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We gotta find a way outta here.
Ummm... Where is "here," anyway...?

Susie, Chapter 1

The first Dark World area discovered by Kris in Chapter 1 of Deltarune is only referred to as ??????. It is filled with eyes depicted on its walls, and pitch black fluids. In this area, there are entities referred to as "wobbly things" in the game files, and dust piles. In console versions, the border is disabled for this area.

After completing the Chapter once, Kris can be transported directly to the unnamed area by going back to bed after Toriel wakes them up. This action skips the school intro and continues the game from the unknown area.

Map

Loading scripts

Main story

Chapter 1

After falling into the closet Dark World, Kris wakes up in the unknown area without Susie. They traverse a long pathway that leads east. Although unnamed, Kris can see "wobbly things" that emit a sound and move when bypassing them. At the end of the path, there are walls depicting eyes and holes leaking black liquid. These holes are too dark to be described. As Kris progresses east, a spade-shaped silhouette retreats from them.

Kris slides down the cliff, and notices a branching path. The east path has a wall depicting two eyes with black liquid leaking underneath. This leads to the Eye Puzzle. The south is a dead-end containing a Glowshard.

Continuing east, Kris treads another narrow path. Here, they find "evil wobbly things" with a red outline. These shoot three harmful bullet circles and cause the SOUL to be visible.

?????? location Eye Puzzle.png
The Eye Puzzle

After dodging the bullets, Kris finds the Eye Puzzle. There are three eyes illustrated on the wall and holes with sparks underneath them. Kris can darken the eyes by interacting with the sparks in the correct order. The easiest solution is Middle, Right. Kris solves the puzzle, summoning a glass pathway that they can cross.

Susie screenshot hiding.png
Susie threatening as she is found

Kris slides down another cliff. At the bottom, they enter an area filled with the dust piles. Interacting with one causes it to burst. As Kris explores the area, a shadow traces Kris's vision, and they track it down. Kris interacts with the far east mound, and discovers the silhouette was Susie. She is baffled and confused at their predicament. Susie has alternate dialogue depending on what Kris does after they find her:

  • If Kris does not run, she remarks that they are "WAY too slow" before leaving.
  • If Kris runs, she assumes that they "wanna make it a race" and runs ahead.
  • If Kris backtracks west, Susie states, "You have NO idea where you're going", and leaves.

The two venture further east. Shortly after, Susie notices a spade-shaped person on top of a pillar. This person shoots spade-shaped bullets at them. Kris and Susie successfully dodge the descending spades, and slide down a long cliff. As they descend, Kris continues to be targeted by horizontal spade bullets. Eventually, they land near Castle Town.

Chapter 2

Upon entering the school supply closet, Kris and Susie are transported to Castle Town instead. This makes the unknown area inaccessible.

After bringing the Darkners of Card Kingdom to Castle Town, Mr. Society can be found at the bottom of the cliff. Once Kris interacts with him, he levitates to this area.

Creation and development

In the UNDERTALE 6th Anniversary stream, Toby Fox confirms that it is possible to mash buttons to make Kris stand up earlier at the start of the area. He describes it as a "pointless detail".[1]

The unknown area was structured to confuse players on what genre Deltarune would be. Toby included the "evil wobbly things" bullet portion early in the game to make players assume it may be an action RPG.[2] Toby also admits that he had considered making Deltarune to be that genre, however, he wanted to keep the pacifism.[3]

Kris is set to automatically run during the bullet spade storm sequence. Toby states it is because he did not know if it is possible to walk through it, and new players may not yet know how to run, as Undertale lacked the feature.[4]

Trivia

  • At the end of the cutscene where Kris and Susie descend, ocean plays before Kris wakes up. This cannot be heard if Kris chooses to go to back to bed to enter the unknown area after Chapter 1 has been completed.
  • The second SAVE point has alternate text if Kris has 27 HP or less.[5] However, the previous area has only three "evil wobbly things" that each shoot a single set of three bullets, so Kris has to repeatedly enter the area to receive this much damage and the associated text.
    • It is unclear whether "spores" refers to the wobbly things themselves or their bullets.
  • The eye markings that appear in the area resemble the marks on one of the Titans in the Chapter 2 cutscene in which Ralsei explains the Roaring, as well as the eyes that appear on the tower Chapter 4's Titan spawns from.
  • This area bears a strong resemblance to the couch cliffs in Chapter 3, with "wobbly things", dust piles, and sliding slopes.

Version history

Game edition Version tag Changes
Chapter 1&2 Demo v1.00 The Wrist Protector can no longer be obtained at the start of this area, as textbox skipping with the MENU button is now a default feature.

References

  1. UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE! (52:13) on YouTube
  2. UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE! (52:29) on YouTube
  3. UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE! (53:24) on YouTube
  4. UNDERTALE 6th Anniversary So We Play DELTARUNE Chapter 1 For Some Reason - LIVE! (54:40) on YouTube
  5. For some reason, you punished yourself with the spores.
    The light relieves you... (HP fully restored)
    Second SAVE point, Chapter 1