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Wafer

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The others here believe you will bring trouble to this place.

Wafer, Chapter 4

Wafers are Darkners in Chapter 4 of Deltarune. They appear as NPCs in the Dark Sanctuary and 3rd Sanctuary, and as inanimate statues in the 2nd Sanctuary. They are based on wafers used in church and communion services.

Profile

Appearance

Wafers are humanoid figures shrouded in long green robes reminiscent of shēnyī (深衣, "deep robes") worn by traditional Chinese philosophers. Usually, their arms are linked within the deep sleeves, a sign of respect commonly associated with Confucianism. Their heads resemble wafers with black diamond shaped eyes.

Personality

They are serene in nature and are devoted to worship towards their "ancestors", Organikks. However, the Wafers do not seem to actually enjoy the company of most of their "ancestors" when they come alive after completion of the 2nd Sanctuary, and much prefer their petrified forms to study and devote, with the large group observing a lone Organikk expressing outrage over their ancestor's statue being replaced.[1]

Main story

Chapter 4

Numerous Wafers are present in the Dark Sanctuary.

In the dark maze, there is a Wafer on the southernmost path to the right who warns the party of the hostile Darkners.[2]

In the room with the "JOCKINGTON GROWS THE BEARD" prophecy tapestry, there is a Wafer there that recites an interpretation of the Jockington's beard prophecy.

In the room below the second piano playing puzzle is a Wafer standing next to a petrified Wicabel; they call the sealed-away Wicabels terrible and evil to hide the fact that they actually found them fun.

In the 2nd Sanctuary, the Wafers are petrified and immobile. Many petrified Wafers are present in the Gallery room. An Organikk philosopher can be seen admiring a Wafer, referring to them as their ancestor, before declaring that they should be more like the Wafer.

In the worship room, all of the Wafers worshipping the Organikk have been turned to stone while the Organikk is now alive. After defeating the Organikk without violence, they will say they are protecting the statues of their ancestors, lamenting it was a shame they could not have met them.

Chapter 5

A Wafer appears in Castle Town's church, and, when interacted with, asks the party what they need. There are three options: "Remove poison", "Raise dead" and "Nothing". Choosing "Raise dead" prompts 2 Gueis and their flames to appear from the corners of the screen, before quickly vanishing. Choosing "Remove poison" while there is any S.POISON in either inventory or storage turns them into S.POTIONs, which heal 200HP; alternatively, they mention that the party does not posses any poison. If "Nothing" is chosen, the Wafer mentions that "those who ask nothing, shall receive mountains in return".

Allusions

  • The way Organikk NPCs refer to statues of Wafers as their "ancestors", while Wafers do the same for statues of Organikks is similar to the concept of "dancestors" in Homestuck, a webcomic Toby Fox composed music for. The term "dancestors" (a combination of "descendant" and "ancestor") refers to pairs of characters who are one the ancestor of the other in one universe, while in another the roles are switched.
  • The Wafer's ability to cure poison and raise the dead seems to be a reference to the Dragon Quest series, where priest NPCs are able to do both things for the party.

References

  1. Where is our great ancestor!?
    This babbling fool must have done something...!
    Wafer, Chapter 4
  2. The others here believe you will bring trouble to this place.
    They say, "the knight with the blade casts a great shadow on the land..."
    I have no proof that's you. But don't be harsh to those that fight you.
    Wafer, Chapter 4