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Toy train

From Deltarune Wiki

Toy train is an unused gameplay mechanic in Chapter 4 of Deltarune. There are several puzzles involving toy trains, in which the player has to make them reach the goal.

Gameplay

Toy train item.png
The toy train.

The player controls the SOUL directly during these puzzles instead of the party. The way to beat the puzzles, is to make the toy train drive through the tracks to reach the goal, this can be done by using the SOUL to interact with various objects, such as switches that switch the direction of certain tracks. The toy train moves forward on the tracks automatically and cannot be stopped from moving unless it hits a stop, if the toy train hits a wall, it will simply bounce off and head in the opposite direction.

Main story

There are 2 unused toy train puzzles, room_traintest and room_traintest_big. room_traintest is the simplest of the 2, using a simple layout, and only introducing a few objects. room_traintest_big is the most complex of the 2, with a more complex layout, and introduces more complicated objects.

Objects

There are various objects that are used to solve the puzzles, these objects interact with the train and tracks in different ways.

Object Location Function
Toy train item blue switch.png
Blue Switch
room_traintest

room_traintest_big

Makes the train start.
Toy train item green track straight.png
Straight Green Track
room_traintest

room_traintest_big

Can be flipped in different direction by a green switch.
Toy train item green track bend.png
Bend Green Track
room_traintest_big Can be flipped in different direction by a green switch.
Toy train item green switch.png
Green Switch
room_traintest

room_traintest_big

Flips a green track in different direction.
Toy train item train station.png
Train Station
room_traintest

room_traintest_big

If a train station switch is pressed while the train is on it, it will allow the SOUL to ride on it.
Toy train item train station switch.png
Train Station Switch
room_traintest

room_traintest_big

Flips a green track, If it is pressed while the train is on a train station, it allows the SOUL to ride the train.
Toy train item goal.png
Goal
room_traintest

room_traintest_big

Clears the puzzle.
Toy train item stop.png
Stop
room_traintest_big Stops the train when hit.
Toy train item yellow switch.png
Yellow Switch
room_traintest_big Raises ICE-E when the SOUL is held on top of the switch.
Pizzapants overworld masked.gif
ICE-E
room_traintest_big Lies on top of a track, blocking it. Can be raised by a yellow switch if something is holding it down, will gradually lower if something is not holding the switch down.
Toy train item santa.gif
Santa
room_traintest_big Can be knocked over by the train.
Toy train item snowball.png
Snowball
room_traintest_big Can be pushed by the SOUL, can hold down switches.
Toy train item basket.png
Basket
room_traintest_big Holds snowballs inside of it.
Toy train item ramp.png
Ramp
room_traintest_big Makes the train jump to the next track.

Creation and development

The toy train puzzles would have appeared in Noelle's House but were scrapped in favor of focusing on the atmosphere and story.[1]

References

  1. Then, when that didn't work out very well, we tried installing a toy train that would go all the way throughout the house, and make puzzles around this.
    I was having so much trouble, I ended up asking my friend Andrew Hussie for help thinking of ideas. Ultimately, I realized that just focusing on the story and atmosphere is the best, and so we finally remade everything one more time. I think it turned out great.
    CHAPTER 3 AND 4 LOOK BACK (Fox, Toby, December 18, 2025.) toby.fangamer.com.