Field
Field (JP: 平原), also known as "The Field of Hopes and Dreams", is the first Card Kingdom area in Chapter 1 of Deltarune. It has a sublocation named the Great Board, which has its own design and Darkners.
In the unused classroom, this area is represented by the large purple rug.

Kris and Ralsei enter Field in search of Susie, who departed on her own.
The two later confront Lancer, who is avoidant of Susie, as she had "beat [him] up". He "invites" the two to get "thrashed" by the various troops ahead, including Rudinns.
Unable to complete the second clock puzzle, the two find Susie in the next room. Ralsei reasons that puzzle requires a third party member, and she begrudgingly joins. After the puzzle is solved, C. Round blocks the path, and Ralsei suggests teaching her how to ACT. Susie does not listen and FIGHTs instead, either knocking C. Round away or causing it to flee.
After going through the door, Ralsei suggests Susie to not attack. He also informs Kris that enemies might need to be "WARNED" instead. Shortly after, they reencounter Lancer. Confident with his newly prepared team, he states the "purple girl" cannot stop him and laughs. Susie interrupts him and ridicules his "evil laugh" and attempt at being "scary". She threatens to "bite his face off" and laughs. Impressed by her scary showing, Lancer thanks her for the advice, and orders three Jigsawrys to attack.
After the party defeats the Jigsawrys, they progress to a box puzzle with a locked gate. When Ralsei attempts to read the instructions, he discovers it has been vandalized by "RK".
Once the puzzle is solved, the party leaves Field and enters the Great Board.
Field is a vast region that consists of winding pathways of purple, swaying grass. Red-leafed trees, which are more prominent in Forest, often border these pathways. The ground outside the pathways and the trees is completely black.
The Great Door[1] is a gigantic black double door with ornate, gold patterns on the sides and a Delta Rune symbol at the center. It leads to Castle Town, though it remains closed for the entirety of Chapter 1. A SAVE Point is south of the Great Door. If Kris backtracks here after Susie joins the party, the SAVE Point's narration differs.
Lancer's signs are scattered throughout Field. Each sign taunts the party as they traverse Field. The party can also encounter a Rudinn before finding Lancer. Kris can interact with Lancer to discover he fled from Susie. Alternatively, Lancer also comments if Kris ignored him instead.[2]
In the first split path, Kris can go south to find a sign that attempts to misinform about the nearby Dark Candy tree. Kris can take two Dark Candies from it. However, this choice transfers to Chapter 4 via Completion FILE, and causes a different scene and causes AncientSweet to be unobtainable.[3]

In a separate room along the path, the party finds Top Chef. He explains that he had prepared his Top Cake here until he exhausted himself and had to sleep. However, he woke up to Susie devouring the cake "like an animal" and had to spritz water at her to shoo her away.
Kris can take a portion of the BrokenCake to get it repaired by Malius. If Kris returns it, Top Chef rewards the party with a SpinCake. This choice transfers via Completion FILE.
The next room consists of a patrolling Rudinn paired with a Hathy, and a Dark Candy tree beside the path. Similar to the first tree, any Dark Candy picked from this tree also transfers to Chapter 4 via Completion FILE.
The first clock puzzle is located here, which consists of three steppable switches. The sign for it hints that the party must hurry to solve it. If Kris does not run and the time runs out three times, Ralsei reminds them that they can hold the "[CANCEL]" button to run.[4] After the puzzle is the Maze of Death.
The Maze of Death[5][6] is an area with slightly branching paths. Within it are more of Lancer's signs, where he writes about being lost. Various "clobbered" Jigsawrys can also be seen at the outskirts of two paths.

If Kris goes west, there is a chest that contains the White Ribbon. Upon opening the chest, Ralsei suggests Kris to equip it. If Kris chooses to immediately equip it to Ralsei instead, he is surprised and asks if it looks pretty.[7]
East leads to a lone Jigsawry, who warns the two of the "purple beast". At the end of the Maze, Lancer notices the two, and summons three Hathys to battle them. Kris and Ralsei clear the battle, as the enemy bullets were imbalanced.
The second clock puzzle is located between the Maze of Death and Seam's Shop. Unlike the first clock puzzle, there is no sign that offers a hint, and has a total of six steppable switches. It cannot be solved with only Kris and Ralsei. If Kris tries to solve this puzzle three times, Ralsei suggests that they should go into the next area instead. Once this puzzle is solved, the nearby Delta Rune door opens.

In the next room, there is a damaged locked door depicting the Delta Rune. Kris and Ralsei can find Susie here. Ralsei inquires how Susie bypassed the first clock puzzle, to which she explains she walked through the spikes. After Ralsei reasons with Susie, she reluctantly joins the party.[8]
After completing the second clock puzzle, the party finds the door is open. However, C. Round is blocking the path. Ralsei attempts to teach Susie how to be peaceful, though she continues to FIGHT. A sign from Lancer appears after the encounter.

Beyond the Delta Rune door is Seam's Shop,[9] or "Seap". It is north of the path and has a SAVE Point is on its right. Seam is a Darkner who resembles a stitched cat plush with a button eye. Kris can converse with them to learn about Card Kingdom and its Darkners' history with Lightners, and the Knight's actions. If Kris mentions that the party are the "legendary" heroes, Seam is indifferent to the future.[10]
After Kris converses with Jevil, they can return here to ask Seam about Jevil. Seam then explains their history, and that the Door Key must be repaired. They provide a hint for Broken Key B,[11] and give Broken Key A.

Left of this area is Jigsaw Joe. If Kris talks to him, he asks if they want to purchase a tutorial for 50 Dark Dollars. If Kris does not have enough, he still offers to aid the party. If Kris repeatedly declines, Jigsaw Joe lowers the price to 1D$, and Ralsei offers to pay instead.[12] If Kris agrees to pay but does not have enough money, Joe takes pity on the party and gives the tutorial for free.[13] Regardless of outcome, he leads them to the next room.
The area consists of a "Donation Hole" and a group of puzzle makers who were also fired by King. They set up a tutorial business "to make ends meet", and provides information about Kris, Susie, Ralsei, and TP. Kris can choose to donate 1D$ to the Donation Hole so it can become "Full." If they do, this transfers to Chapter 2 via the Completion FILE. Alternatively, if Kris attempts to donate and has 0 Dark Dollars, there is alternate dialogue;[14] it is not possible to see this text without selling and purchasing items, as encounters reward D$.
Past Seam's Shop is another walkway. Just past the entrance is a shortcut door that activates after reaching Forest. Lancer confronts the party again and summons more enemies that attack the party.
The party finds a two-block puzzle, which also has an ornate fence blocking the path. It is a simple push two blocks puzzle, though Rouxls Kaard has vandalized the instructions. Kris can briefly interact with Ralsei for advice on game controls, and/or Susie's commentary. If Kris puts a block atop a switch, then stands on the other, Ralsei comments that Kris cannot be a box.[15] However, Susie disagrees and admits she was a box for Halloween once.[16]
After the gate is a forked path. Going east leads to the Great Board.

Alternatively, taking the north path leads to a four slot card suit puzzle. It has a sign in front of it, which provides a hint.[17] Inspecting it again has alternate text.[18] After solving the puzzle, Kris can open the chest that contains Broken Key C.
The Great Board is a large area within Field. While most of Field's surface has the same texture as the rug in the unused classroom, the Great Board instead has a checkerboard surface.
The Great Board is a long narrow pathway surrounded by Ponmen. Various parts of the board surface flash white; stepping onto tiles that are flashing white causes the party to be warped backwards, to just before that group of tiles.
The Great Board connects to Forest on its right side.
- Concept art of Kris and Ralsei exploring Field
- Field is the only area to show the name of the music playing when it is entered.
- Donating to the Donation Hole alters Battle's Master's "Hole" dialogue in Party Dojo.
- ↑
Field - Great Door
— SAVE Point, Chapter 1 - ↑
Hey, aren't you guys gonna even say hi!?
— Lancer, if skipped, Chapter 1 - ↑ gml_Object_obj_event_room_Create_0 script, lines 10–13, Chapter 1
- ↑
Er, Kris, you know you can hold [CANCEL] to run...?
— Ralsei, Chapter 1 - ↑
Field - Maze of Death
— SAVE Point, Chapter 1 - ↑
(Behold, the Maze of Death! Prepare to GET LOST, clowns!!!) (SIGNED, LANCER)
— Sign written by Lancer in the Maze of Death, Chapter 1 - ↑
K... Kris? You're giving it to me...?
— Ralsei, Chapter 1
...
Well? Does it look pretty...? - ↑
Ralsei: Sometimes, proceeding will take all 3 of us.
— Ralsei and Susie, Chapter 1
Ralsei: Furthermore, only Kris can seal the DARK FOUNTAIN...
Ralsei: So if you don't accompany us, you won't make it home!
Susie: ...
Susie: So you're saying I HAVE to stick with you guys.
Ralsei: Yep!
Susie: ...
Susie: Let's just get this over with. - ↑
Field - Seam's Shop
— SAVE Point, Chapter 1 - ↑
Ha, good luck. It makes no difference to me.
— Seam, Chapter 1
Neither Light nor Dark hold a future for a Darkner in my condition. - ↑
I'll even give you a hint - Walk where the stars don't shine.
— Seam, Chapter 1 - ↑
Ralsei: Er, excuse me, Sir. I think I have a dollar.
— Ralsei and Jigsaw Joe, if the tutorial was declined three times, Chapter 1
Jigsaw Joe: ... is it Dark?
Ralsei: Umm, yes?
Jigsaw Joe: Heheh, perfect! Right this way, gentleners! - ↑
YOU DON'T HAVE ENOUGH MONEY!?
— Jigsaw Joe
Jumpin' jigsaws!
You...
You...!
You're just like us.
An' people like us gotta help each other out.
C'mon this way. - ↑
(You don't have enough money.)
— Narration, Chapter 1
(You failed to budget enough money to throw into a hole...) - ↑
Kris, you can't solve it by stepping on the switch.
— Ralsei, Chapter 1
You aren't a box, haha. - ↑
Kris, don't listen to him. You can be a box.
— Susie, Chapter 1
I was a box for Halloween once. - ↑
(From the bottom, the order of our rooms in Card Castle.)
— Sign, Chapter 1 - ↑
(Really emphasizing that it's impossible if you haven't been there...)
— Sign, 2nd inspect, Chapter 1