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Equipment

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C'mon, angel! You can't get stronger without good equipment!

Addison, Chapter 2

Equipment (JP: 装備) are types of items that can be given to party members in Deltarune. There are two types of equipment: weapons and armor, which affect and modify their stats.

In Chapter 1, only 12 weapons and 12 armors can be held at once in the equipment inventory. From Chapter 2 onward, this increase to 48 for both. This tally can only be seen at a shop. Equipment can only be removed from the inventory by selling them at specific locations.

Equipping

Each party member can be given one weapon and two types of armor. Weapons cannot be removed without being replaced, but armors can be completely removed (except Susie's[1]). A party member always starts with a weapon equipped, so the weapon slot can never be empty.

The following weapon types for each party member are as follows:

Equipment can only changed from the Equip menu in the overworld, and cannot be changed during a battle. Only the equipment of present party members can be modified; if a party member leaves with equipment equipped, that equipment cannot be changed until they return to the party.

The given equipment can increase the user's Attack, Defense, and/or Magic. Weapons usually increase Attack, and armors usually increase Defense, although neither exclusively does so. Certain weapons can have additional benefits in the form of abilities, which can improve certain aspects of gameplay such as TP gain.

When Kris equips to or removes a party member's equipment, the recipient usually makes a comment.[2]

Abilities

Some equipment provides an ability. In many cases, these effects are purely aesthetic. If item does not give an ability, "(No ability.)" is shown.

AbilitySourcesEffects
Cuteness White Ribbon Ralsei asks if he looks cute if it is equipped on him immediately after it is found in a treasure chest in the Field.
Spookiness UP Spookysword -
Guts Up Brave Ax Does not increase Susie's Guts stat.
Fluffiness UP DaintyScarf Increases Ralsei's Fluffiness stat from 1 fluff to 2 fluff in Chapter 1.
Buster TP DOWN Devilsknife Reduces the cost of Susie's Rude Buster spell by 10% TP.
Elec/Holy SkyMantle Reduces damage taken from Elec/Holy element attacks by 50%.
Attack SpikeShackle Increases Attack by 3.
$ +5% Silver Card, Winglade, Trefoil Increases the amount of Dark Dollars earned at the end of battles by 5%.
$ +30% Dealmaker Increases the amount of Dark Dollars earned at the end of battles by 30%.
Annoying MechaSaber -
BadIdea AutoAxe -
Defense BounceBlade Increases Defense by 1.
Prickly Ragger2 -
Smiley CheerScarf Does not increase TP gained from critical attacks as stated in the item's Check description.
GrazeTime Silver Watch Affects the amount that grazing bullets reduces the turn length (internally called grazetimefactor).

Silver Watch increases the amount by 10%.

GrazeArea Pink Ribbon, TwinRibbon Affects the range of how close bullets have to be to the SOUL in order to graze (internally called grazesizefactor). Changes to this value affect both width and height, meaning the overall effect is squared. Also reduces TP gain and graze time from Chapter 3 onwards.

Pink Ribbon increases the amount by 20%, effectively increasing range by 44%, while TwinRibbon increases the amount by 25%, effectively increasing range by 56.25%.

In Chapter 3 onwards, Pink Ribbon reduces TP gain and graze time by 20%, whereas TwinRibbon reduces TP gain and graze time by 25%.

TPGain TensionBow, LodeStone Affects the amount of TP earned from grazing bullets (internally called grazetpfactor).

TensionBow increases the amount by 10%, while LodeStone increases the amount by 5%.

 ??? Mannequin Reduces damage taken from Puppet/Cat element attacks by 35%.

In Chapter 5, this value was lowered to 20%.

Failure BrokenSwd Cannot be equipped.
Trance ThornRing When in battle, rapidly reduces HP to one third of maximum HP (rounded down).

Halves the TP cost of Noelle's IceShock and SnowGrave.

Trance TwistedSwd Full effect unimplemented/unknown.

Increases damage against Dark element enemies.

Heal+ BlueRibbon Increases outgoing healing effectiveness from all sources by 12.5%, including items used.
Dark/Star Shadow Mantle Reduces damage taken from Dark/Star element attacks by 66%, and provides variable damage reduction against specific attacks.
SlayDark BlackShard Increases damage against Dark element enemies and changes the attack animation visual to be red/black instead of white.
Festive JingleBlade -
 ??? JusticeAxe -
Vampire AbsorbAx Attacking while having it equipped heals Susie by 10% of her maximum HP (except when fighting Hammer of Justice where it heals 2 HP).[3]
$ -10% GoldWidow Decreases the amount of Dark Dollars earned at the end of battles by 10%.
Elegance PrincessRBN -
CatDefend TrueTie Reduces damage from Puppet/Cat attacks by 20%.
HasAntenna MonarchRBN -
$ -90% DogWidow Decreases the amount of Dark Dollars earned at the end of battles by 90%.
Wicked Thatchet -
Coolness WoodBlade2 -
Critical AquaKnife Makes critical hits easier to land.
Skill20% YellowHat Increases the effectiveness of spells by 20%.
DefendHeal GreenApron Gain 16% Max HP when defending
InvTime+ SethSpecs Increases invincibility frames active when hit.
ScytheTP- O.Glove Makes Susie's Scythemare cost half of its original TP.
Pacify0TP BlueShoes Makes Ralsei's Pacify cost 0 TP.
TheBest FloweryScarf -

References

  1. Hey, hands off!Susie, if armor is removed
  2. That's yours, Kris...Upon trying to equip Wood Blade to Ralsei
  3. gml_Object_obj_heroparent_Step_0 script, lines 402–413, Chapter 4.