Jump to content
Discussions

User:Cheeseskates/Sandbox-ScarletField

From Deltarune Wiki

This page contains the notes of everything I could find in the beginning of the Scarlet Field (my nickname). The wiki notes only relevant details to a page and will have a difficult time integrating every bit of information in a meaningful way. Therefore, I feel this page is important, for me at least.

Field – Great Door

  • Save Point: "With the door closed behind you, your adventure will truly begin. The power of adventure shines within you."
    • Return to SAVE point after long journey: "The door is still closed. The power of backtracking shines within you."
  • Lots of pink trees, black background. Overall, just very ominous.
  • Sign: "Enemies ahead."

Grass Rooms

  • Battle diamond cutter.
  • After, signs by Lancer: "if you're reading, you're probably dead."
  • Spade guy: got beat up by Susie and now just stands there. Threatens minions thrashing, but they're easy.
  • Crossroads:
    • Down: dark tree that offers good healing dark candy. Lancer warns against it out of jealousy maybe.
    • Right: Top Chef upset Susie ate cake.
      • Take cake piece: Added to inventory; smith could "fix it."
        • Give "topcake" back; chef happy, can give infinite SpinCakes
      • Return with Susie: Terrifies chef. Susie offers to "spit out"; no thanks, said chef. Talk again: Chaf asks why looking at him like that. Susie doesn't trust anyone not taking her spit. Ralsei asks if that means "everyone." Susie: "yeah."
  • Clock Puzzle: Just "run" in circles.

Maze of Death

  • Simple maze despite Lancer's stupidity. Lots of clobbered enemies.
  • More crossroads:
    • Down: Two paths, only right matters for Lancer fight and defeat. Lancer runs away for a few metres.
    • Left: Treasure: White Ribbon armor
    • Right: Encountered wounded clobbered bunny. Warns of Susie, as expected
  • Another clock puzzle: Requires Susie in next room.
  • Guess Susie needs all three to be together.
  • Susie Joins FANFARE. Susie FOLLOWS AT A DISTANCE THAT WE CAN'T TELL SHE IS ASSOCIATED.
  • Battle with C. Round. Susie must flatter enemy. Ax in the face. Win.

Shop Entrance

  • Save Point: "Susie, the violent tormentor, is now your ally. The power of mean girls shines within you."
Tutorials?
  • Dog star character similar to Sans selling snow offers "tutorial" for 50, then 20, then 1 dark coin.
    • They were puzzle guys but now fight, replaced by the king.
    • What is TP?
      • Tension Points: for spells. Earned by defending and "tracing" bullets like in Touhou.
      • Secret: TP = more money after battle.
    • What is Ralsei?
      • Pacify: Put tired enemies to sleep.
      • Fact: Ral loves money? No.
      • Healing: Why heal when food exists? Doesn't use up an item.
    • What is Susie?
      • Warning: Means enemy doesn't attack. Uses up their turn. "no point in using."
      • Fact: Money, too? No.
      • Attack: Strikes at anything. Nervous worry.
    • What is Kris?
      • Reviving: Items are important.
      • Fact: Donate money.
      • Acting: Make one sparable, use another party member to spare, etc. Lots happen in one turn.
  • Donate 1$ to fill hole completely. Cannot fill anymore.
Actual Shop
  • Creepy cat:
    • Buy:
    • Talk:
      • About Yourself: Seam (Shawm); simple collector; nothing else, just passes time.
      • Lightners: Darkners x Lightners; all happy until light disappeared and prison made; King take revenge lightners, but peeps hope they return.
      • Kingdom: Land once ruled by 4 kings, Card Castle to East; Knight, 3 kings locked away. Last king took control and quelled chaos.
      • We're Legendary: Says good luck to prophesied heroes; nothing for this person in future.
      • Strange Prisoner: See ?????? (???)
Right Room
  • Choices:
    • Go up to door: Just a lone doorframe.
    • Continue right: Another Lancer fight with gang. Burns and roasts by Susie. Proceeds to "scare" by eating face. Lancer thanks Susie teaching to be scary. Fight Jigsawrys.

Another Puzzle

  • Push boxes to pressure plates.
  • Susie tries to climb, but no.
  • Boxes won't move after.

Next Room

  • More fucking crossroads:
    • Go up: "From the bottom, the order of our rooms in Card Castle." Solution: Diamond -> Heart -> Clover -> Spade. Treasure chest contains "Broken Key C"
    • Go right: Fight (Avoid by loop de loop) then red floor room;

The Great Board

  • Avoid the light. Simple as that. Only Kris counts apparently.
  • Surprise battle from Ponmans.
  • Lancer comes back again. Does evil act and seeks approval from Susie (admiring). Susie approves.
  • Choice of folded cards:
    • Choose "crumpled": "The $!$? Squad"; Ral & Lancer disapproves; they keep the name, but Lancer and Ral can't say it.
    • Choose "neat": "The Legendary Heroes: The Herald of Fun and Friendship"; Susie disapproves; name changed to "The Fun Gang" by Susie.
    • Choose "Labelled": "Lancer"; changed to "Lancer Fan Club"
  • Save Point: "The power of 'The Fun Gang / $!? Squad / Lancer Fan Club' shines within you.'

Great Board 2

  • Diagonal lights: Just walk two squares every flash in one straight line.
  • Multiple Ponmans; Mr. Elegance talks about this place and can see out of nostrils.
  • Mr. Society speaks tough but admits to weakliness. Encourages toppling the king.
  • Encounter Lancer scared of King Round. First boss?
  • Defeated. Susie gets scolding by Ralsei from many misdeeds.
  • Susie becomes bad guy. Oh boy. Ralsei feels bad, but ehh.