AncientSweet
The AncientSweet (JP: オールドスイート Old Sweet) is a consumable that can be obtained during Chapter 4 of Deltarune. It heals Kris for 400 HP. Despite the flavor text, it heals 40 HP if it is given to any other party member.
In the church, Kris can choose to inspect their pockets rather than listen to Catty's sermon. This prompts Susie to list various items that correspond with Kris's Inventory in the Dark World. If item conditions are met, Susie finds an "Ancient Chocolate" in Asriel's old clothes, then gifts it to Kris. It instantly becomes a part of the Ball of Junk.[1]
Unlike most items, it has specific prerequisites to be obtained on a SAVE file that is using Completion FILEs from previous Chapters.[2] A default Chapter 4 SAVE file automatically fulfills all requirements.
The criteria are:
- In Chapter 1, Kris did not pick any Dark Candy from the Dark Candy trees in the Field.[3] If the Dark Candy was picked, Kris and Susie put stickers on each other.
- In Chapter 2, Kris did not collect the Dark Candy located in a trash can in the Trash Zone,[4] nor the CD Bagel in a trash can near the Poppup in the trash street section of Cyber City.[5]
- None of the following items are in Kris's Inventory or Storage:
- Dark Candy, CD Bagel, ReviveMint, ReviveDust, Darkburger, DD-Burger, TensionBit, TensionGem, TensionMax
If there is not enough room in Kris's Inventory or Storage for the item, the rest of the dialogue plays out but Susie never gives the Ancient Chocolate to Kris.[6]
- Noelle's comment alludes to her reaction to being given a Darkburger and her family preferring vegetables, as one of the refrigerators in Noelle's House has "lots of greens".
- 1 2
(You got the Ancient Chocolate. It was absorbed into the JUNK BALL.)
— Narration, Chapter 4. - ↑ gml_Object_obj_ch4_PDC03_Step_0 script, line 355, Chapter 4
- ↑ gml_Object_obj_event_room_Create_0 script, lines 10–13, Chapter 1
- ↑ gml_RoomCC_room_dw_city_intro_0_PreCreate script, line 2, Chapter 2
- ↑ gml_RoomCC_room_dw_city_poppup_2_PreCreate script, line 1, Chapter 2
- ↑ gml_object_obj_ch4_pdc03_step_0 script, lines 536–554, Chapter 4