Leitmotifs
Man, when it was just me and the crew, we would just like
We could interweave each others' leitmotifs all day.
Swing 'em. Remix 'em.
Cap'n, Chapter 5
A leitmotif (/ˌlaɪtmoʊˈtiːf/) is a recurring musical idea that is associated with a person, idea, event, or place. Leitmotifs occur throughout the Deltarune OST, in unlisted and unused tracks both in-game and on the official Deltarune website, and in promotional material, and they contribute to the tracks being both catchy and memorable while tying associations and musical pieces together. In particular, many important characters have their own leitmotifs that often play when encountering them in some way.
This page also includes musical motifs, which for purposes of this page, are defined as thematically relevant musical ideas not necessarily associated with a single concept and appearing in multiple tracks. Such motifs are titled with a prominent piece containing them. Timestamps found below are approximate to one second and follow the timing used in the Bandcamp version of the soundtrack. Associations or musical pieces with multiple motifs and leitmotifs are split into "parts", each part having one motif or leitmotif.
Don't Forget

This motif is the main theme of Deltarune. Its melody is featured prominently in the end credits tracks for all chapters but the fourth. The last section of the motif (consisting of the last 6 or the last 9 notes, depending on the track) is often separated from the rest and makes brief appearances in many tracks.
Don't Forget is the most frequently used melody in the game so far, appearing in the following tracks:
- Beginning — 0:07–0:38
- School — 0:28–0:42
- Field of Hopes and Dreams — 0:53–1:35, 2:17–2:26, 2:33–2:41
- Scarlet Forest — 1:59–2:08
- THE WORLD REVOLVING — 1:21–1:41
- Friendship — 0:00–0:54, 1:03–1:33, 2:18–2:30
- Your Power — 0:01–0:10
- A Town Called Hometown — 1:01–1:24
- You Can Always Come Home — 0:57–1:12, 1:18–1:33
- Don't Forget — 0:00–0:51
- Faint Glow — 0:05–0:10, 0:18–0:25, 0:31–0:36, 0:44–1:17
- The Dark Truth — 0:31–1:07
- Until Next Time — 0:00–1:02
- Hymn — from 0:00
- Another day in hometown — 0:41–1:11
- Friends — 1:07–1:12
- Castle Funk — 1:22–1:24
- Dark Sanctuary — 0:43–0:45, 0:58–1:00
- From Now On (Battle 2) — 0:06–0:07, 0:13–0:14, 0:21–0:22, 0.28–0:29, 0:31–0:32, 0:35–0:36, 0:49–0:50, 0:57–0:58, 1:05–1:53
- Ever Higher — 0:20–0:21, 0:37–0:38, 0:54–0:56
- Piano that may not be played that well — 0:03–0:06, 0:10–0:16, 0:20–0:39
- The Second Sanctuary — 0:48–0:50, 1:51–1:54
- Dark Place — 0:27–0:59
- Crumbling Tower — 1:47–1:48, 1:55–1:56, 2:03–2:04, 2:12–2:13, 2:37–2:38, 2:45–2:46
- GUARDIAN — 1:04, 1:11, 2:29, 2:36, 2:57, 3:03, 3:11, 3:17
- With Hope Crossed On Our Hearts — 0:03–0:07, 0:14–0:18, 0:27–0:31, 0:38–0:42, 1:02–1:06
- Festival — 0:47–1:35
- I guess I'm in love — 0:59–1:19; 1:37–2:15
- Garden of Hopes and Dreams — 1:13-1:55, 2:38-3:24
- The Diner Song of Best Friends — 1:07–1:13
- Cutie Mew Mew Magic — 0:32–0:41, 1:38–1:48
- Running Sky — 0:28-0:56; from 1:54
- Flower Man — 0:55-0:57, 1:07-1:09, 2:55-2:57, 3:07-3:09
- Field of Hopes and Dreams (Credits Version) — 0:22-0:28, 0:44-1:24, 1:28-1:33
- Dog Check (unlisted track) — 0:35–0:42
snd_ftext_dark_fountain(unlisted track)kris_piano_prophecy(unlisted track) — 0:08–0:31happy_town(unlisted track) — 1:37–- School (alternate) (unused track) — 0:00–0:52
- Game Main Theme (Piano Sketch) (unused track) — 0:00–0:29, 0:42–1:05
- Power of SPAMTON (Older) (unused track) — 1:35–2:15
- Power of SPAMTON (unused track) — 1:35–2:15
- DELTARUNE Nintendo Switch 2 Announce Trailer — 0:15–0:50
- DELTARUNE Chapter 5 Trailer Music — 0:06–0:21
Hometown

The Hometown leitmotif appears in the following tracks:
- School — 0:00–0:28, 0:42–0:44, 0:55–0:58, 1:09–1:20
- A Town Called Hometown — 0:20–1:01, 1:24–1:27
- Another day in hometown — 0:07–0:41, 1:38–1:57
happy_town(unlisted track) — 0:00–0:56h(website-exclusive track) — 0:00–0:04
The Door


The first part of this motif first appears in The Door, while a second melody that appears immediately after is introduced in The Chase. These motifs appear in the following tracks:
- The Door — 0:13–0:41 (part 1)
- The Chase — 0:11–0:22 (part 1), 0:23–0:33 (part 2)
- Black Knife — 0:26–0:53 (part 1), 0:52–1:17 (part 2)
The Legend



These three leitmotifs, all of which first appear in The Legend, are associated with the prophecy. These leitmotifs appear in the following tracks:
- The Legend — 0:00–0:17, 1:12–1:29 (part 1); 0:19–1:11 (part 2); 1:29–1:51 (part 3)
- Empty Town — 0:00–0:41 (part 2); 0:41–1:23 (part 3)
- Chaos King — 1:08–1:46 (part 3)
- My Castle Town — 0:21–1:03 (part 2); 1:03–1:45 (part 3); 1:45–2:07 (part 1)
- Old wooden rafters — 0:19–0:59 (part 1); 0:59–1:39 (part 2)
- Castle Funk — 0:17–1:24 (part 2)
- Dark Sanctuary — 0:30–0:38, 0:45–0:53, 1:00–1:07, 1:16–1:22 (part 1); 1:31–1:44 (part 2)
- The Second Sanctuary — 0:33–0:42, 0:50–0:59, 1:37–1:45, 1:54–2:03 (part 1); 1:14–1:21 (part 2)
- The Third Sanctuary — 3:32–4:07 (part 1), 1:19–1:26, 2:48–2:55 (part 2)
- The LEGEND...? — from 0:00 (part 1)
- 4rd Sanctuary — 0:29–0:32 (part 2)
snd_ralseising1(unlisted track) — 0:00–0:03 (part 2)snd_ralseising2(unlisted track) — 0:00–0:03 (part 2)kris_piano_last_prophecy(unlisted track) — 0:28–0:53 (part 2)rhythm_3rd_sanctuary_guit(unused track) — 0:45-0:52 (part 2)rhythm_3rd_sanctuary_noguit(unused track) — 0:45-0:52 (part 2)- King Boss (Orchestral) (unused track) — 0:27–0:41 (part 2)
- Legend (Alternate) (unused track) — 0:00–1:01 (part 2); 1:01–1:43 (part 3)
- Castle Town (Unfinished) (unused track) — 0:09-0:18, 0:27-0:45 (part 2); 0:46-1:08 (part 1); 1:09-1:45 (part 3): 1:50-2:08 (part 1)
Lancer


These two leitmotifs, both of which appear first in Lancer, are associated with Lancer and King. Their use in Thrash Machine, Acid Tunnel of Love, and It's Pronounced "Rules" also connect these themes with the Thrash Machine. These leitmotifs appear in the following tracks:
- Lancer — 0:00–0:22 (part 1); 0:23–0:48 (part 2)
- I'm Very Bad — 0:00–0:13 (part 1)
- Thrash Machine — 0:00–0:27 (part 1); 0:28–0:54 (part 2)
- Vs. Lancer — 0:00–0:21 (part 1); 0:22–0:42 (part 2)
- Card Castle — 0:30–1:01 (part 1)
- Chaos King — 0:41–1:08 (part 1)
- Acid Tunnel of Love — 0:00–0:38 (part 1); 0:39–1:09 (part 2)
- It's Pronounced "Rules" — 0:29–0:52 (part 2)
- Dig! Dig! To The Center of the Earth! — 0:00–0:02 (part 1)
kris_piano_lancer_waltz(unlisted track) — 0:00–0:30 (part 1); 0:32–1:07 (part 2)kris_piano_rouxls(unlisted track) — 0:15–0:40 (part 2)lancer_annoying(unlisted track) — 0:00–0:22 (part 1); 0:22–0:42 (part 2)
Rude Buster



Several components from Rude Buster, including these three melodies and a distinctive piano riff, appear in several other tracks that are arrangements or versions of Ruse Buster. The first two melodies also appear in Lantern. These motifs appear in the following tracks:
- Rude Buster — 0:13–0:40 (part 1); 0:27-0:40 (part 2); 0:47-0:54 (part 3)
- Lantern — 0:00-0:41 (part 1); 0:42-1:03 (part 2)
- Ruder Buster — 0:20-0:51, 1:06-1:33 (variation) (part 1)
- Vapor Buster — 0:28–0:47 (part 1); 0:48-1:06 (part 2); 1-16-1:25 (part 3)
- Rakuichi Buster — 0:20–0:32 (part 1); 0:33-0:47 (part 2); 0:54-1:01 (part 3)
battle_preview_crisp(unused track) — 0:07-0:15 (part 1)
Field of Hopes and Dreams

The Field of Hopes and Dreams motif appears in the following tracks:
- Field of Hopes and Dreams — 0:00–0:52, 1:36–1:39, 2:10–2:17, 2:25–2:32
- Scarlet Forest — 1:23–1:26, 1:31–1:32, 1:39–1:42, 1:47–1:48, 1:51–1:58
- Garden of Hopes and Dreams — 0:00–1:12, 2:29–2:37
- Field of Hopes and Dreams (Credits Version) — 0:14-0:20
field_of_hopes_preview_crisp(unused track) — 0:00-0:15
Hip Shop

The Hip Shop motif appears in the following tracks:
- Hip Shop — 0:00–0:39
- Welcome to the Green Room — 0:00–0:45
- TV WORLD — 1:01–1:40[1]
- Dump — 0:00–0:38
kris_piano_waitingroom(unlisted track) — 0:00–0:27, 0:54–1:08 (TV WORLD variant)
THE WORLD REVOLVING


These two motifs are associated with optional bosses, especially Shadow Crystal bosses; the second initially appears as a fragment in The Circus before both appear in full in THE WORLD REVOLVING. The first motif is commonly referred to as the "Freedom motif" by the community, due to the idea of freedom being a recurring theme in the Shadow Crystal bosses' characters, and the shared uses of the word "freedom" in their flavor text. The motif is also called the "Battat" motif (or the "Air Waves" motif in the Nintendo Switch 2 version) by the Green Pippins. These motifs appear in the following tracks:
- The Circus — 0:14–0:15, 0:34–0:35 (part 2)
- THE WORLD REVOLVING — 0:20–0:40 (part 1); 1:00–1:20 (part 2)
- Dialtone — 0:00–0:44 (part 2)
- BIG SHOT — 0:54–1:22 (part 1)
- Hammer of Justice — 1:48–2:13 (part 1)
- AIRWAVES — 1:26–1:58 (part 1)
- Inappropriate Recycling — 0:24–0:35, 1:24–1:35 (part 1)
- Cutie Mew Mew Magic — 2:00–2:14 (part 1)
- Power of SPAMTON (Older) (unused track) — 1:09–1:35 (part 2)
- Power of SPAMTON (unused track) — 1:09–1:35 (part 2)
THE HOLY


Several melodies from THE HOLY appear in other tracks throughout the chapters. The following tracks contain melodies taken from THE HOLY:
- THE HOLY — 0:00–0:48 (part 1); 0:07–0:19 (part 2); 0:20–0:33 (part 3)
- Before the Story — 0:59-1:24 (part 1)
- Flashback (Excerpt) — 0:15–0:32 (part 2)
- Dump — 0:31–0:40 (part 3)
- SWORD — 1:32–1:45 (part 1)
- Ever Higher — 1:05-1:18 (part 1)
Girl Next Door

The bassline melody in Girl Next Door appears in the following tracks:
- Girl Next Door — 0:17–0:35
- Friends — 0:26–0:49
- Gingerbread House — 0:10–0:33, 0:43–1:06
- Festival — 0:16–0:47
- I guess I'm in love — 0:22–0:41
- The Diner Song of Best Friends — 0:29–0:49
- Walking Home — 0:33–1:39 (Festival variant)
ch5_inversion_lake_chant(unlisted track) — 0:00–0:11
Lost Girl


There are two recurring motifs, both of which appear first in Girl Next Door, though a recurring two-measure tag from the first part is added to the second in Lost Girl. Despite appearing prominently in tracks associated with Noelle (or Dess), the motifs themselves do not exclusively belong to her, being used for Ralsei and Susie as well.[2] They appear in the following tracks:
- Girl Next Door — 0:00–0:54 (part 2); 0:37–0:54 (part 1)
- Lost Girl — 0:00–0:50 (part 1); 0:51–1:10 (part 2); 1:10–1:20 (part 1)
- Ferris Wheel — 0:00–0:18 (part 2); 0:19–0:38 (part 1); 0:38–0:57 (part 2); 0:57–1:19 (part 1)
- Raise Up Your Bat — 0:58–1:31 (part 1)
- The distance between two (part 1)
findher(unlisted track) — 0:00–0:51 (part 1); 0:51–1:10 (part 2); 1:10–1:16 (part 1)stealth(unlisted track) — 0:22–1:30 (part 1)noelle(unused track) — 0:00–0:18 (part 2); 0:18–0:35 (part 1)- Lost Girl (alternate) (unused track) — 0:00–0:19 (part 2); 0:19–0:25 (part 1); 0:25–0:44 (part 2); 0:44–1:10 (part 1); 0:51–1:10 (part 2)
Queen




These four leitmotifs are associated with Queen; the first two initially appear in Queen, the third appears first in A Simple Diversion, and the fourth appears first in Cool Mixtape. These leitmotifs appear in the following tracks:
- Queen — 0:00–0:23 (part 1); 0:23–0:56 (part 2)
- A Simple Diversion — 0:00–0:07 (part 1); 0:07–0:14 (part 3); 0:14–0:21 (part 1); 0:22–0:27 (part 3)
- Smart Race — 0:02–0:03, 0:05–0:06 (part 1)
- Cool Mixtape — 0:00–0:06 (part 1); 0:06–0:13 (part 3); 0:13–0:26 (part 4)
- Elegant Entrance — 0:00–0:38 (part 1); 0:38–1:18 (part 2)
- Pandora Palace — 0:20–0:39 (part 1); 0:58–1:37 (part 2)
- Attack of the Killer Queen — 0:00–0:06 (part 1); 0:06–0:13 (part 3); 0:13–0:19 (part 1); 0:19–0:26 (part 3); 0:26–0:39 (part 4); 1:53–1:56 (part 1)
- Giga Size — 0:30–0:38, 0:43–0:53 (part 1); 0:53–1:01 (part 3)
- Knock You Down !! — 0:09–0:13, 0:59–1:03 (part 1)
- Knock You Down!! (Rhythm Ver.) — 0:09–0:13, 1:33–1:37 (part 1)
- Giga Queen (Old) (unused track) — 0:14–0:21, 0:29–0:36 (part 1); 0:36–0:43 (part 3)
- Queen Battle (Original) (unused track) — 0:38–0:46, 0:54–1:02 (part 3)
Sweet Cap'n Cakes


These two leitmotifs are associated with Sweet Cap'n Cakes. The first appears first as a fragment in A CYBER'S WORLD? before appearing slightly modified in Almost to the Guys! and in full in Cyber Battle (Solo), in which the second part also makes its first appearance. These leitmotifs appear in the following tracks:
- A CYBER'S WORLD? — 0:38–0:40, 0:55–0:57 (part 1)
- Almost To The Guys! — 0:00–0:17 (part 1)
- Cyber Battle (Solo) — 0:00–0:15 (part 1); 0:15–0:30 (part 2)
- When I Get Happy I Dance Like This — 0:01–0:19 (part 1)
- Sound Studio — 0:00–0:33 (part 1); 0:33–1:08 (part 2)
- WELCOME TO THE CITY — 0:17–0:19, 0:30–0:31, 0:43–0:44 (part 1)
- Mini Studio — 0:00–0:32 (part 1); 0:33–0:51 (part 2)
- Holiday Studio — 0:33–1:08 (part 2)
cyber_battle(unused track) — 0:08–0:24 (part 1)
Berdly


These two leitmotifs, both of which first appear in Berdly, are associated with Berdly. The Berdly leitmotifs appear in the following tracks:
- Berdly — 0:00–0:29 (part 1); 0:29–0:46 (part 2)
- Smart Race — 0:12–1:04 (part 1); 0:38–1:06 (part 2)
- Bluebird of Misfortune — 0:00–0:23 (part 1); 0:24–0:49 (part 2)
- Attack of the Killer Queen — 0:39–1:06 (part 2); 1:06–1:33 (part 1); 1:33–1:46 (part 2)
- Knock You Down !! — 2:04–2:07 (part 1)
- Knock You Down!! (Rhythm Ver.) — 1:14–1:18 (part 1)
HEY EVERY !

This leitmotif is associated with Spamton and Tenna. It appears in the following tracks:
- HEY EVERY ! — 0:00–0:18
- A Real Boy! — 0:00–0:15
- Feature Presentation — 0:31–0:39
- Hall of Fame — 0:00–0:03, 0:13–0:17
- Dump — 0:20–0:40
- Catswing — 1:06–1:27
snd_ftext_enter- Spamton battle (forgotten) (unused track) — 0:00–0:37, 0:38–0:39, 0:41
KING OF ROLYPOLY
An extension of the first 5 notes of HEY EVERY ! is introduced in KING OF ROLYPOLY, with the second note lowered by a semitone. Variations of this melody later appear in two other tracks, this time with the second note matching HEY EVERY !. This motif appears in the following tracks:
- KING OF ROLYPOLY — 0:00–0:15, 0:24–0:39
- TV WORLD — 1:40–2:06
- It's TV Time! — 1:27–1:53, 1:59–2:04, 2:12–2:17, 2:25–2:30
Spamton


These two leitmotifs are associated with Spamton; the first appears first in Spamton, and the second appears first in NOW'S YOUR CHANCE TO BE A. These leitmotifs appear in the following tracks:
- Spamton — 0:00–0:19 (part 1)
- NOW'S YOUR CHANCE TO BE A — 0:00–0:21 (part 1); 0:21–0:36 (part 2); 0:43–0:50 (part 1); 0:50–1:07 (part 2)
- Deal Gone Wrong — 0:00–0:31 (part 1)
- BIG SHOT — 0:00–0:13 (part 2); 0:13–0:26 (part 1); 0:27–0:40 (part 2); 1:22–1:35 (part 1); 1:49–2:08, 2:10–2:15 (part 2)
- Catswing — 0:22–0:36 (part 1); 0:36–1:06, 1:28–1:58 (part 2)
- AIRWAVES — 0:06–1:58 (part 1)
board4_rhythm(unlisted track) — 0:10–0:15 (part 1)- Power of SPAMTON (unused track) — 0:22–0:27 (part 1)
The Dark Truth

This motif appears in the following tracks:
- The Dark Truth — 0:00–0:28
- Dark Place — 0:00–0:25
- Neverending Night — 0:30–1:30
alt_church_lobby(unlisted track) — 0:00–0:21
Tenna

This leitmotif, which first appears in Feature Presentation, is associated with Tenna and is appears the following tracks:
- Feature Presentation — 0:12–0:17
- And Now For Today's Sponsors...! — 0:03–0:16
- MIKE, the BOARD, please! — 0:00–0:20
- Sandy Board — 0:13–0:39
- Adventure Board — 0:05–0:25
- Query? — from 0:00
- Quiz! — from 0:11
- Physical Challenge — 0:13–0:39, 1:17–1:44
- Board Clear! — 0:07–0:20, 0:26–0:27, 0:33–0:34
- Paradise, Paradise —0:27–0:31, 0:41–0:45, 1:22–1:49
- Big City Board — 0:06–0:20, 0:34–0:48
- Doom Board — 0:07–0:37
- Metaphysical Challenge — 0:07–0:37
- TV WORLD — 1:14–1:40
- It's TV Time! — 0:19–0:25, 0:32–0:38, 1:40–1:46 (Doom Board variant), 1:53–1:59, 2:06–2:12, 2:19–2:25
- SWORD — 0:13–0:16, 0:20–0:23, 0:27–0:32, 0:40–0:43, 0:46–0:49, 0:53–0:59, 1:06–1:29
- Catswing — 1:13–1:16, 1:21–1:24
snd_link_secret(unlisted track)snd_link_secret_bad(unlisted track)snd_board_secret_normal(unlisted track)baci_distort(unlisted track) — 0:03–0:16kris_piano_quiz(unlisted track)- TV Land (WIP) (unused track) — 0:00–0:49
Friends

This motif appears in the following tracks:
- Friends — 0:00–0:24,
- Festival — 0:00–0:15, from 1:37
- I guess I'm in love — from 0:00
- The Diner Song of Best Friends — 0:00–0:29
- Walking Home — 0:00–0:32
- Lost Girl (alternate) (unused track) — 0:25–0:44
Dark Sanctuary

This motif is associated with the Dark Sanctuaries and is used throughout the Dark World sections of Chapter 4. The original version of the motif, in 6/8, first appears in Dark Sanctuary. It appears in the following tracks:
- Dark Sanctuary — from 0:00
- Neverending Night — 0:00–1:31
ch4_first_intro(unlisted track) — 0:00–0:15smallpiano_room(unlisted track) — 0:00–0:14annoying_prophecy(unlisted track)
From Now On

This variation first appears in From Now On; however, in that track it is slightly different compared to all its other OST appearances. The variation takes the first 5 notes of the original version from Dark Sanctuary and expands upon them, changing the rhythm. The last 4 notes of this version are from the Don't Forget motif. This variation appears in the following tracks:
- From Now On (Battle 2) — 0:00–0:29, 0:36–1:05, 1:20–1:34
- Ever Higher — 0:13–0:21, 0:30–0:39, 0:48–0:57
- Crumbling Tower — 1:40–2:14, 2:30–2:47
- GUARDIAN — 0:58–1:25, 2:23–3:19
snd_act_perform(unlisted track)snd_act_perform_better(unlisted track)
The Second Sanctuary

This motif, which is based on the original Dark Sanctuary motif (specifically the third through sixth notes), first appears in The Second Sanctuary. It appears in the following tracks:
- The Second Sanctuary — 0:00–1:08, 1:28–2:11
- The Third Sanctuary — 0:00–1:05, 1:47–2:34, 3:16–4:07
- 4rd Sanctuary — 0:00–0:30, 0:33–1:09
church_zone2_alt_longer_test(unused track) — 0:00–1:08, 1:28–2:11rhythm_3rd_sanctuary_guit(unused track) — 0:00-0:44, 1:13-2:09rhythm_3rd_sanctuary_noguit(unused track) — 0:00-0:44, 1:13-2:09
Crumbling Tower

This variation (in the Phrygian mode), which first appears in Crumbling Tower, takes its rhythm and contour from the From Now On variation and changes its melody. Due to this, it no longer shares any elements in common with the original Dark Sanctuary version. It is is associated with the Titan section at the end of the chapter. There are several slightly different versions across the three tracks it appears in.
- Crumbling Tower — 0:33–0:54, 0:58–1:02, 1:07–1:27, 1:31–1:36
- SPAWN — 0:14–0:32, 0:35–0:39
- GUARDIAN — 0:13–0:27, 1:39–1:53
Gerson

This leitmotif is associated with Gerson. A modified version of it first appears in Gyaa Ha ha!, before the version used in all its other tracks appears in Wise words. The third bar of this leitmotif consists of Undyne's motif with the last note changed. It appears in the following tracks:
- Gyaa Ha ha! — 0:57–1:12
- Wise words — 0:00–0:42
- Hammer of Justice — 0:59–1:49
- Need a hand!? — 0:00–0:23
- Hammer of Justice (Piano Sketch) (unused track) — 0:59–1:36
Flowery

This motif is associated with Flowery and appears in the following tracks:
- Your Dad's Best Friend — from 0:00
- Sunset of Seven Suns — from 1:04
- Beautiful Bathtime — from 0:00
- Flower Man — 0:00–0:24
- Dreamwatchers — from 0:00
- Weak Flowers — 0:00–1:06
- Goodnight, Sweet Prince — from 0:00
ch5_intro_audio(unlisted track) — 0:09–0:17, from 0:23asgore_serious_drum_only_flowery_version(unlisted track) — 0:09–0:16flowery_iog(unused track) — 0:00-0:19
Petal Dance

Petal Dance contains a melody which is based upon the Flowery motif. A slightly modified version of it appears in Flower Man.
- Petal Dance — 0:13–0:39
- Flower Man — 1:36–2:22
Six Flowers


These two leitmotifs, both of which first appear in Who might you be?, are associated with the six other colored flowers from Chapter 5. The first half of part 2's second bar is occasionally found on its own, such as in snd_feather_get, which plays upon booting up the chapter. These leitmotifs appear in the following tracks:
- Who might you be? — 0:00–0:15 (part 1), 0:15–0:30 (part 2), 0:31–0:46 (part 1), from 0:47 (part 2)
- Petal Dance — 0:00–0:13 (part 1)
- Sunset of Seven Suns — 0:00–0:15, 0:48–1:13 (part 2)
- Flower Foyer — 0:30–0:31 (part 2)
- Flower Castle — 2:43–2:47 (part 1)
- I'm Telling! — 0:00–0:19 (part 1), from 0:20 (part 2)
- Stop, Criminell! — 0:00–0:20 (part 1), from 0:21 (part 2)
- Loving Steps — 0:30–1:10 (part 1), 1:11–1:48 (part 2)
- Running Sky — 0:00–0:24 (part 2)
- Flower Man — 0:24–0:54, 2:24–2:47 (part 1)
snd_feather_get(unlisted track) (part 2)meeting_flower_upbeat_drum(unused track) — 0:00-0:21 (part 1); 0:22-0:45 (part 2)- The Sunset of 7 Suns (unused track) — 0:00–0:20, 1:01–1:12 (part 2)
Minor leitmotifs
There are several other melodies that are reused in a more limited capacity than the leitmotifs discussed above. All the melodies listed in this section appear in at most three listed tracks as of Chapter 5 and are named below according to the first track in which they appear.
Susie

The Susie leitmotif appears in the following tracks:
Fanfare
The Fanfare motif appears in the following tracks:
- Fanfare (from Rose of Winter)
- Hall of Fame — 0:03–0:10, 0:17–0:24
Checker Dance
The Checker Dance motif appears in the following tracks:
- Checker Dance — 0:24–0:47 (part 1), 0:48—1:11 (part 2)
- Inappropriate Recycling — 0:36–01:11 (part 1), 1:12–1:36 (part 2)
Quiet Autumn

The Quiet Autumn leitmotif appears in the following tracks:
- Quiet Autumn — 0:21–0:49
- Scarlet Forest — 0:16–0:23, 0:32–0:39, 0:48–0:55, 1:04–1:11
deltarune_piano_collections_by_trevor_alan_gomes(unlisted track) — 0:13–1:02
Rouxls Kaard

The Rouxls Kaard leitmotif appears in the following tracks:
- Rouxls Kaard — 0:00–0:19
- It's Pronounced "Rules" — 0:00–0:26
kris_piano_rouxls(unlisted track)- Epic Rouxls Battle/Rouxls Battle (Old) (unused track) — 0:15–1:03
Darkness Falls

The Darkness Falls motif appears in the following tracks:
- Darkness Falls — 0:32–1:07
- Faint Courage (Game Over) — 0:00–0:52
audio_menu(unused track) — 0:00–0:45- Abandoned Town (from the Undertale 10th Anniversary Stream Soundtrack) — 0:00–0:27
Card Castle

This leitmotif is associated with Card Castle and King. The theme appears first in Basement, though a distinctive countermelody that recurs alongside the theme is introduced in Card Castle. These leitmotifs appears in the following tracks:
- Basement — 0:02–0:27
- Card Castle — 0:01–0:28
- Chaos King — 0:04–0:40
Friendship

The Friendship motif appears in the following tracks:
- Friendship — 1:42–2:18
- School (alternate) (unused track) — 0:54–1:22
Man
This leitmotif is associated with the man. It appears in the following tracks:
Cyber World



The Cyber World leitmotifs appear in the following tracks:
- A CYBER'S WORLD? — 0:32–1:05 (part 1); 1:05–2:46 (part 2)
- WELCOME TO THE CITY — 0:00–0:12 (part 3); 0:12–0:51 (part 1); 0:25–0:51 (part 3); 0:51–1:54 (part 2)
cybercity_alt(unlisted track) — 0:00–2:22 (part 3); 0:40–1:21, 1:41–2:22 (part 1)cybercity_old(unused track) — 0:00–0:12 (part 3); 0:12–0:48 (part 1); 0:24–0:48 (part 3); 0:48–1:45 (part 2)
Powers Combined


The Powers Combined motifs appear in the following tracks:
- Powers Combined — 0:00–0:16 (part 1); 0:05–0:16 (part 2)
- Knock You Down !! — 0:00–1:38 (part 2); 0:00–2:26 (part 1)
- Knock You Down!! (Rhythm Ver.)
Raft Ride
The Raft Ride motif appears in the following tracks:
- Raft Ride — 0:00–0:34
- TV Land (WIP) (unused track) — 1:44–1:56
Digital Roots
The Digital Roots motif appears in the following tracks:
- Digital Roots
- BIT ROOTS
spamton_house(unused track)
Flashback
The Flashback motif appears in the following tracks:
- Flashback (Excerpt)
- NORTHERNLIGHT
ch5_weird_monologue_deep(unlisted track)ch5_weird_monologue(unused track)
Feature Presentation
One section of Feature Presentation appears in another track:
- Feature Presentation — 0:24–0:30
- It's TV Time! — 0:26–0:32, 0:38–0:44, 2:32–2:42
Doom Board
The Doom Board motifs appear in the following tracks:
- Doom Board — 0:00–0:52 (part 1); 0:37–0:51 (part 2)
- Metaphysical Challenge — 0:00–0:52 (part 1); 0:37–0:50 (part 2)
- It's TV Time! — 1:15–1:53 (part 1)
Heavy Footsteps
The Heavy Footsteps motif appears in the following tracks:
- Heavy Footsteps — from 0:00
- Crumbling Tower — 0:00–0:33, 0:50–1:07, 1:23–1:39
- SPAWN — 0:00–0:14, 0:28–0:42
Mike

The Mike motif appears in the following tracks:
- Raise Up Your Bat — 0:37–0:58 (background melody)
- Volume Adjustment — 0:11–0:36
- Catswing — 0:07–0:21
stealth(unlisted track) — 0:00–0:21
Shop 3
The Shop 3 motif appears in the following tracks:
- Shop 3 — 0:00–0:21 (part 1); 0:21–1:10 (part 2)
kris_piano_shop(unlisted track) — 0:00–0:21 (part 1); 0:21–0:48 (part 2)
Violet Tactics
The Violet Tactics motif appears in the following tracks:
- Violet Tactics — 0:13–0:39
- Flower Foyer — 0:00–0:26
castle_intro(unused track) — 0:00–0:26
Pink
This leitmotif is associated with Pink and appears in the following tracks:
- I'm Telling! — 0:38-0:39 (part 1)
- Pink — 0:00–0:14 (part 1); 0:14–1:14 (part 2)
- Cutie Mew Mew Magic — 0:00–0:21 (part 1); 0:42–1:12 (part 2); 1:12–1:28 (part 1); 2:17–2:47 (part 2); 2:49–3:00 (part 1)
pink_theme_mad(unlisted track) — 0:00–0:19
Unused Section of Main Theme

The unused section of the Main Theme appears in the following tracks:
- School (alternate) (unused track) — 0:28–0:52
- Game Main Theme (Piano Sketch) (unused track) — 0:29–0:42
Undertale
Several motifs and leitmotifs from Undertale have been referenced throughout Deltarune's OST. These motifs may appear in sections of music that directly quote Undertale's OST, in which case those tracks are mentioned below, or the melodies may be uniquely rearranged for Deltarune's OST. For example, Chill Jailbreak Alarm To Study And Relax To from Chapter 2 directly quotes Pathetic House from Undertale, which uses the Ghost Fight leitmotif, while Beginning references the Once Upon a Time leitmotif but does not quote any specific track.
Deltarune also references Undertale by repurposing samples and sounds used throughout its soundtrack, though these instances are not listed below.
Once Upon a Time
The Once Upon a Time motif appears in the following tracks:
- Beginning — 0:38–0:52 (part 3)
- You Can Always Come Home — 0:19–0:57 (part 1); 1:19–1:33 (part 3)
- Before the Story — 0:29–1:30 (part 1)
- Garden of Hopes and Dreams — 0:07–0:18 (part 1)
- Onsen — 0:30–0:52 (part 1)
- Dog Check (unlisted track) — 0:28–0:33 (part 2)
Your Best Friend
The Your Best Friend leitmotif appears in the following track:
- Flower Man — 1:23–1:29
honksong(unlisted track) — 0:06–0:13
Toriel
The Toriel leitmotif appears in the following track:
snd_ftext_toriel(unlisted track)
Ruins
The Ruins leitmotif appears in the following tracks:
- Gyaa Ha ha! — 0:27–0:55
- Hammer of Justice — 0:24–0:59
- Fireplace — 1:04–2:03
- Need a hand!? — 0:23–0:46
- Hammer of Justice (Piano Sketch) (unused track) — 0:24–0:58
Uwa!! So
The Uwa!! So leitmotif appears the following tracks:
Enemy Approaching (Dogsong variation)
The Dogsong variation on the Enemy Approaching leitmotif appears in the following tracks:
- Dog Check (unlisted track) — 0:14–0:35
honksong(unlisted track) — 0:26–0:32dog_balloon(unlisted track)inukuma_wip(unlisted track) — 0:13–0:26
Ghost Fight
The Ghost Fight leitmotif appears in the following tracks:
- Chill Jailbreak Alarm To Study And Relax To — 0:00–0:24
- The Ol' Jitterbug
jitterbug_muffled(unlisted track)
Determination
The Determination leitmotif appears in the following tracks:
- Determination from Undertale is present in Deltarune as
gameover_short.
Home
The Home motif appears in the following track:
- You Can Always Come Home — 0:00–0:57
Sans
The Sans leitmotif appears in the following track:
- sans. (directly taken from Undertale)
Snowdin
The Snowdin leitmotif appears in the following tracks, all related to Hometown:
- School — 0:44–0:54, 0:58–1:08
- A Town Called Hometown — 1:27–1:42
- Another day in hometown — 1:12–1:23, 1:27–1:38
- Catfession...?
- Bratfession...?
happy_town(unlisted track) — 1:41–2:13
Undyne
The Undyne leitmotif appears in the following tracks, all but one related to Gerson Boom:
- Gyaa Ha ha! — 0:00–0:24
- Fireplace — 0:34–1:04, 2:04–2:37
- Hammer of Justice — 0:00–0:59, 1:25–1:48
- Need a hand!? — 0:00–0:46 (background melody)
honksong(unlisted track) — 0:16–0:21- Hammer of Justice (Piano Sketch) (unused track) — 0:00–0:59, 1:11–1:35
Spooktune
The Spooktune leitmotif appears in the following tracks:
- A DARK ZONE — 0:20-0:39, 1:34-1:56
- Cutie Mew Mew Magic — 2:46–2:48
Asgore
The Asgore leitmotif appears in the following tracks:
- Flower King — 0:07–0:11, 0:15–0:19, 0:21–0:32
- That Day — 0:00–0:21, 0:43–1:04
Asriel
The Asriel leitmotif appears in the following track:
snd_ftext_brother(unlisted track)
Battle Against a True Hero
The Battle Against a True Hero leitmotif appears in the following tracks, all quoting Power of "NEO":
- BIG SHOT — 0:54–1:22, 2:08–2:09
- Power of NEO (Unfinished) (unused track) — 0:00–0:12, 0:16–1:22, 1:22–2:15, 2:15–2:28
- Power of SPAMTON (Older) (unused track) — 0:00–0:12, 0:16–1:09
- Power of SPAMTON (unused track) — 0:00–0:12, 0:16–1:09
Gaster's Theme
The Gaster's Theme motif appears in the following track:
- ANOTHER HIM — 0:09–0:43
Other
Tracks from Deltarune that reference melodies present in only a single track from Undertale are listed below.
| Undertale track | Deltarune track |
|---|---|
| Snowdin Town | Another day in hometown — 0:00–0:03 |
| Dummy! |
|
| Metal Crusher |
|
| It's Raining Somewhere Else | The place where it rained |
| Mad Mew Mew | Cutie Mew Mew Magic — 0:31–0:40, 1:38–1:46 (background melody) |
Other referenced melodies
There are several melodies that originate outside both Undertale and Deltarune that are referenced in Deltarune's OST.
Canon in D
The chord progression from Johann Pachelbel's Canon in D, P 37 appears in the following track:
- A Real Boy! — 0:00–0:15[3]
Jingle Bells
"Jingle Bells" appears in the following tracks:
- Holiday Studio — 0:00–0:33, 0:39–0:40, 0:47–0:48, 0:56–0:57, 1:04–1:05
midi-holiday-country(website-exclusive track) — 0:00–0:02 (part 1)midi-holiday_country(website-exclusive track) — 0:00–0:02 (part 1)
Casio VL-Tone Demo Song
The demo song for the Casio VL-Tone keyboard appears in the following track:
Mr. Monokuma's Lesson
The original samples used in Mr. Monokuma's Lesson from Danganronpa appear in the following track:
inukuma_wip(unlisted track) — 0:00-0:13.
References
- ↑
I composed the music for "TV World" in 2015. I used the project file for Mettaton's battle theme as a base. Closer to release, I modified it to add the theme from Hip Shop / Green Room.
— Undertale/Deltarune Newsletter - Winter 2025 (Fox, Toby, December 18, 2025.) toby.fangamer.com. - ↑
(I said this was Noelle's Theme but it's actually the kind of song that gets used repeatedly all over the game, even when she's not around...)
— Toby Fox (@tobyfox) on Twitter, September 15, 2019. - ↑
I have not seen anyone else notice this or point this out! #DELTARUNE
— @Shayy_TV on Twitter, July 25, 2022. Archived on July 25, 2022.