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Cyber World Puzzles

From Deltarune Wiki

Puzzles are a prominent component of the Dark Worlds. Many puzzles are scattered throughout the Cyber World's three main areas. Many of them are disabled on the Weird Route.

The teacup rides

Many teacup rides exist throughout the Cyber World. They consist of a circular table with three individual teacups along the edge. As the party rides the teacups, the table rises up to a specified point. The player can move the table using left and right directional inputs.

Cyber Field's arrow rides

Cyber Field screenshot teacup ride.png
An arrow teacup ride

The teacup rides in Cyber Field feature arrows Kris can collect for the table to rise up faster. The player must maneuver the table such that Kris hits each arrow.

These teacup rides occur in the following locations:

The largest teacup ride in Cyber Field requires Kris to hit 70 arrows to reveal a treasure chest containing a Ragger2. Similarly, the set of three teacup rides requires Kris to hit a certain number of arrows each to reveal the way forward.

Cyber City's treasure of air

Cyber City screenshot treasure of air.png
The sign hinting at the "treasure of air"

There is one teacup ride in Cyber City, which occurs in the Heights area. As Ralsei reveals, it requires all three party members to ride a single teacup. Interacting with the table triggers a short scene in which the narrator describes the party doing so, and a treasure chest unlocks, revealing balloons.

Queen's Mansion's hazardous rides

The teacup rides in Queen's Mansion take the party up to the next floor. Here, Kris must avoid the various obstacles that appear on the way up.

The teacup ride to Floor 2F contains sets of stationary orbs, some of which are connected by lines. The teacup ride to Floor 3F contains moving sets of orbs followed by blue balls that bounce along the table.

Basement teacup ride

Queen's Mansion screenshot basement teacup ride.png
The basement teacup ride

The teacup ride in the Basement of Queen's Mansion begins with Kris slowly descending to the force field switch, then riding back up. On the way back up, numerous hazards appear that Kris must avoid. The hazards appear in the following order:

  • Two sets of moving orb trios, each moving at the same speed as the table's movement.
  • Sets of orb circles, with gaps which allow Kris to pass through.
  • A large set of orb trios that spiral around the table.

The typing puzzles

The typing puzzles consist of an array of pressure plates on the ground with letters on them. While Susie and Ralsei stand to the side, Kris must walk on the pressure plates and type the word that appears on the screen. If they type an incorrect letter, they are immediately launched back to the start. There are three such puzzles in Cyber Field.

While typing, a robotic voice repeats the letters as they are pressed. When the A key is pressed in any of the typing puzzles, there is a 1% chance Sans's voicebyte will play in place of the standard.[1]

The APPLE puzzle

Cyber Field location APPLE puzzle.png
The APPLE puzzle

The APPLE puzzle is located in an optional path to the right of Cyber Field's second maze. It consists of a 3x2 array of pressure plates, separated by impassable square tiles. The top row consists of the letters A, P, and E, and the bottom consists of the letters A, P, and L. Kris must type the word APPLE using the letters present. Doing so removes the force field blocking the way to the right.

The AGREE2ALL puzzle

Cyber Field location AGREE2ALL puzzle.png
The AGREE2ALL puzzle

The AGREE2ALL puzzle is located to the far right of the crossroads area. It consists of a 4x4 array of pressure plates, separated by impassable square tiles. The symbols A, G, R, E, 2, and L are scattered throughout the array, and Kris must type AGREE2ALL using those symbols. Doing so removes the force field blocking the way past the rhythm crossroads area and triggers dialogue from Queen.

The GIASFELFEBREHBER puzzle

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The GIASFELFEBREHBER puzzle

The GIASFELFEBREHBER puzzle is located past the left teacup ride in the teacup trio area. It consists of a 8x4 array of pressure plates, with the letters G, I, A, S, F, E, L, B, R, and H scattered throughout. Kris must type GIASFELFEBREHBER using those letters. Doing so triggers a cameo from ICE-E and rewards them with a blue checkmark, which they can return to the Hacker.

The Virovirokun shooting puzzle

Cyber Field location Virovirokun shooting puzzle.png
The Virovirokun shooting puzzle

The Virovirokun shooting puzzle in Cyber Field is located past the conveyor belt room. It consists of a large room with three Virovirokun shooting arrows at the party. The party must direct Virovirokun's arrows into signs that border the walkable area. There are four types of signs:

  • Bomb: When shot, it explodes into multiple bullets which can hit other signs.
  • Dancer: Releases a dancing sprite across the area which can hurt the party when hit.
  • Chest: Appears at the very bottom of the room. When hit, it opens a side area with a treasure chest containing a ReviveMint.
  • Key: Opens the forcefield allowing the party to proceed to the next area.

The traffic puzzles

The traffic puzzles in Cyber City and Queen's Mansion consists of a road the party must cross while avoiding Electro-Dashers, which kick them back to the start. Traffic switches are present throughout the road, which temporarily stop or slow down the Electro-Dashers, allowing for easier access.

The first traffic puzzle

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The first traffic puzzle

The first traffic puzzle is located immediately after the Entrance area and is split into two sections. The first section consists of four columns of Electro-Dashers, and they can be temporarily stopped for five seconds by pressing the traffic switch.

The second section again consists of four columns of Electro-Dashers, but they are much faster. Pressing the traffic switch slows down the Electro-Dashers for eight seconds.

The second traffic puzzle

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The second traffic puzzle

The second traffic puzzle is located past the first Addison area and is split into two sections. The first section consists of three columns of Electro-Dashers that move at the same time, with a gap across the middle. The traffic switch stops the Electro-Dashers for five seconds.

The second section consists of three Electro-Dasher columns of different colors: red, blue, and yellow. This time, there are three traffic switches that stop each column for five seconds each. The left switch stops the red column, the middle stops the blue column, and the right switch stops the yellow column. The goal of this puzzle is to time the Electro-Dasher columns such that the gaps line up.

The third traffic puzzle

Cyber City location third traffic puzzle.png
The third traffic puzzle, showing the traffic lights

The third traffic puzzle is located past the second Addison area and consists of two separate roads that the party must travel while avoiding red and yellow Electro-Dashers. Red Electro-Dashers travel along the left road, and yellow ones travel along the right. Traffic switches border the roads, each stopping a different color. The 5 second switch stops the red Electro-Dashers, and the 9 second switch stops the yellow Electro-Dashers.

By reaching the very bottom of the room, via the right road, the party can reach an optional offshoot that leads to the dog dumpster. Otherwise, walking along the top side of the room and traveling east takes the party to the next area.

The fourth traffic puzzle

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Queen's Mansion's traffic puzzle

The traffic puzzle in Queen's Mansion occurs in an optional area to the right of the first floor teacup ride. It consists of two sections. The first section is a vertical road that the party must travel up to reach the second section. Traffic switches bordering the road stop the Electro-Dashers for three seconds.

The second section consists of a narrow road that the party must travel down while avoiding walking Electro-Dashers. Traffic switches bordering the road stop the Electro-Dashers for 1 second. A mouse switch at the end knocks away the Electro-Dashers and completes the puzzle.

The Annoying Mouse Rooms

The Annoying Mouse Rooms in Cyber City consist of an enclosed area with movable blocks. Two mouse holes are present, and Kris must direct the mice from one hole to the other using the movable blocks, which rotate the mice upon contact. Noelle is often close by, and if Kris fails to direct the mice, they abruptly change course and crash into her.

There are two types of rotation blocks: green ones, which rotate the mice to the left, and red ones, which rotate the mice to the right.

Annoying Mouse Room 1

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Annoying Mouse Room 1

The Annoying Mouse Room 1 is located past the First Alleyway area and consists of a small area with two rotation blocks. One block is at the bottom and cannot be moved, and the other is to the right and can be moved. Stepping on the pressure plate releases the mice from the left hole, and a bell at the top right resets the puzzle.

Unique to this puzzle is an option to skip it by repeatedly telling Noelle to "Proceed". This option can appear by default, regardless of Kris's progression through the Weird Route, and does not abort the Weird Route if the puzzle is completed normally.

Annoying Mouse Room 2

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Annoying Mouse Room 2

The Annoying Mouse Room 2 occurs past the third traffic puzzle and consists of three distinct areas, each with a set of rotation blocks. The first area has three red rotation blocks, the second area has one green and one red rotation block, and the third has two green rotation blocks.

Each area has a traffic switch that allows Kris to position the rotation blocks in such a way that the mice are able to travel to the hole to the left. The rotation blocks are moved simultaneously.

The mice are released by inputting down at any traffic switch. Once the puzzle is completed, Noelle positions herself in front of the mouse hole, and the mice must be released again to force Noelle to jump over the force field and onto the pressure plate to remove it.

Annoying Mouse Room 3

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Annoying Mouse Room 3

The Annoying Mouse Room 3 is located past the cheese maze and consists of two platforms with varying arrangements of red and green rotation blocks. Kris must position the rotation blocks in such a way that the released mice force Noelle to jump onto the pressure plate on the next platform. The puzzle is complete once she types "ILOVEMOUSE".

The platform Noelle stands on falls after some time. If this happens, she is brought back up by a pile of Maice, and the puzzle continues.

The DECEMBER puzzle

The DECEMBER puzzle is located after Queen's car ride and is completed with Noelle. It consists of a split road with alternating pressure plates and force fields. Pressure plates with letters on them are situated on Noelle's side of the road, while Kris's side only has blank pressure plates. Pressing a pressure plate releases the nearby force field on the opposite side of the road.

As the puzzle progresses, Noelle gradually types out "DECEMBER" using the pressure plates. The puzzle ends once she types out the last letter.

The mouse bucket puzzle

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The mouse bucket puzzle

The mouse bucket puzzle in Cyber City is located immediately before the entrance to Queen's Mansion. It is introduced by a smaller segment in which Kris must place a bucket on their head, release a mouse, activate the electricity field to pop the balloon, and catch the mouse in the bucket. The way forward opens once Kris deposits the mouse into the hole.

In the next segment, the process must be repeated twenty times. Kris, Susie, Ralsei, and Noelle work together to solve it: Noelle releases the mouse, Susie and Ralsei activate the electricity field, and Kris catches the mouse.

The shape puzzles

The shape puzzles in Queen's Mansion occur immediately after escaping from imprisonment in the Guest Hall. They consist of a shape marked on the ground and "Darkbulbs" that shine darkness in various smaller shapes. The goal of these puzzles is to maneuver and rotate each Darkbulb such that their shapes completely fill in the marked shape.

The first shape puzzle

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The first shape puzzle

The first shape puzzle consists of Queen's face on the ground. There are three Darkbulbs available, which shine darkness in the following smaller shapes:

  • The left half of Queen's face, including forehead
  • Queen's mouth
  • The right half of Queen's face

The second shape puzzle

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The second shape puzzle

The next shape puzzle consists of a triangle marked on the ground. There are four Darkbulbs available, which shine darkness in the following smaller shapes:

  • An orange trapezoid
  • A green trapezoid
  • A triangle
  • A rhombus

The third shape puzzle

Queen's Mansion location shape puzzle 3.png
The third shape puzzle

The last shape puzzle consists of a square marked on the ground. There are five Darkbulbs available, which shine darkness in the following smaller shapes:

  • A boot
  • A wave
  • A house
  • Sun rays
  • A bird

Here, Susie notes that the puzzle only requires the larger shape to be filled, regardless of the shapes of any of the smaller Darkbulbs.

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The Tasque gallery puzzle

This puzzle is located past the pottery rooms in Floor 1F of Queen's Mansion. It consists of four disorganized paintings of Tasque numbered 1-4. They are labeled "Task" (top), "Tasq" (bottom), "Tasc" (left) and "Timberly" (right). Tasque Manager stands at the end of the room and asks a series of questions:

  1. Which painting comes first alphabetically?
    • Answer: "Left" or "Tasc"
  2. Which painting comes third alphabetically
    • Answer: "Bottom" or "Tasq"
  3. Which painting is fourth?
    • Answer: "Left" or "Tasc"

After this, Tasque Manager initiates a battle. If all the questions were answered correctly, her MERCY meter is immediately filled up to 100%.

The platter shuffling puzzles

Queen's Mansion screenshot platter shuffling puzzle.png
A platter shuffling puzzle with the contents exposed

The platter shuffling puzzles consist of a set of platters in front of a locked door. One platter contains a key to the door, and the rest contain bombs. When interacted with, the platters briefly show their contents and briefly spin around. Once they stop, the platter with the key must be selected to unlock the door. If a bomb is selected, it explodes and fires bullets at the party, after which the platters reset.

The first puzzle is located past the 2F Dinner Party and consists of three platters. The second is located in an optional offshoot west of the second floor painting gallery and consists of five platters. The second puzzle unlocks a shortcut back to Floor 1F.

The house puzzles

The house puzzles in the Acid Tunnel consist of colored house switches that activate pathways of the corresponding color.

The house maze

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The house maze

This puzzle is a maze of islands and colored pathways. The pathways are physically connected via colored houses. Activating a colored pathway also deactivates an adjacent pathway of the opposite color. The goal of this puzzle is to navigate to the other side of the maze. There are three possible endpoints to this puzzle:

  • The northwestern endpoint, which contains a small castle and a Werewire. Defeating the Werewire reveals a treasure chest containing a ReviveDust.
  • The northeastern endpoint, which leads to the next puzzle.
  • The eastern endpoint, which leads to a smaller and simpler maze.

The house and mouse puzzle

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The house and mouse puzzle

This puzzle occurs immediately after the previous puzzle and consists of a junction with many crossings and houses at the end. The goal of this puzzle is to adjust the crossings using houses so the mice enter their houses. The mice turn at every open crossing. There are also two unreachable treasure chests with 1 D$ and 20 D$. If mice are led into the treasure chests, they receive the treasure.

The easiest solution to this puzzle is flipping the second house to the left, releasing the mice, then flipping the first house to the left and releasing the mice again.

References

  1. gml_Object_obj_ch2_keyboardpuzzle_tile_Step_0 script, line 27, Chapter 2