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Dashing

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Dashing[1] is a gameplay mechanic introduced in Chapter 5 of Deltarune.

Gameplay

Dashing is usually activated by a shrine-like gate above the main path. Upon passing under the gate, the party will enter a formation with Kris at the front before beelining across the path at a very high speed. Kris and Susie run, while Ralsei flies behind them. While dashing, the party cannot change direction and neither can they stop until they reach another shrine-like gate, but they can move perpendicular to the direction of running (in top-down mode) or jump (in platforming mode), where the running direction is almost always horizontal. Dashing is the only way to pass through long stretches of water, destroy petal piles, and clear wheat.

Main story

Dashing is featured in the Garden, where it can be used to cross long stretches of water. Further to the south, there is a puzzle-like maze that focuses on navigating through a field of multiple dashing sections.

In the cliffs, the party dashes through fields of wheat. During a section where the sky is a twilight shade of blue, a platforming dash section is featured. A Leafling notes that "You only need to jump. Trust the wind."

Aqua's challenge at Top of Castle comprises a platforming mode dash section in which the party must dodge her knives thrown at various altitudes and moving left across the screen at a constant rate.

References

  1. gml_GlobalScript_scr_get_room_by_id script, lines 56–59, Chapter 5