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Cards

From Deltarune Wiki

Cards (JP: トランプ) are a Light World item in Chapter 2 of Deltarune. They cannot be dropped. The Cards represent Lancer and Rouxls Kaard, and transform back into these characters when entering a Dark World, similarly to how Ball of Junk transforms into the Dark World inventory. Lancer briefly appears as a card when Kris uses him to escape the laser cage in Queen's Mansion.

Flavor text

  • (You fumbled and caught them. You can't throw these away!) [Drop]

Trivia

  • Despite having a full sprite in the game's files, the Rules Card is unused as it does not appear anywhere else throughout Chapter 2. It was intended to appear in the cutscene where Lancer and Rouxls become Key Items.[1]
  • The Cards will still be in the inventory at the end of Chapter 2, even though Lancer and Rouxls are never seen re-entering the inventory.

References

  1. [DELTARUNE] Early version of the cutscene where Lancer and Rouxls become Key Items (00:42) on YouTube