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Template:Items/doc

From Deltarune Wiki

Automatically generates a table of items with specified properties.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Typetype

Type of the item to list.

Stringrequired

Sample output

{{Items|type = Weapon|weapontype = Swords}} gives...

NameDescriptionEffectsSourceBuy
Wood Blade
  • A wooden practice blade with a carbon-reinforced core.

N/A

Kris's starting weapon in Chapter 1 and Chapter 2

N/A

Spookysword
  • A black-and-orange sword with a bat hilt.

+2AT, Spookiness UP

Field (Seam)

200

Trefoil
  • Mossy rapier with a clover emblem. Increases $ found by 5%.

+4AT, $ +5%

Unused

N/A

TwistedSwd

A strange blade

+16AT, Trance

Malius (Currently Unobtainable)

N/A

BounceBlade
  • A pink saber with a rubber blade. Weak, but increases defence.
  • +2AT, Defense

Cyber City

N/A

MechaSaber
  • The blade extends when you press the hilt. CHA-CHK!

+4AT, Annoying

250

Saber10
  • A saber made of 10 cactus needles. Fortunately, can deal more than 10 damage.
  • +6AT

80

BlackShard

A dagger-like shard of the Black Knife. Strikes the weakness of dark-element enemies.

+16AT, SlayDark

Knight

N/A

WoodBlade2

A sword that is arbitrarily stronger because it fits the setting of Chapter 5.

+10AT, Coolness

Cliffs (shop)

500

AquaKnife

A mischievous blade. Attacks with this weapon are easier to make critical.

+10AT, +2DF, Critical

Top of Castle (Flower item shop)

100F$ and 3 P$

JingleBlade
  • A lance-like sword with red-and-white stripes. Perfect for jousting.

+7AT, +1DF, Festive

Entering the Dark World with the Holiday Pencil in the inventory

N/A

Winglade

A majestic sword with a white feathered hilt. Slightly increases money won.

+8AT, $ +5%

N/A

See also

  • Items for usage examples.
  • Module:Item for the code used to generate the table.
  • Bucket:Item for the bucket storing item data used in the table.