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Leitmotifs

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Cap'n's miniface Man, when it was just me and the crew, we would just like
Cap'n's miniface We could interweave each others' leitmotifs all day.
Cap'n's miniface Swing 'em. Remix 'em.

Cap'n, Chapter 5

A leitmotif (/ˌlaɪtmoʊˈtiːf/) is a recurring musical idea that is associated with a person, idea, event, or place. Leitmotifs occur throughout the Deltarune OST, in unlisted and unused tracks both in-game and on the official Deltarune website, and in promotional material, and they contribute to the tracks being both catchy and memorable while tying associations and musical pieces together. In particular, many important characters have their own leitmotifs that often play when encountering them in some way.

This page also includes musical motifs, which for purposes of this page, are defined as thematically relevant musical ideas not necessarily associated with a single concept and appearing in multiple tracks. Such motifs are titled with a prominent piece containing them. Timestamps found below are approximate to one second and follow the timing used in the Bandcamp version of the soundtrack. Associations or musical pieces with multiple motifs and leitmotifs are split into "parts", each part having one motif or leitmotif.

Don't Forget

Don't Forget motif.png
The Don't Forget motif in Field of Hopes and Dreams (1:161:30)
The Don't Forget motif

This motif is the main theme of Deltarune. Its melody is featured prominently in the end credits tracks for all chapters but the fourth. The last section of the motif (consisting of the last 6 or the last 9 notes, depending on the track) is often separated from the rest and makes brief appearances in many tracks.

Don't Forget is the most frequently used melody in the game so far, appearing in the following tracks:

Hometown

Hometown motif.png
The Hometown leitmotif in School (0:000:12)
The Hometown leitmotif

The Hometown leitmotif appears in the following tracks:

The Door

The Door motif part 1.png
The Door (part 1) motif in The Door (0:130:40)
The Door motif part 2.png
The Door (part 2) motif in Black Knife (0:521:04)
The Door (part 1) motif
The Door (part 2) motif

The first part of this motif first appears in The Door, while a second melody that appears immediately after is introduced in The Chase. These motifs appear in the following tracks:

  • The Door 0:130:41 (part 1)
  • The Chase 0:110:22 (part 1), 0:230:33 (part 2)
  • Black Knife 0:260:53 (part 1), 0:521:17 (part 2)

The Legend

The Legend motif part 1.png
The Legend (part 1) leitmotif in The Legend (0:000:04)
The Legend motif part 2.png
The Legend (part 2) leitmotif in The Legend (0:190:27)
The Legend motif part 3.png
The Legend (part 3) leitmotif in The Legend (1:291:46)
The Legend (part 1) leitmotif
The Legend (part 2) leitmotif
The Legend (part 3) leitmotif

These three leitmotifs, all of which first appear in The Legend, are associated with the prophecy. These leitmotifs appear in the following tracks:

Lancer

Lancer motif part 1.png
The Lancer (part 1) leitmotif in Lancer (0:000:10)
Lancer motif part 2.png
The Lancer (part 2) leitmotif in Lancer (0:230:34)
The Lancer (part 1) leitmotif
The Lancer (part 2) leitmotif

These two leitmotifs, both of which appear first in Lancer, are associated with Lancer and King. Their use in Thrash Machine, Acid Tunnel of Love, and It's Pronounced "Rules" also connect these themes with the Thrash Machine. These leitmotifs appear in the following tracks:

Rude Buster

Rude Buster motif part 1.png
The Rude Buster (part 1) motif in Rude Buster (0:13-0:26)
Rude Buster motif part 2.png
The Rude Buster (part 2) motif in Rude Buster (0:27-0:41)
Rude Buster motif part 3.png
The Rude Buster (part 3) motif in Rude Buster (0:47-0:54)
The Rude Buster (part 1) motif
The Rude Buster (part 2) motif
The Rude Buster (part 3) motif

Several components from Rude Buster, including these three melodies and a distinctive piano riff, appear in several other tracks that are arrangements or versions of Ruse Buster. The first two melodies also appear in Lantern. These motifs appear in the following tracks:

  • Rude Buster 0:130:40 (part 1); 0:27-0:40 (part 2); 0:47-0:54 (part 3)
  • Lantern 0:00-0:41 (part 1); 0:42-1:03 (part 2)
  • Ruder Buster 0:20-0:51, 1:06-1:33 (variation) (part 1)
  • Vapor Buster 0:280:47 (part 1); 0:48-1:06 (part 2); 1-16-1:25 (part 3)
  • Rakuichi Buster 0:200:32 (part 1); 0:33-0:47 (part 2); 0:54-1:01 (part 3)
  • battle_preview_crisp (unused track) — 0:07-0:15 (part 1)

Field of Hopes and Dreams

Field of Hopes and Dreams motif.png
The Field of Hopes and Dreams motif in Field of Hopes and Dreams (0:460:54)
Field of Hopes and Dreams motif

The Field of Hopes and Dreams motif appears in the following tracks:

Hip Shop

Hip Shop motif.png
The Hip Shop motif in Hip Shop (0:020:12)
The Hip Shop motif

The Hip Shop motif appears in the following tracks:

THE WORLD REVOLVING

THE WORLD REVOLVING motif part 1.png
THE WORLD REVOLVING (part 1) motif in THE WORLD REVOLVING (0:200:30)
THE WORLD REVOLVING motif part 2.png
THE WORLD REVOLVING (part 2) motif in THE WORLD REVOLVING (1:001:07)
THE WORLD REVOLVING (part 1) motif
THE WORLD REVOLVING (part 2) motif

These two motifs are associated with optional bosses, especially Shadow Crystal bosses; the second initially appears as a fragment in The Circus before both appear in full in THE WORLD REVOLVING. The first motif is commonly referred to as the "Freedom motif" by the community, due to the idea of freedom being a recurring theme in the Shadow Crystal bosses' characters, and the shared uses of the word "freedom" in their flavor text. The motif is also called the "Battat" motif (or the "Air Waves" motif in the Nintendo Switch 2 version) by the Green Pippins. These motifs appear in the following tracks:

THE HOLY

THE HOLY motif part 2.png
THE HOLY (part 2) motif in THE HOLY (0:070:19)
THE HOLY motif part 3.png
THE HOLY (part 3) motif in THE HOLY (0:200:26)
THE HOLY motif part 1
THE HOLY motif part 2
THE HOLY motif part 3

Several melodies from THE HOLY appear in other tracks throughout the chapters. The following tracks contain melodies taken from THE HOLY:

Girl Next Door

Girl Next Door motif.png
The "Girl Next Door" motif (0:170:35)
The "Girl Next Door" motif

The bassline melody in Girl Next Door appears in the following tracks:

Lost Girl

Lost Girl motif part 1.png
The Lost Girl (part 1) motif in Lost Girl (0:000:25)
Lost Girl motif part 2.png
The Lost Girl (part 2) motif in Lost Girl (0:511:03)
The Lost Girl (part 1) motif
The Lost Girl (part 2) motif

There are two recurring motifs, both of which appear first in Girl Next Door, though a recurring two-measure tag from the first part is added to the second in Lost Girl. Despite appearing prominently in tracks associated with Noelle (or Dess), the motifs themselves do not exclusively belong to her, being used for Ralsei and Susie as well.[2] They appear in the following tracks:

  • Girl Next Door 0:000:54 (part 2); 0:370:54 (part 1)
  • Lost Girl 0:000:50 (part 1); 0:511:10 (part 2); 1:101:20 (part 1)
  • Ferris Wheel 0:000:18 (part 2); 0:190:38 (part 1); 0:380:57 (part 2); 0:571:19 (part 1)
  • Raise Up Your Bat 0:581:31 (part 1)
  • The distance between two (part 1)
  • findher (unlisted track) 0:000:51 (part 1); 0:511:10 (part 2); 1:101:16 (part 1)
  • stealth (unlisted track) 0:221:30 (part 1)
  • noelle (unused track) 0:000:18 (part 2); 0:180:35 (part 1)
  • Lost Girl (alternate) (unused track) 0:000:19 (part 2); 0:190:25 (part 1); 0:250:44 (part 2); 0:441:10 (part 1); 0:51–1:10 (part 2)

Queen

Queen motif part 1.png
The Queen (part 1) leitmotif in Queen (0:000:07)
Queen motif part 2.png
The Queen (part 2) leitmotif in Queen (0:220:40)
Queen motif part 3.png
The Queen (part 3) leitmotif in Cool Mixtape (0:060:12)
Queen motif part 4.png
The Queen (part 4) leitmotif in Cool Mixtape (0:130:26)
The Queen (part 1) leitmotif
The Queen (part 2) leitmotif
The Queen (part 3) leitmotif
The Queen (part 4) leitmotif

These four leitmotifs are associated with Queen; the first two initially appear in Queen, the third appears first in A Simple Diversion, and the fourth appears first in Cool Mixtape. These leitmotifs appear in the following tracks:

Sweet Cap'n Cakes

Sweet Cap'n Cakes motif part 1.png
The Sweet Cap'n Cakes (part 1) leitmotif in Cyber Battle (Solo) (0:000:15)
Sweet Cap'n Cakes motif part 2.png
The Sweet Cap'n Cakes (part 2) leitmotif in Cyber Battle (Solo) (0:150:30)
The Sweet Cap'n Cakes (part 1) leitmotif
The Sweet Cap'n Cakes (part 2) leitmotif

These two leitmotifs are associated with Sweet Cap'n Cakes. The first appears first as a fragment in A CYBER'S WORLD? before appearing slightly modified in Almost to the Guys! and in full in Cyber Battle (Solo), in which the second part also makes its first appearance. These leitmotifs appear in the following tracks:

Berdly

Berdly motif part 1.png
The Berdly (part 1) leitmotif in Berdly (0:000:14)
Berdly motif part 2.png
The Berdly (part 2) leitmotif in Berdly (0:290:44)
The Berdly (part 1) leitmotif
The Berdly (part 2) leitmotif

These two leitmotifs, both of which first appear in Berdly, are associated with Berdly. The Berdly leitmotifs appear in the following tracks:

HEY EVERY !

HEY EVERY ! motif.png
The HEY EVERY ! leitmotif in HEY EVERY ! (0:000:01)
The HEY EVERY ! leitmotif

This leitmotif is associated with Spamton and Tenna. It appears in the following tracks:

KING OF ROLYPOLY

An extension of the first 5 notes of HEY EVERY ! is introduced in KING OF ROLYPOLY, with the second note lowered by a semitone. Variations of this melody later appear in two other tracks, this time with the second note matching HEY EVERY !. This motif appears in the following tracks:

Spamton

Spamton motif part 1.png
The Spamton (part 1) leitmotif in NOW'S YOUR CHANCE TO BE A (0:000:06)
Spamton motif part 2.png
The Spamton (part 2) leitmotif in NOW'S YOUR CHANCE TO BE A (0:210:28)
The Spamton (part 1) leitmotif
The Spamton (part 2) leitmotif

These two leitmotifs are associated with Spamton; the first appears first in Spamton, and the second appears first in NOW'S YOUR CHANCE TO BE A. These leitmotifs appear in the following tracks:

  • Spamton 0:000:19 (part 1)
  • NOW'S YOUR CHANCE TO BE A 0:000:21 (part 1); 0:210:36 (part 2); 0:430:50 (part 1); 0:501:07 (part 2)
  • Deal Gone Wrong 0:000:31 (part 1)
  • BIG SHOT 0:000:13 (part 2); 0:130:26 (part 1); 0:270:40 (part 2); 1:221:35 (part 1); 1:492:08, 2:102:15 (part 2)
  • Catswing 0:220:36 (part 1); 0:361:06, 1:281:58 (part 2)
  • AIRWAVES 0:061:58 (part 1)
  • board4_rhythm (unlisted track) 0:100:15 (part 1)
  • Power of SPAMTON (unused track) 0:220:27 (part 1)

The Dark Truth

The Dark Truth motif.png
The Dark Truth motif in Dark Place (0:000:11)
The Dark Truth motif

This motif appears in the following tracks:

Tenna

Tenna motif.png
The Tenna leitmotif in MIKE, the BOARD, please! (0:000:02)
The Tenna leitmotif

This leitmotif, which first appears in Feature Presentation, is associated with Tenna and is appears the following tracks:

Friends

Friends motif.png
The Friends motif in Friends (0:000:10)
The Friends motif

This motif appears in the following tracks:

Dark Sanctuary

Dark Sanctuary motif.png
The Dark Sanctuary motif in Dark Sanctuary (0:000:07)
The Dark Sanctuary motif

This motif is associated with the Dark Sanctuaries and is used throughout the Dark World sections of Chapter 4. The original version of the motif, in 6/8, first appears in Dark Sanctuary. It appears in the following tracks:

From Now On

From Now On motif.png
The From Now On variation in From Now On (0:000:06)
The From Now On variation

This variation first appears in From Now On; however, in that track it is slightly different compared to all its other OST appearances. The variation takes the first 5 notes of the original version from Dark Sanctuary and expands upon them, changing the rhythm. The last 4 notes of this version are from the Don't Forget motif. This variation appears in the following tracks:

The Second Sanctuary

The Second Sanctuary motif.png
The Second Sanctuary variation in The Second Sanctuary (0:000:01)
The Second Sanctuary variation

This motif, which is based on the original Dark Sanctuary motif (specifically the third through sixth notes), first appears in The Second Sanctuary. It appears in the following tracks:

Crumbling Tower

Crumbling Tower motif.png
The Crumbling Tower variation in Crumbling Tower (0:330:41)
The Crumbling Tower variation

This variation (in the Phrygian mode), which first appears in Crumbling Tower, takes its rhythm and contour from the From Now On variation and changes its melody. Due to this, it no longer shares any elements in common with the original Dark Sanctuary version. It is is associated with the Titan section at the end of the chapter. There are several slightly different versions across the three tracks it appears in.

  • Crumbling Tower 0:330:54, 0:581:02, 1:071:27, 1:311:36
  • SPAWN 0:140:32, 0:350:39
  • GUARDIAN 0:130:27, 1:391:53

Gerson

Gerson motif.png
The Gerson leitmotif in Hammer of Justice (0:581:10)
Gerson's leitmotif

This leitmotif is associated with Gerson. A modified version of it first appears in Gyaa Ha ha!, before the version used in all its other tracks appears in Wise words. The third bar of this leitmotif consists of Undyne's motif with the last note changed. It appears in the following tracks:

Flowery

Flowery motif.png
The Flowery leitmotif in Your Dad's Best Friend (0:000:14)
The Flowery leitmotif

This motif is associated with Flowery and appears in the following tracks:

Petal Dance

Petal Dance motif.png
The Petal Dance variation in Petal Dance
The Petal Dance variation

Petal Dance contains a melody which is based upon the Flowery motif. A slightly modified version of it appears in Flower Man.

Six Flowers

Six Flowers motif part 1.png
The Six Flowers (part 1) leitmotif in Who might you be? (0:000:15)
Six Flowers motif part 2.png
The Six Flowers (part 2) leitmotif in Who might you be? (0:150:30)
The Six Flowers (part 1) leitmotif
The Six Flowers (part 2) leitmotif

These two leitmotifs, both of which first appear in Who might you be?, are associated with the six other colored flowers from Chapter 5. The first half of part 2's second bar is occasionally found on its own, such as in snd_feather_get, which plays upon booting up the chapter. These leitmotifs appear in the following tracks:

Minor leitmotifs

There are several other melodies that are reused in a more limited capacity than the leitmotifs discussed above. All the melodies listed in this section appear in at most three listed tracks as of Chapter 5 and are named below according to the first track in which they appear.

Susie

Susie motif.png
The Susie leitmotif in Susie (0:000:24)
The Susie motif

The Susie leitmotif appears in the following tracks:

Fanfare

The Fanfare motif appears in the following tracks:

Checker Dance

The Checker Dance motif appears in the following tracks:

Quiet Autumn

Quiet Autumn motif.png
The Quiet Autumn leitmotif in Quiet Autumn (0:210:35)

The Quiet Autumn leitmotif appears in the following tracks:

Rouxls Kaard

Rouxls Kaard motif.png
The Rouxls Kaard leitmotif in Rouxls Kaard (0:000:10)

The Rouxls Kaard leitmotif appears in the following tracks:

Darkness Falls

Darkness Falls motif.png
The Darkness Falls leitmotif in Darkness Falls (0:320:50)

The Darkness Falls motif appears in the following tracks:

Card Castle

Card Castle motif.png
The Card Castle leitmotif in Card Castle (0:010:15)

This leitmotif is associated with Card Castle and King. The theme appears first in Basement, though a distinctive countermelody that recurs alongside the theme is introduced in Card Castle. These leitmotifs appears in the following tracks:

Friendship

Friendship motif.png
The Friendship leitmotif in Friendship (1:421:54)

The Friendship motif appears in the following tracks:

Man

This leitmotif is associated with the man. It appears in the following tracks:

  • man (unlisted track) 0:000:11
  • man_nes (unlisted track) 0:000:09
  • man_2 (unlisted track) 0:130:26

Cyber World

A CYBER'S WORLD? motif part 1.png
The Cyber World (part 1) leitmotif in A CYBER'S WORLD? (0:320:41)
A CYBER'S WORLD? motif part 2.png
The Cyber World (part 2) leitmotif in A CYBER'S WORLD? (1:051:13)
A CYBER'S WORLD? motif part 3.png
The Cyber World (part 3) leitmotif in WELCOME TO THE CITY (0:000:06)

The Cyber World leitmotifs appear in the following tracks:

  • A CYBER'S WORLD? 0:321:05 (part 1); 1:052:46 (part 2)
  • WELCOME TO THE CITY 0:000:12 (part 3); 0:120:51 (part 1); 0:250:51 (part 3); 0:511:54 (part 2)
  • cybercity_alt (unlisted track) 0:002:22 (part 3); 0:401:21, 1:412:22 (part 1)
  • cybercity_old (unused track) 0:000:12 (part 3); 0:120:48 (part 1); 0:240:48 (part 3); 0:481:45 (part 2)

Powers Combined

Powers Combined motif part 1.png
The Powers Combined (part 1) leitmotif in Powers Combined (0:000:05)
Powers Combined motif part 2.png
The Powers Combined (part 2) leitmotif in Powers Combined (0:050:11)

The Powers Combined motifs appear in the following tracks:

Raft Ride

The Raft Ride motif appears in the following tracks:

Digital Roots

The Digital Roots motif appears in the following tracks:

Flashback

The Flashback motif appears in the following tracks:

Feature Presentation

One section of Feature Presentation appears in another track:

Doom Board

The Doom Board motifs appear in the following tracks:

Heavy Footsteps

The Heavy Footsteps motif appears in the following tracks:

Mike

Mike motif.png
The Mike leitmotif in Catswing (0:070:14)

The Mike motif appears in the following tracks:

Shop 3

The Shop 3 motif appears in the following tracks:

  • Shop 3 0:000:21 (part 1); 0:211:10 (part 2)
  • kris_piano_shop (unlisted track) 0:000:21 (part 1); 0:210:48 (part 2)

Violet Tactics

The Violet Tactics motif appears in the following tracks:

Pink

This leitmotif is associated with Pink and appears in the following tracks:

  • I'm Telling! — 0:38-0:39 (part 1)
  • Pink 0:000:14 (part 1); 0:141:14 (part 2)
  • Cutie Mew Mew Magic 0:000:21 (part 1); 0:421:12 (part 2); 1:121:28 (part 1); 2:172:47 (part 2); 2:493:00 (part 1)
  • pink_theme_mad (unlisted track) 0:000:19

Unused Section of Main Theme

Unused Section of Main Theme motif.png
The unused section of the Main Theme in the unused track School (alternate) (0:280:39)

The unused section of the Main Theme appears in the following tracks:

Undertale

Several motifs and leitmotifs from Undertale have been referenced throughout Deltarune's OST. These motifs may appear in sections of music that directly quote Undertale's OST, in which case those tracks are mentioned below, or the melodies may be uniquely rearranged for Deltarune's OST. For example, Chill Jailbreak Alarm To Study And Relax To from Chapter 2 directly quotes Pathetic House from Undertale, which uses the Ghost Fight leitmotif, while Beginning references the Once Upon a Time leitmotif but does not quote any specific track.

Deltarune also references Undertale by repurposing samples and sounds used throughout its soundtrack, though these instances are not listed below.

Once Upon a Time

The Once Upon a Time motif appears in the following tracks:

Your Best Friend

The Your Best Friend leitmotif appears in the following track:

Toriel

The Toriel leitmotif appears in the following track:

Ruins

The Ruins leitmotif appears in the following tracks:

Uwa!! So

The Uwa!! So leitmotif appears the following tracks:

Enemy Approaching (Dogsong variation)

The Dogsong variation on the Enemy Approaching leitmotif appears in the following tracks:

Ghost Fight

The Ghost Fight leitmotif appears in the following tracks:

Determination

The Determination leitmotif appears in the following tracks:

Home

The Home motif appears in the following track:

Sans

The Sans leitmotif appears in the following track:

  • sans. (directly taken from Undertale)

Snowdin

The Snowdin leitmotif appears in the following tracks, all related to Hometown:

Undyne

The Undyne leitmotif appears in the following tracks, all but one related to Gerson Boom:

Spooktune

The Spooktune leitmotif appears in the following tracks:

Asgore

The Asgore leitmotif appears in the following tracks:

Asriel

The Asriel leitmotif appears in the following track:

Battle Against a True Hero

The Battle Against a True Hero leitmotif appears in the following tracks, all quoting Power of "NEO":

Gaster's Theme

The Gaster's Theme motif appears in the following track:

Other

Tracks from Deltarune that reference melodies present in only a single track from Undertale are listed below.

Undertale track Deltarune track
Snowdin TownAnother day in hometown 0:000:03
Dummy!
  • BIG SHOT 1:401:42; 1:471:49, 2:172:20 (quote)
Metal Crusher
It's Raining Somewhere ElseThe place where it rained
Mad Mew MewCutie Mew Mew Magic 0:310:40, 1:381:46 (background melody)

Other referenced melodies

There are several melodies that originate outside both Undertale and Deltarune that are referenced in Deltarune's OST.

Canon in D

The chord progression from Johann Pachelbel's Canon in D, P 37 appears in the following track:

Jingle Bells

"Jingle Bells" appears in the following tracks:

Casio VL-Tone Demo Song

The demo song for the Casio VL-Tone keyboard appears in the following track:

Mr. Monokuma's Lesson

The original samples used in Mr. Monokuma's Lesson from Danganronpa appear in the following track:

References

  1. I composed the music for "TV World" in 2015. I used the project file for Mettaton's battle theme as a base. Closer to release, I modified it to add the theme from Hip Shop / Green Room.Undertale/Deltarune Newsletter - Winter 2025 (Fox, Toby, December 18, 2025.) toby.fangamer.com.
  2. (I said this was Noelle's Theme but it's actually the kind of song that gets used repeatedly all over the game, even when she's not around...) September 15, 2019.
  3. I have not seen anyone else notice this or point this out! #DELTARUNE July 25, 2022. Archived on July 25, 2022.