User:MMK-001/Files
Files are the main components of what makes up Deltarune. Without files the game can have errors and problems, and sometimes not even be able to run. There are many different types of files that have different functions and handle different parts of what makes the game run. [More Info Will Be Added Soon]
The .exe (executable) is the file that is used to start the program, this is not the file with the actual data, just the file that executes the data.
The data.win is the file that holds all the data of the game, (ex, sprites, objects, code). There is two types of data.win files that Deltarune uses, the central data.win which holds all the core components of the game, and Chapter data.win’s which holds all of the Chapter data. Swapping the central data.win with a Chapter data.win and vice versa will cause the game to not work as it cannot handle it.
The .manifest file is a metadata file that holds key information and metadata of other files.
.Txt files are text documents used for text, code, and configuration.
This file is used to store text bubbles made in the unused room, room_ballooner_tester. It is created when the room is entered for the first time.
These files are used to store charts for Rock Video.
These files are used to store drum charts for Rock Video.
These files are used to store vocal charts for Rock Video.
These files are used after charts in the unused Chart Editor are auto saved.
These files are used after drum charts in the Chart Editor are auto saved.
These files are used after vocal charts in the Chart Editor are auto saved.
These files are used after charts in the unused Chart Editor are saved and are used when loading a saved chart in the Chart Editor.
These files are used after drum charts in the Chart Editor are saved and are used when loading a saved drum chart in the Chart Editor.
These files are used after vocal charts in the Chart Editor are saved and are used when loading a saved vocal chart in the Chart Editor.
.Png files are files used to store pictures.
This file is used to store the last picture taken by the Camera.
.ini files are files used to store code, configuration data, and recordings.
These files are used to store settings in the settings menu. These files are the exact same, other than config_1.ini is config_0.ini in reverse.
This file stores the language that is set and if the game is in full screen.
This file stores what platforms the player is playing on, and the SleepMargin.
This file stores all of the external data of the player’s save files, such as the name, room, time and version it was made. This file doesn’t have the internal data of the save files such as story flag.
This file is used to store recordings of Susie’s and Ralsei’s movements when playing as them in Debug Mode on The Legend of Tenna boards.
This file is used to store recordings of the piano in the unused room, room_debug_pianotest. Both the left hand recording and the right hand recording are saved to the file.
.vdf files (Valve Data File) is a file used by Steam for metadata, installation scripts, and game configuration.
This file stores the player’s Steam account ID.
.json files are used to structure and format data.
This file stores all of the English text in the game. This file is only used in Chapter 1.
These files store all of the Japanese text in the game. There is a different one for each chapter.
.mp4 files are used to store videos and audio in high quality.
This is the file used for Tenna’s Intro in the Japanese version of Chapter 3. If the file is swapped out with another file with the same name it will play that file instead.
This is the file used for Tenna’s Intro in Chapter 3. If the file is swapped out with another file with the same name it will play that file instead.
A .dat file is a data file that contains application specific information but lacks a universal format.
This file contains the audio group of all the audio files in the game.
.ogg files are used for high quality compressed audio. Deltarune uses .ogg files for all of its tracks, most tracks are in the mus folder (with the exception of Cyber Battle (Solo) as it is embedded in the data.win), and some have the prefix snd_ which indicates that they are sound effects, undyne_scary has the prefix mus_ due it being from Undertale where tracks in that game had that prefix.
These files are used to store the internal data of save files. These files have no extension.