User:Cheeseskates/Sandbox-ScarletField
This page contains the notes of everything I could find in the beginning of the Scarlet Field (my nickname). The wiki notes only relevant details to a page and will have a difficult time integrating every bit of information in a meaningful way. Therefore, I feel this page is important, for me at least.
- Save Point: "With the door closed behind you, your adventure will truly begin. The power of adventure shines within you."
- Return to SAVE point after long journey: "The door is still closed. The power of backtracking shines within you."
- Lots of pink trees, black background. Overall, just very ominous.
- Sign: "Enemies ahead."
- Battle diamond cutter.
- After, signs by Lancer: "if you're reading, you're probably dead."
- Spade guy: got beat up by Susie and now just stands there. Threatens minions thrashing, but they're easy.
- Crossroads:
- Down: dark tree that offers good healing dark candy. Lancer warns against it out of jealousy maybe.
- Right: Top Chef upset Susie ate cake.
- Take cake piece: Added to inventory; smith could "fix it."
- Give "topcake" back; chef happy, can give infinite SpinCakes
- Return with Susie: Terrifies chef. Susie offers to "spit out"; no thanks, said chef. Talk again: Chaf asks why looking at him like that. Susie doesn't trust anyone not taking her spit. Ralsei asks if that means "everyone." Susie: "yeah."
- Take cake piece: Added to inventory; smith could "fix it."
- Clock Puzzle: Just "run" in circles.
- Simple maze despite Lancer's stupidity. Lots of clobbered enemies.
- More crossroads:
- Down: Two paths, only right matters for Lancer fight and defeat. Lancer runs away for a few metres.
- Left: Treasure: White Ribbon armor
- Right: Encountered wounded clobbered bunny. Warns of Susie, as expected
- Another clock puzzle: Requires Susie in next room.
- Guess Susie needs all three to be together.
- Susie Joins FANFARE. Susie FOLLOWS AT A DISTANCE THAT WE CAN'T TELL SHE IS ASSOCIATED.
- Battle with C. Round. Susie must flatter enemy. Ax in the face. Win.
- Save Point: "Susie, the violent tormentor, is now your ally. The power of mean girls shines within you."
- Tutorials?
- Dog star character similar to Sans selling snow offers "tutorial" for 50, then 20, then 1 dark coin.
- They were puzzle guys but now fight, replaced by the king.
- What is TP?
- Tension Points: for spells. Earned by defending and "tracing" bullets like in Touhou.
- Secret: TP = more money after battle.
- What is Ralsei?
- Pacify: Put tired enemies to sleep.
- Fact: Ral loves money? No.
- Healing: Why heal when food exists? Doesn't use up an item.
- What is Susie?
- Warning: Means enemy doesn't attack. Uses up their turn. "no point in using."
- Fact: Money, too? No.
- Attack: Strikes at anything. Nervous worry.
- What is Kris?
- Reviving: Items are important.
- Fact: Donate money.
- Acting: Make one sparable, use another party member to spare, etc. Lots happen in one turn.
- Donate 1$ to fill hole completely. Cannot fill anymore.
- Actual Shop
- Creepy cat:
- Buy:
- Dark Candy: 40$
- Darkburger: 70$
- Amber Card: 100$
- Spookysword: 200$
- Talk:
- About Yourself: Seam (Shawm); simple collector; nothing else, just passes time.
- Lightners: Darkners x Lightners; all happy until light disappeared and prison made; King take revenge lightners, but peeps hope they return.
- Kingdom: Land once ruled by 4 kings, Card Castle to East; Knight, 3 kings locked away. Last king took control and quelled chaos.
- We're Legendary: Says good luck to prophesied heroes; nothing for this person in future.
- Strange Prisoner: See ?????? (???)
- Buy:
- Right Room
- Choices:
- Go up to door: Just a lone doorframe.
- Continue right: Another Lancer fight with gang. Burns and roasts by Susie. Proceeds to "scare" by eating face. Lancer thanks Susie teaching to be scary. Fight Jigsawrys.
- Push boxes to pressure plates.
- Susie tries to climb, but no.
- Boxes won't move after.
- More fucking crossroads:
- Go up: "From the bottom, the order of our rooms in Card Castle." Solution: Diamond -> Heart -> Clover -> Spade. Treasure chest contains "Broken Key C"
- Go right: Fight (Avoid by loop de loop) then red floor room;
- Avoid the light. Simple as that. Only Kris counts apparently.
- Surprise battle from Ponmans.
- Lancer comes back again. Does evil act and seeks approval from Susie (admiring). Susie approves.
- Choice of folded cards:
- Choose "crumpled": "The $!$? Squad"; Ral & Lancer disapproves; they keep the name, but Lancer and Ral can't say it.
- Choose "neat": "The Legendary Heroes: The Herald of Fun and Friendship"; Susie disapproves; name changed to "The Fun Gang" by Susie.
- Choose "Labelled": "Lancer"; changed to "Lancer Fan Club"
- Save Point: "The power of 'The Fun Gang / $!? Squad / Lancer Fan Club' shines within you.'
- Diagonal lights: Just walk two squares every flash in one straight line.
- Multiple Ponmans; Mr. Elegance talks about this place and can see out of nostrils.
- Mr. Society speaks tough but admits to weakliness. Encourages toppling the king.
- Encounter Lancer scared of King Round. First boss?
- Defeated. Susie gets scolding by Ralsei from many misdeeds.
- Susie becomes bad guy. Oh boy. Ralsei feels bad, but ehh.