Queen's Mansion(JP: 館mansion) is the Cyber World's final area in Chapter 2 of Deltarune. It is the seat of Queen, who rules over it. It is in the further end of Cyber City, where the party gets captured.
Unique to Queen's Mansion, its overworld music continues to play during battles in most areas, replacing Rude Buster.
Queen instructs the prisoners to stay in their cells while she rules the world. Kris manages to escape by deploying Lancer from their inventory. Lancer overloads the computer, which frees everyone. Berdly, Susie, Kris, and Lancer then meet up, but Lancer starts feeling "cold". Susie tries to heal him, but fails.
The party then encounters some puzzles, which Berdly attempts and fails to solve. After Kris successfully solves the puzzles, Susie and Berdly argue; Berdly consequently admits that he is not very smart, and is successful thanks to Noelle.
In the dining room, the party goes on to find the Swatchlings and Ralsei. As soon as they meet, Susie asks Ralsei to heal Lancer. Ralsei explains that he cannot due to Lancer being incompatible with this Dark World.
Berdly, who knows the mansion well since he had toured it while serving Queen, then comes up with a plan. Kris and Ralsei would distract Queen, while Susie would take a shortcut to the roof and transfer Noelle to Berdly. Berdly would then bring Noelle to a safe hiding spot, and the party would defeat Queen together.
Berdly then splits up from the group, and the party explores the mansion. The party navigates the hallways, and meet new enemies, pottery, and traps.
On floor 3F, they find Berdly. He and Susie team up and take the shortcut to the roof. Kris and Ralsei stumble upon an acid lake, and are forced to ride a swan-shaped boat to cross the lake. However, the boat is stopped by a giant hand, forcing Kris and Ralsei to solve some puzzles and fight some enemies to move the hand away. After continuing their ride, Ralsei talks to Kris about what friends mean to him and how he was nervous about first impressions, even going as far to hide his face.
After leaving the Acid Tunnel, Kris can choose to wonder about Susie's progress. If chosen, the scene focuses on Noelle, who wishes Dess was also in the Cyber World with her. Werewires enter Noelle's room, but Susie uses Rude Buster to drive them away. Susie and Noelle then have a conversation about how the Dark World is actually a dream and why the "real" Susie does not pick on Noelle. Noelle asks Susie to wake her up, but Susie avoids it by asking Noelle to hang out some more.
The two enter the nearby Ferris wheel with heart-shaped cabins. Susie and Noelle then talk about Noelle's interest in scary things, Susie's Susiezilla fantasies and her tail.
After exiting the Ferris wheel, Berdly descends with a rose in his mouth. Susie, having accomplished her task, jumps down. Berdly explains to Noelle that, despite valuing their mutual friendship, he had discovered that he is actually in love with Susie. Noelle's response is to angrily shout at Berdly while shaking him.
Susie lands on Ralsei and the party proceeds to the roof where they meet Queen. She reveals that she intercepted Noelle and Berdly, plugging the latter into control wires. The party battles against both the controlled Berdly and Queen. After the party successfully depletes Queen's HP or loosens Berdly's control wires, Berdly manages to break free, and Queen flees the scene.
Queen is then seen monologuing about the Roaring Knight, creation of the Fountains, and determination while trying to convince Noelle to be her servant. The party enters the scene and Queen flees, only to return with her giant robot previously present in the middle of the mansion, throwing the party members off the roof. Berdly catches the party using a roller coaster, and combines the party members, Sweet Cap'n Cakes, Rouxls Kaard, the Berdly statue, recruited Darkners, and the Thrash Machine to make "the ultimate group project", the Thrash Robot. The robot battles against Queen's final form, GIGA Queen, which works similarly to the arcade game from Cyber Field.
At the end of the fight, Queen uses her final attack, which backfires and almost knocks her out. However, as she is about to be defeated, Queen uses the robot's detachable hands to knock the party out and capture Susie, Kris and Ralsei. Queen threatens to kill the party if Noelle does not use the pin she gave her to tear new Dark Fountains. Noelle refuses to follow Queen's demands, telling the latter she cannot be happy under her control, and Queen tells her to choose the world that makes her happy before running out of battery.
Berdly arrives on the scene shortly afterwards. After exchanging some words, he, Noelle and Susie begin to think if the Dark World is actually better than the Light World, and Berdly starts concentrating his power to create more Fountains. However, Ralsei quickly interrupts them, telling them about the Roaring. Queen wakes up, realizing that she was being misled by the Knight and releasing the party members.
Kris and Susie then seal the Dark Fountain, waking the party up inside the computer lab in the library.
Weird Route
On the Weird Route, the party is not captured by Queen, and they enter through the main entrance. Most of the pathways are blocked, with Rouxls Kaard fully turned to stone in front of the Color Cafe, blocking it. The doorframe is also inactive, preventing backtracking. Entrance to the hall with the Basement door is open, and interacting with the door prompts Spamton to exclaim that he is preparing a new body. The stairway to the second floor is open from the start, and the paintings in the second floor are replaced with Spamton's face, no longer shooting flames at the party. Mauswheel attacks the party here. The kitchen is locked as well, and the dining area has a maze full of Pipis, which trigger a battle if stepped on. After exiting the maze, there are more minigames involving Pipis. At the end of the floor, the party encounters Tasque Manager, initiating battle on the spot. On the third floor, they can simply skip to the roof using the hidden passageway.
At the roof, Susie enters Noelle's room, but leaves shortly after without her. There is no battle with Queen in her battle area. Queen can then be seen monologuing about the Knight, but notes that Noelle is in no condition to assist her now, and that she will awaken to "A Darker, Darker Dream". She then boards her robot, intending to get Kris or Susie to help her create a new Dark Fountain, but Ralsei immediately explains the Roaring, skipping the fight against GIGA Queen as well. Susie and Ralsei split up from Kris, who proceeds to the Fountain alone, and is intercepted by Spamton NEO, who wants to rule the Cyber World himself, initiating the final boss battle of the Chapter on this route.
Geography
Queen's Mansion has a total of five floors, with floor 1F being the largest, and the basement being the smallest. The mansion is powered by the Acid Tunnel that takes up the majority of floor 3F.[1] On floor 2F, various NPCs are attending a dinner party.
Queen's Mansion has green walls and a a red floor. Pottery, tables with platters on top, and decorative statues litter the floor. Numerous portraits of Queen are posted along its walls, spewing fire at regular intervals. Portraits of other objects, such as pottery and platters, are also posted, but they do not have any functional use. Chandeliers often hang from the ceiling of the mansion.
There are guest rooms at the beginning of the Guest Hall,[2] which serve as prison cells for the party. All rooms are tied to Queen's system, allowing her to observe and talk with the prisoners in the cells. There is also a communication device, allowing Susie to communicate with Kris during Queen's monologue. Other rooms present in the guest hall are Berdly's, Catty's, Jockington's and Asriel's. If the party comes back to the guest hall, two Swatchlings block the door to Jockington's and Catty's rooms, making them inaccessible.
Items in these rooms are based on web searches of the guests present in them:
Kris's room
Kris's room
Dozens of bath bombs — "diy bath bomb"
Jelly in shape of various knives — "sharpest kitchen knife jello"
Jongler's Book on Jongleing And Other Tricks — "how to use magic"
Calendar with college vacation circled — "summer vacation college when."
VHS explaining how to install a video game piano — "video game piano tutorial"
Two pixelated Toriels playing the piano — "video game piano tutoriel"
After interacting with the computer in Kris's room, it appears to be overloaded due to a "Dozens and Dozens of Shovels attack" (a reference to distributed denial-of-service attacks, which it shares its acronym with). The room becomes inaccessible after leaving it due to the resulting shovels.
Susie's room
Susie's room
A warm painted egg — "can harboil eggs hatch"
A vacuum-powered book — "LOSERS!!!! THIS LIBRARBY SUCKS!!!!"
Copy of an online skateboarding game — "cool skatebord game online"
A skateboarding game where the AI is cheating — "cool skateboard game online CHEAT"
A glitched-out hologram — "FJFIrejirioEUEUROEI4378789"
Shape puzzles
The hallway outside the prison cells leads to shape puzzles. The first puzzle has the shape of Queen's face, the second has the shape of a triangle and the third is a simple square. After solving the third puzzle, a cutscene with Berdly plays. As the party leaves the final room, the other two rooms are "unceremoniously" removed and the solutions to all the puzzles are projected onto the floor. The Hacker can appear in the room after coming back to it; he says he is trying to datamine the puzzle answers but only manages to get a child's toy to play a beep version of nursery rhyme music.
Dining hall
Eventually, the hallway leads to a dining hall, where Swatchlings (and Ralsei) are preparing for a dinner. Susie asks Ralsei to heal Lancer, and after explaining he cannot, the party can move Lancer's statue to the left or right. Moving him to the leftmost position puts him in a position for dinner.
Later on, shortcuts behind the two bookshelves in this area leading to higher floors, as well as a shortcut to the hall leading to the Basement, can be unlocked.
Floor 1F
Queen commenting from a wall screen
Floor 1F is filled with Queen's paintings, which shoot fireballs at the party. The facial expressions of the Queen paintings change to laughing when the slide whistle from Pandora Palace (0:19-0:20) plays. There are also some monitors, which belong to Queen's system, and lots of pottery on the floor.
First floor painting gallery
The first room has many paintings lining the northern wall, but some of them are initially hidden behind one of Queen's monitors. The paintings are revealed when Queen flips the wall around, and they shoot fireballs at a specific interval. The way forward is blocked off by a painting that indefinitely shoots a wall of fireballs.
The room has an offshoot to the south, which leads to more paintings. To the far left is a yellow painting that disables painting leading forward. Another offshoot exists further south which has one fireball painting and a red painting at the end. Interacting with this painting flips the fireball painting, revealing a chest containing a ReviveMint.
Pottery rooms
The next room is a small, square room with another one of Queen's monitors and a vase at the center. Queen warns the party not to break the pottery, but they can do so anyway, triggering a "POTTERY NOT RESPECTED" alert, prompting Swatchlings to chase the party.
The next room is a larger pottery room, with many vases on the floor leading to a checkered banner. Crossing the banner summons a vase, which falls on Kris's head. As Swatchlings watch, Kris is tasked with balancing the pot on their head and cross the finish line. The vase does not fall if Kris moves up or down when they first receive it. From there, one of many outcomes can occur:
If they are able to balance the vase to the finish line, Susie congratulates them with a playful punch, leading to Kris dropping the pot. She immediately absconds the room.
If the Swatchlings are interacted with 9 times while the vase is still on top of Kris, they will call Kris the "master of balance". Though there are 9 Swatchlings in the room, not all Swatchlings need to be interacted with for this text to appear. The only requirement is for the total amount of Swatchling interactions to be at least 9.
If the group returns to the room with pottery, Susie runs toward them and breaks the ones near Kris.
Tasque gallery
The next room has 4 portraits of Tasques, numbered from 1 to 4 and named "Task" (top), "Tasq" (bottom), "Tasc" (left) and "Timberly" (right). The party then encounters Tasque Manager, who asks the party a series of questions. The battle is then initiated with her and two Tasques by her side. If the questions were answered correctly, she is immediately spareable if the party wishes to.
Pathway to floor 2F
The party can then proceed to the second floor through a teacup ride, this time with orbs which, if hit, damage party members who hit them.
The ChainMail chest's location
To the right of the teacup ride to the second floor is another Electro-Dasher car puzzle.
It leads to a room with statues behind it, where the ChainMail armor can be found. If all three blue checkmarks were collected for Hacker, he walks over that room and his head, normally a cursor arrow, turns into a pointing hand in the part of the room where Kris can unlock a passage to the hall where the door to the Basement is.
After unlocking it, the party can open a shortcut to the Mansion Entrance to use a shortcut door, Kris can use KeyGen to unlock the path to the Basement. Returning to the car puzzle, a mouse-induced traffic jam can be seen.
Floor 2F
Dinner Party
The party enters the second floor in Dinner Party Section A[4] which contains several NPCs including an NPC Swatchling, and Nubert with Mousemillian At the end of the room is a puzzle with three silver platters, one of which contains the key out of the room. After the key is shown, the platters are covered and spun around in another simple shell game. Opening the correct platter reveals the key and unlocks the door into the next room. Opening the wrong platter makes the bombs explode and fire bullets at the party, with the platter returning afterwards.
Second floor painting gallery
In the following rooms are more fire shooting paintings and paintings with switches that must be pressed to reveal the way forward.
The switch on the left side of the room reveals a route to the dysfunctional kitchen where NPC Swatchlings are hiding from vermin while the switch on the right reveals a door to the dining hall which is initially locked.
The western exit out of this room leads to the shortcut to 1F, which is locked until the party solves another platter puzzle similar to that in the previous room. Entering the kitchen and fighting the Mauswheel inside unlocks the door leading into the dining hall. The Swatchlings in the kitchen are also grateful to the party for dealing with the vermin.
Large dining hall
Various platters
The dining hall begins as a large empty room. Once crossed, Queen uses the mansion's system to reveal that the next key is hidden beneath one of the 48 platters she has placed in the room. Searching any three platters causes the puzzle to appear to reset. The key cannot be found regardless of how many times it is searched for.
The only way to progress is by examining the platter on the table with the Annoying Dog hiding under. The dog then blindly charges across the room with the party on top of the table it is carrying. Steering the table as it charges across the room knocking over a large number of platters, it is possible to find the key, which is broken shortly afterwards by the dog. The party then exits the room by charging at the door. After charging down a short hallway crowded with Swatchlings, the table crashes into the wall and the way back is blocked.
Water bottle room
To the right of the hallway is a room with the "supreme table", a stack of several tables, which the party cannot use without the "Throne of the Gods", a stack of chairs. Behind the supreme table lies a royal water bottle, similar to the one King uses in his Castle Town jail cell.
Wheeled pottery hallways
In the left hall are Swatchlings guarding wheeled pottery. If any of the vases are broken, the Swatchlings immediately turn hostile. To the north, there is an optional room with silver platters which, if inspected, turn into spaceships and fly around the room attacking the party. After all the platters are inspected, the spaceships leave, and the last platter reveals a chest with a Glowshard.
Queen's giant robot
Through the hall, more paintings that shoot fire line the walls with part of Queen's giant robot being visible at the center.
Second floor teacup ride
Past those obstacles is the way to the teacup ride to the third floor, during which there are blue orbs which bounce off the teacup platform, hurting the party if hit, and brown orbs, which cannot be avoided and do not do anything other than fill the teacups. Susie, however, seems to drink the brown orbs.
Floor 3F
The party arrives at 3F. Berdly appears and suggests that Susie teams up with him, and that Kris and their "lackey" should distract Queen. The two use a secret passageway hidden behind a bookshelf, which leaves Ralsei and Kris alone.
In the left hallway is a room where Swatchlings watch a film of Dark Fountain's creation. If interacted with, Swatchlings explain that the Knight created the Cyber World.
In the right room, the Berdly statue can then be found tucked into a toilet for Berdly statues. After inspecting the toilet, Icon Man waits outside of the area.
Acid Tunnel
Kris and Ralsei riding the swan boat
Further right is the start of an acid lake, which powers the mansion.[1] Upon pulling the lever, Acid Tunnel of Love plays on the floor. Due to a forcefield, Kris and Ralsei must traverse the acid atop the swan boat.
As they progress, Queen appears on the displays to commentate and suggests that Kris gets the banana a second time. On the sides of the lake are houses that the party can graze to turn blue, which garners preemptive TP. The swan is stopped by a giant hand, and the party is forced to exit.
House puzzles
Golden Queen statue sinking in the acid
To the north there is a fork with two roads, the left being the road through which the party returns to the starting point and the right leading to house puzzles. To the east of the puzzle, there is a room with the golden Queen statue sinking into acid.[5]
Nearby is a small house puzzle has Swatchling who got stuck while doing house cleaning. However, the top left a house makes a pottery fall from and land on the bridge. When the pottery breaks, the Swatchling nearly begins an encounter, then makes an exception and leaves.
Mice tracking puzzle
To the north of the island in the previous puzzle, there is a combination of a mouse and house puzzle. There are two unreachable chests in this room with 1 D$ and 20 D$. If mice are led into the chests, they receive the treasure. This causes Mousemillian to complain that every mouse will be wearing a wig soon when interacted.
Later on, the party is stopped yet again by Rouxls Kaard, who initiates an estate encounter atop the Thrash Machine. Its design causes different attacks during Rouxls's turn.
Depending on the number of houses grazed during the first segment of the lake ride, the party gains starting TP for the battle based on the formula .[6] Rouxls's lower half turns to stone after the battle.
Near the end of the Acid Tunnel is an old camera. Kris can either not pose, make a rude gesture, do a peace sign, or hug Ralsei. All options cause Ralsei's title to change based on the chosen option.
Rude gesture causes Kris to turn toward the camera and do the aforementioned. Ralsei is horrified that the picture was taken.[7]
Hugging Ralsei causes him to be speechless.[8] If Spamton NEO has not been defeated yet, Ralsei can hug Kris to comfort them after that encounter.
Doing a peace sign causes Kris to face away from the camera as they do the sign. Ralsei belatedly realizes they both faced the wrong way.[9]
Afterwards, the two reach the end of the Acid Tunnel.[11] A green Swatchling appears after Susie rejoins the party. Swatchling shares the found photo, which causes different reactions from Susie or Ralsei based on the selected pose.
Rooftop
The ascent to the Rooftop[12] contains a staircase down to the lower floors of the mansion, an encounter with Werewerewire, and Noelle's room.
Trashy can be found nearby, reminding the party to recruit everyone. Interacting again causes him to admit he will be at Castle Town regardless. Otherwise, if all Darkners were RECRUITed or any were LOST, Trashy does not appear.
Noelle's room
Inside Noelle's room, the party can find an "ICE-E statue" (from a search query of "is ice e real cryptid") and a "Susie-like statue". The latter shares the same pose as the "MONSTER" in the prophecy cutscene. Upon inspection, Kris steals each one without a prompt.
Otherwise, most of Noelle's search results could not be made into objects, so they are stored in catalogues.
Battle arena
After traversing an electric puzzle, the party finds Queen. This initiates a fight against her and Berdly, who is plugged by Queen's control wires. The final boss fight against GIGA Queen takes place after the party is thrown off the roof, and the Dark Fountain is located here as well.
Pre-Fountain
The area before the Dark Fountain
This area is only accessible on the Weird Route. It is a short walkway that veers upwards to the Dark Fountain. A SAVE Point is present to the left, and a vending machine selling CD Bagels is present to the right.
Dark Fountain
In the room with the Dark Fountain, Susie notes that things have gotten more interesting since the Roaring Knight appeared and started making Dark Fountains. Once Kris seals the Fountain, they, Susie, Noelle, and Berdly end up in the library's computer lab.
On the Weird Route, the battle against Spamton NEO occurs here after he ambushes Kris before they can seal the Fountain.
The basement can only be entered by Kris alone. Upon entering the area, the border fades out on console versions.
Kris finds a long hallway followed by stairs, which leads to the Basement. The entry room has a SAVE Point, with a forcefield to the east and a hallway to the west.
The west hallway has two Wall Plugs, which can be avoided by running. The two rooms in-between them contain either empty chests with flies, and a chest with 1 D$.
At the end of the hallway is a door leading to a room that appears to be a dead end. Kris has to backtrack right until the door they entered vanishes. If Kris runs to the left of the room, FRIEND can briefly be seen in the dark before fading away.
A teacup ride rises right after, which Kris uses to descend to a switch that deactivates the forcefield. Kris rides the teacups back up and dodges a significant quantity of falling orbs.
The old machine covered in vines
Returning to the SAVE Point, Kris can continue down the hallway, which consists of three railroad tracks and two rooms. The second room has vines, though the far right has an old machine that has the EmptyDisk inside it.
After transferring Spamton into the LoadedDisk, Kris inserts into the machine. Kris can interact with the machine afterwards. The description indicates Kris wanted it to activate.[13]
Kris, Susie, and Ralsei battling Spamton NEO, as BIG SHOT plays
As Kris exits into the railroad track room, they are intercepted by Spamton NEO. He is grateful, until he realizes there are vines ensnaring him. He attempts to steal Kris's SOUL to acquire "FREEDOM", though is intercepted by Susie attacking. Ralsei explains their concerns, and Spamton NEO begins an encounter.
After defeating Spamton, the party ascend the staircase. Susie is confused about the encounter. She notices Kris is unsettled, and nudges Ralsei out of the hallway path. Susie inquires if Kris is fine.
Selecting "Yes" causes Kris to say the word in a strained tone. Susie is skeptical, and Ralsei tries to reassure by offering to bake a cake made of one of their implied favorite flavors. Susie assumes Kris is cold, and despite Ralsei's suggestion, Kris is implied to ask for Susie's jacket instead.[14] Susie's humor causes Kris to smile.
Selecting "No" causes Kris to yell it out loud, which surprises Susie. Ralsei tries to comfort Kris. Susie suggests that Kris forgets about the incident. Alternatively, if Kris has hugged Ralsei prior to defeating Spamton NEO, Ralsei hugs Kris to comfort them. Instead, Kris is implied to ask Susie for a hug.[15]
Gallery
An early version of Queen's Mansion, internally labeled spr_queenmansion_bg_old
Concept art of the entrance to Queen's Mansion by Gigi D.G.[16]
Concept art of the mansion's dining room by Gigi D.G.
Queen's monitor with a background resembling Bliss
The background of the monitors in Queen's Mansion resembles Bliss, the default desktop background of Windows XP.
The paintings of Queen are based on Mona Lisa, a famous painting by Leonardo da Vinci. It differs with Queen's head and the hand gesture changed to an OK sign, which is used in the circle game.
The acid lake may be a reference to the RPG Maker game OFF, as there are several places in the game where riding a swan-shaped boat across bodies of meat or plastic is essential for progressing the game.
Additionally, the melody of Acid Tunnel of Love appears to be similar to A Stab of Happiness from OFF.
Ralsei's alternate dance sprite During the cutscene where the group visits Noelle's room on the Weird Route, there is a 5% chance that Ralsei sleeping will be replaced with an alternate version of Ralsei's dance sprite, in which he appears to be sitting down.[17]
Moving the bluebird in the third Darkbulb puzzle where Berdly stands triggers optional dialogue where Berdly tells Kris to "stop taunting [him] with that appealing blue shape".[18]
When Susie pauses to break the vases, if Kris and Ralsei continue to the other side of the room and then wait for Susie, it is possible for Susie to walk out of bounds.[19]
↑ Queen's Mansion - Acid Tunnel — SAVE point, Chapter 2
↑ Queen's Mansion - Rooftop — SAVE point, Chapter 2
↑ (You tapped the mechanism.) (... Nothing happened.) (You shook the mechanism.) (You hit it.) (You kicked it.) (...) (Nothing happened.) — Narration, Chapter 2
↑ Ralsei: Kris, if you're cold, you can share my scarf... Ralsei: Huh? Or, um, sure, Susie could...? Susie: What? No, hell if I'm giving you MY jacket! — Ralsei and Susie, "Yes", Chapter 2
↑ Susie: What? No, I'M not giving YOU a hug! Susie: That's what Ralsei's for!! He's like a portable teddy bear! Ralsei: But Susie, because you never give out hugs. — Susie and Ralsei, "No", and if Ralsei was hugged, Chapter 2
↑ Kris! Stop taunting me with that appealing blue shape! Y-You're just lucky this isn't online, or... or... ... or you wouldn't be able to taunt!! — Berdly, if the bluebird is moved near him in the third Darkbulb puzzle, Chapter 2