeping
- A Floradinn sleeping curled up
- A Floradinn dressed as a train conductor
- Flattened Floradinn
- A pink Floradinn when hurt
- ↑
Floradinn mutters how it likes flowers, then remembers it's a flower and smiles.
— Narration, Chapter 5 - ↑
... they did WANT to be smashed.
— Blue, Chapter 5 - 1 2
These guys are called FLORADINN.
— @tobyfox.undertale.com on Bluesky, June 11, 2026.
You can think of them like the “Rudinn” of Chapter 5.
Their favorite thing is FLOWERS.
They usually don’t get what’s going on, but they are chill and don’t care.
I like these guys. - ↑
A k-kiss from Master Flowery... I'm so happy I can't believe it...
— Floradinn, Chapter 5 - 1 2 DELTARUNE – Nintendo Direct 6.9.2026 on YouTube
- ↑
Floradinn mutters how it likes flowers, then remembers it's a flower and smiles.
— @UnderTale on Twitter, June 16, 2026. - ↑ gml_Object_obj_floradinn_enemy_Step_0 script, line 35, Chapter 5
- ↑ gml_object_obj_floradinn_enemy_step_0 script, line 106, Chapter 5
- ↑ gml_object_obj_floradinn_enemy_step_0 script, lines 461–478, Chapter 5
- ↑ gml_object_obj_floradinn_enemy_step_0 script, lines 480–495, Chapter 5
- ↑ gml_object_obj_floradinn_enemy_step_0 script, lines 591–607, Chapter 5